IKEA Awarded Best Augmented Reality App of 2013 [article]
The folks over at SCARLET are doing some great education work with Junaio and Augmented Reality- learn more at their blog
A “neu” app review for Junaio from Smartphone Mania [article]
Great Android App Review of Junaio from AppEggs [article]
The University of Southern California has launched a great print media campaign featuring Junaio to activate and augment their USC Dornsife Magazine [video]
Blast from the past: controlling an augmented reality robotic arm with gesture-based interactions [video]
there are things that are happening
Ray Kurzweil predicts that “brains will move to the cloud” at DEMO conference. Wacky. [video]
Orbotix releases Sphero and lets you play with Augmented Reality beavers. Seriously. [video]
but let’s be serious- the internet really only cares that Google did something
Google releases “Ingress” an Augmented Reality / Alternate Reality MMORPG to a private beta. Yes, all of our emails are on that list, and so should yours be.
Happy Thanksgiving and/or enjoy the rest of your week!
I’m often asked where Augmented Reality is heading and what AR will look like in the next 5-10 years. Let’s take a peek ahead. (This article is part of a larger project and book I’m working on that maps AR’s past and future as a new medium.)
If this is your first time visiting Augmented Stories, please allow me to introduce myself: I’m a designer, PhD researcher, and consultant specializing in AR since 2005.
One of our favorite fellow bloggers and Augmented Reality enthusiasts, we always look forward to Helen Papagiannis's posts, projects, and thought on Augmented Reality and the industry. Hope you enjoy this article as much as we did, and thanks for the great post, Helen!
The new junaio is available for iOS today! [download] [blog]
Engadget, “Augmented reality browser Junaio offers less ‘clunky’ apps, new API for developers” [article]
Mashable, “The Atlantic Merges Digital, Print with QR Code-like Extras” [article]
Reuters, “Insight: Look, no hands! Augmented Reality gets a grip” [article]
TechCrunch, “Junaio Augmented Reality Browser Gets a UI Makeover” [article]
TheNextWeb, “AR browser Junaio relaunches with a new look, feel and API, supporting HTML5 and JavaScript” [article]
The New York Times, “Apps That Present Highlights of the World in Front of You” [article]
metaio sole augmented reality company to be named one of Fierce Wireless’s 2012 “Fierce 15″, paving the way in wireless and mobile technology [article] [press release]
The new junaio: a letter to the community from CEO Thomas Alt [blog]
Augmented Reality, New Media, Technology, Beer, Chicken: If you like 4 out of 5 of the previous, you should probably join us at the 2012 insideAR, Oct 1 & 2 [registration page]
Shameless plug of the week: Introducing the new junaio
The most intuitive and easy-to-use mobile augmented reality browser on the planet. Get ready to browse your world with the new junaio.
LiveViewStudio delights children with their latest educational project. See below for the link!
metaio | junaio recap
If you haven’t read it already, our friend Lester Madden over at Augmented Planet released a book about Augmented Reality browsers- check it out [book]
Augmented Reality & The Future Of The Book, Jun 14 junaio Workshop [event site]
LIFE 3.0 Augmented Reality Show Pics and Highlights [article]
Pictures and videos from the LIFE 3.0 Funders & Founders Event [event site]
Certified Developer LiveViewStudios announced their most recent project for the Children’s Museum of Belgrade [video]
Augmented Reality, New Media, Technology, Beer, Chicken: If you like 4 out of 5 of the previous, you should probably join us at the 2012 insideAR, Oct 1 & 2 [registration page]
Pick of the week: “Augmented Reality” from E3
Not technically computer vision, but the intent and the interest is right there in these cool new games and experiences:
Bulmers Irish Cider releases a very amusing TV Spot for their new mobile “deCider” app, built with the junaio Plugin [video]
I share my thoughts on the AR industry to Mobile Apps Briefing [article]
Introducing Tazasproject, the newest junaio Certified Developer [blog post]
Edhoru Labs put together a video showreel of Augmented Reality built with the metaio Mobile SDK [video]
Check out photos of the junaio presentation that we gave at the May 23 SF AppShow [photos]
Augmented Reality, New Media, Technology, Beer, Chicken: If you like 4 out of 5 of the previous, you should probably join us at the 2012 insideAR, Oct 1 & 2 [registration page]
Pick of the week: Philips Male Grooming “Augmented Reality” Mugs
Great example of semantically accurate AR. But is there a mug that makes me look clean shaven?
