Weekest Links 5/21-5/28

May 28, 2012

Yes week can. 

The lucky Tracy Sheridan

Congratulations to Tracy Sheridan for winning a junaio Plugin license as part of our SF Appshow giveaway

metaio | junaio recap

Ever wanted a convenient one-stop location for some of junaio’s best use-cases? All the links in a single slide [slideshare]

Local schools expand into digital age, with video,  [article]

Valpak Annual Consumer Savings Report Uncovers Consumer Savings Snafus, Frugal Plans for Summer Entertaining, PR Newswire [press release]

A New Home for Computer Screens: The Face, Wall Street Journal [article]

The metaio Creator: Augmented Reality for Non-Developers [article]

 We will be presenting at the Funders and Founders Life 3.0 – Augmented Reality and New Media Event, May 30, in San Francisco- come join us! [event site]

Speaking of presentations- check out Trak Lord’s presentation of the new junaio API at the SF AppShow last week [video]


Pick of the week: T(ether) – a Spatially and Body Aware Window for Collaborative Editing and Animation of 3D Virtual Objects 

Tangible Media Group from MIT recently released this demo video. Great stuff guys, but you might want to think of a better marketing name…

Americans- enjoy your holiday. To the rest of the world- happy Monday!

Before The Game Is Over

March 25, 2009



Here´s a very interesting work by Cati Vaucelle from MIT, done together with artists Shada / Jahn . Fully aware, within their intro and documentation, that there are addicted WOW players out there – and this is not common sense talking about a life threatening addiction rather than “played a little too much recently” – they have designed “an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs.” The WOW Pod is a very creative, playful but still serious approach to gaming, because it deals with the materialistic resources of gamers. Their avatars – individually designed, powerful, ultimate fighting and travelling machines – never get tired or hungry. So do the people on the other side of the screen. But lunch breaks can break the neck of your level 78 paladin, because untill now the system is mostly unaware of its most important component, the human being. Awareness beyond keyboard input is one of the most interesting topics of the future. Especially keeping in mind, that real and virtual worlds are on their way to melt together…

One nice idea dealing with this big issue of system awareness presented, is the snack packs (see foto with barcode o the pack), which can be scanned and cooked (!) within the WOW Pod. Finally there is an alert within the game, that lunch is ready (no triangle, no Mummy yelling, but a cool slogan by the character) . “When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. ” And maybe you could even go one step further, that there is a decent period in the game where (virtual) you are in a blue glow while (real) you are eating and can´t be harmed. You shouldn´t cheat, just eat, of course :)

The toilet within that WOW Pod maybe is not the best idea (can not be implemented to productive and sexy systems) but the project obviously is not intended to be marketed or whatever. It`s mind opening to the many challenges and chances for developing immersive experiences. Usability experts, game designers, sociologists, parents, gamers, almost everybody can and should be integrated to this discourse. It is not only about polygons, performance and power. Real-virtual-augmented-immersive-world-games-one-day-concepts will have to be more aware, than the old school. What needs are there, how can we track them, how can systems react … Maybe the term serious games should be implemented also to the “pure fun” games, thus taking all this basical needs-stuff more serious. Nintendo is on a good way, when the system asks you for a little break from time to time when you are playing it.

“Please, do not use me for an hour or two”.


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