October 10, 2011
metaio is pleased to announce that the latest version of our Design software is now available for download.
Once again, AR is neither a sci-fi fantasy nor something limited to gimmicky one-off applications. Our design software enables anyone with a Windows PC to produce rich, interactive content. Our clients and partners use Design in trade shows, integrated marketing campaigns, classrooms, commercial applications, internal demonstrations and much more.
If you’re not already familiar with Design, you may have heard about our wonderful project with LEGO, now deployed in every LEGO-branded store in the world.
For the new 2.5 update we’ve rolled out the following updates:
- New features:
- Facetracking: for tracking a users face and overlaying3D content (e.g. hats, glasses etc.)
- Extensible tracking: for tracking in unknown environments the system automatically creates and updates an internal map of features for tracking based on the camera image. This allows you to move around freely with your camera and the system adjusts on the fly.
- Markerless tracking: Improved performance and stability
- Licensing: Licenses can be moved to another PC (only full version)
- Uses new version of BsContact renderer (18.104.22.168). For a list of features see the release notes on the Bitmanagement website.
- Several bugfixes for Unifeye and the Workflow Authority GUI
For more information, please see our web store and our extensive documentation on all of our software.
A Design license (post-activation) is bound to the user’s PC, so moving / transferring the license is not allowed. There are however cases where a user would need to transfer a license, such as when uploading to a new machine. Starting with Design 2.5, license holders will have the ability to transfer their licenses twice.
To send a request or purchase a license dongle, contact sales (at) metaio (dot) com.
To transfer your license, go here. Enter your activation key and click Get Licenses.
June 8, 2011
I found two very intersting stories, which fit perfectly to an ongoing discussion in the AR sphere: property rights of virtual space. Is it possbile to place your interaction POI directly in front (on top, behind, around…) the outle of a competitor? Can you use the logo of a company to display your own point of view? Or: Who Owns the Advertising Space in an Augmented Reality World? The author of the one latest story John Havens points at many more open issues, which will be discussed a lot in the next years. If you do not share my opinion, what about the other story: “Heavy’s “Pirate Banker” channel is an augmented reality takeover of the Pirates of the Caribbean: On Stranger Tides “Captain Barbossa” (Geoffrey Rush) movie poster. You can place the poster in your camera view to trigger a short movie texture that reveals Goldman Sachs CEO Lloyd Blankfein as the real “pirate”. (…)”. More information about this nicely done guerilla campaign can be found: here. So, who owns the space in front of a poster? I think my new colleague Trak should make an interview with Lawrence Lessig soon… (http://www.lessig.org/info/bio/ )
November 15, 2010
Sausalitos together with Coke zero of Germany just launched their Augmented Reality campaign on junaio this week. Traditional advertising is losing traction and people often pay little attention to commercial messages found in newspapers and magazines. Now, the much talked about Augmented Reality (AR) technology as available within the smartphone AR browser junaio may change all that. junaio`s highly sophisticated image recognition and object tracking capabilities make it possible to recognize a print ad and call up additional digital content to delight the viewer and draw renewed attention to a sponsor`s message.
junaio is capable of recognizing images as seen through the camera. This works not only on print ads, but also on billboards, product packaging, flyers, coupons or any other predetermined image. Once recognized junaio will fetch via internet any available multimedia content and overlay it dynamically onto the camera view. Not only will junaio recognize an object on the image, but is then capable of virtually “gluing” for example a 3D model onto the object in the right proportion and scale. As you move the camera, so the 3D model will follow accordingly. Of course other types of digital augmentation may be triggered by the ad as well, such as an engaging game, an opportunity to integrate response elements like coupons or any other interactive exchange with the viewer. Mobile AR technology allows combining different media, making the borders between print and digital become permeable, just like it is already on the internet. We´ll keep you updated, because there are already some more campaigns in the pipeline…
January 25, 2008
Ignoring articles about blog entry frequency and relevance I want to draw your attention to this article . Mr. Parviz, assistant professor for bionanotechnology at Washington University, and his research group are dealing with contact lenses serving as virtual displays. Wow. This gives the discussion about augmented reality on “head-mounted displays” an interesting turn. Of course still in a manner of fiction within science. But you don´t need too much phantasy for the evoking scenarios. Combine it with the wii, please!