Since we announced the release a few weeks ago, we’ve been ranting and raving about how amazing it is from the magical fountains of Barcelona at Mobile World Congress to the foggy and hilly streets of San Francisco at the Game Developers Conference (turns out SF and Barcelona are sister cities. Who knew?!).
Less than six months ago we set out with the mission of becoming the leading Augmented Reality platform for mobile developers, and this latest release marks the continuation of providing the most advanced, most convenient and most cost-effective solutions for mobile developers to create rich, robust mobile AR applications.
This is not your average, everyday 2-D image and surface recognition. We’ve been doing that for years. And thanks to a kick-ass R&D team and our patented Gravity Aligned Feature Descriptors (GAFD), we now do it better than almost anyone else. In addition, we now offer complete 3-D object tracking and recognition. That’s right- the ability to overlay entire complex real-world objects with digital and 3-D information. Other AR softwares may promise “3-D Object Tracking”, but 2-D image recognition and tracking on a single surface of a 3-D object (like a box) is still just 2-D. Trust me. We know what we’re talking about.
We called our first foray into this kind of technology the “Augmented City”; we’ve since expanded that idea into an entire platform that will empower and enable the next-generation of user interfaces. The best part? It comes at essentially no charge. Develop and deploy unlimited Android and iOS apps without the hassle of server encryption; import your own content management system; recognize and track ID Markers, images, 2-D surfaces and real-world 3-D objects; take advantage of our existing, powerful 3-D rendering engine and- oh, did I mention we’re compatible with Unity? Yep. You can now develop games that allow your users to interact in real-time with the real world. Pretty cool, right?
Apps developed with our software get deployed with a brief metaio splash screen during startup and an almost imperceptible “powered by metaio” watermark in the camera view. Does this cause you to lose sleep at night? Then grab a Custom Branding Option and go crazy. And if you want to be part of a growing industry in dire need of more creatively-driven content and full of business opportunities, contact us to enroll in our Certified Developer program. Fans of metaio will recall that we have a very similar (and very successful) program for junaio Developers; all you have to do is demonstrate your prowess and competence with the technology and we’ll add you to our network of trusted partners where we’ll provide support and (most importantly) business opportunities. We just welcomed our first Mobile SDK Certified Developer yesterday, and look what they’ve already accomplished with our software.
For 10 years, we’ve been devoted exclusively to computer-vision technology- whether it was mobile, web, offline, or customized industrial installations.
This is metaio, The Augmented Reality Company. And we’re making the digital a more natural experience every day.
Over the next couple of weeks we’ll be rolling out videos from this year’s insideAR. For those of you who weren’t able to make it, we hosted a fantastic event with over 500 registrations- almost twice the attendees from last year. This is a clear sign of not only a growing interest in AR, but proof that metaio has made significant progress in the last year.
Dr. Thomas Alt, CEO and Co-Founder of metaio, kicked off the event this year with a welcome speech that announced a few key statements:
Augmented Reality will be on every smartphone by 2014
In order to facilitate this massive adoption, metaio will release a free version of the metaio Mobile SDK
metaio is investing in collaborative partnerships with chipset manufacturers and OEMs and hardware providers like ARM and ST-Ericsson.
Based on statistics and predictions for both smartphone use and mobile AR revenue growth, metaio believes that AR on every capable mobile device by 2014 is something that we can readily achieve. But in order to foster growth on such a scale, it is necessary to become a leader in innovation rather than just a product. That’s why Dr. Alt announced that metaio would release a completely free version of its Mobile SDK to the entire developer ecosystem.
By putting these advanced tools directly in the hands of developers, we hope to spark a new genesis of mobile AR development. We are doubly focused on collaborative research partnerships with chipset manufacturers to ensure that the mobile devices carrying these experiences are fully optimized for AR before they hit shelves.
2014 isn’t as far away as it seems. We sincerely believe that working towards these goals will further the industry and lead to progress and innovation.
Stay tuned for more insideAR videos, and check the links above for more information. And don’t forget to watch Dr. Alt’s keynote from last year as well.
Dan Goldman of Adobe’s Advanced Technology Lab showed some nice scenarios for interactive video object manipulation by analyzing and segmenting objects in a video stream.