AR Toys Competition Jury Member #4: Introducing Pati Keilwerth

July 2, 2014

All great things come to an end.

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The submission deadline for the AR Toys Competition from Toywheel and Metaio was on Monday this week and we want to specially thank all AR fans who submitted their ideas! There are great proposals and we are now checking and evaluating all of them very carefully. Our great Jury will then carefully select their favorites and we will let you know as soon as they decide the winner of the AR Junior Award and the  AR Toymaker award!

In the meantime, we would like to continue by introducing our 4th member of the awesome AR Jury …..drum roll…..

Pati_KeilworthPati Keilwerth: A storyteller par excellence

PATI KEILWERTH after finishing law school at the University Passau, was hired to coordinate the protocol of the Berlin Film Festival. She continued working for the Berlinale in various departments and for the Broadcaster rbb and some media labs – all while also studying Audiovisual Media Science at the Filmschool HFF “Konrad Wolf” in Potsdam-Babelsberg. Directly after her diploma with a thesis on international Co-Production she began employment with German filmmaker and playwright Wim Wenders.

After a three-year tenure as Wim Wenders’s Executive Assistant, she embarked on new terrain in the media industry and has been engaged in cross media and interactive storytelling ever since. The past two years she worked for RTL Disney in the online department and focuses now on projects with PATISSERIE FILM.

AR Toys competition is awesome because…

“…I’m happy to be invited to be part of the Jury. In the past years I have been very involved with interactive storytelling, games and digital toys for kids and we also frequently tested some augmented reality features with kids. They had a lot of fun. So I’m curious to see what new app ideas there are and which of these I would like to try out with the kids of my friends and family.”

Thank you, Pati for supporting us!


Metaio R&D Lab Releases 6D Augmented Reality Holodeck Technology to Developers

June 25, 2014

Yesterday we were revealing the world’s first 6D Holodeck technology that places virtual environments directly in the real world allowing smartphone users to explore them with their on-board cameras. We are now offering two sample source codes for the technology to developers so that they may build immersive and interactive experiences like next-generation augmented reality games.

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“Virtual and 360 experiences need true immersion,” said Metaio CTO Peter Meier. “If you’re in a virtual environment, you should be able to move around as if it were the real world; that’s what we want to enable with our 6D technology- we want to enable the Holodeck.”

But how does it work?

The 6D Augmented Reality Holodeck technology (or 6D-AR, for short), utilizes the latest Simultaneous Learning And Mapping (SLAM) algorithms working in tandem with the on-board motion sensors (IMUs) to anchor a virtual environment local to the user. Once the virtual environment is attached to the real world, the user can move and navigate in and around the virtual area as if it were there in real life, needing only the camera of their smart device.

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Metaio is releasing the source code of two 6D example projects on its developer’s portal. We are hoping that these examples inspire our developers and creatives to design next-generation augmented and virtual reality experiences, like an action game someone could play in reality itself, or immersive educational experiences like visiting foreign places or navigating an electron shell of an atom at close range.

The source code for the 6D-AR Holodeck examples is now available. Developers can download the Metaio SDK and the source code here.


Metaio Reaches 100,000 Developers

June 11, 2014

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That’s a big Twinkie

In 2011 Metaio’s CEO Thomas Alt dubbed 2014 to be the year that augmented reality would exist on every smartphone, and so far it has been an incredibly exciting year turning that statement into a reality. Between wearable-ready augmented reality softwareAR browser interoperability, and new technologies such as 3-D Spacial Occlusion and Thermal Touch, Metaio has been making waves in all aspects of the augmented reality industry. Today, we’re happy to share a new milestone: the Metaio developer community has grown to over 100,000 developers! We’re incredibly grateful to our community for being such an integral part in pushing us toward our dream of always on, always augmented.

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How much will we grow in the future?

When Metaio released a free version of the Mobile SDK at the end of 2011, it was a major turn for the developer community. Suddenly, anyone could use Metaio’s augmented reality platform. Less than a year later, we deployed the Augmented Reality Experience Language to make the SDK available for development on multiple platforms including Android, iOS, and Windows PC. The combination of a cross-platform, free for everyone SDK was ground-breaking and by June of 2013 we had over 50,000 developers using the Metaio platform, and now, within one year, Metaio doubled its developer community. Such growth in a community stands as a testament to the technology behind the Metaio platform and the growing innovation that powers the augmented reality industry. With companies such as Facebook and Google making major purchases to get ahead in the computer vision race, augmented reality stands as an industry that will help shape the future.

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Thomas Alt presenting Big Visions at AWE 2014

Here at Metaio we like to pursue augmented reality technologies and advancements not just for augmented reality’s sake, but to make augmented reality an indispensable tool that developers can leverage for their solutions, as Thomas Alt said at the closing of this year’s AWE, “don’t promote apps as augmented reality apps, do useful apps which leverage augmented reality.” This is one of the reasons why the Metaio platform is the most diverse, multi-functional augmented reality platform available. With the newest augmented reality R&D pushed straight out to the developer community (after some polishing of course) and a constantly evolving technology platform that encompasses both hardware and software, the Metaio platform has the widest variety of tools available for developers. As the only platform to offer edge-based tracking, point cloud tracking, an internal renderer, gravity alignment, and extended tracking along with support for Unity and other proprietary rendering engines, SLAM tracking, and several additional features available on the SDK and other supporting and/or independent software solutions such as the Metaio Creator and Continuous Visual Search, Metaio is the true innovative leader in augmented reality.

But this milestone could not have been achieved without the some of the most important people in the AR community: our developers. We’d like to extend our thanks and congratulations to our entire community; we couldn’t have reached this milestone without your dedication to make the Metaio community the most diverse, successful AR community in the world. Thanks everyone! We look forward to pushing the boundaries of augmented reality technology!

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Into the Wild: Metaio goes Re:publica

April 14, 2014

Nothing is as it once seemed.

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Another year has passed and it’s finally time for Germany’s biggest social media conference again: Re:publica is taking place from May 6 -8 in Berlin. Last year more than 5.000 attendees discussed, over the course of three days, internet policy, network neutrality and the future of social media campaigns.

Augmented Reality was also a hot topic, as you can read in our review from the 2013 Re:publica. This year we join Re:publica again and even have our own booth in the main hall which all people have to enter before spreading out to the keynote and session halls. On Wednesday, May 7, we will offer a short presentation on stage 3 between 12.30 – 1.30 pm: Anett Gläsel-Maslov, Manager PR & Social Media at Metaio, will present our company and some of our latest projects.

About the motto “Into the wild”:

rp14_banner_300x250_1“Re:publica 2014’s motto INTO THE WILD highlights various points of departure for solutions in the internet of the near future. When algorithms turn us transparent and controllable through predictability, perhaps we have to become more unpredictable; dissolving old structures, veering from the well-trodden path in favour of chaos and irrationality, heading INTO THE WILD. Yet this begs the questions: how will we navigate and find one another? How can one whisper into the global net and, in particular, with whom? Will those calling for a free and unrestricted internet not have to face being ever more vigilant and controlling of those who may partake and those who must stay out?

While the omni-surveilled net may have become draughty it will continue to protect its vital interests, learn to sidestep and manoeuvre and continue to develop. During the build-up to re:publica 2014, we will extend INTO THE WILD in search of unexpected technical solutions, surprising impulses stemming from business and politics and look forward to new, unbridled internet culture.” (Source: http://www.re-publica.de)

Looking forward to meeting you in Berlin! 

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Watch the video for impressions from the 2013 edition of Re:publica:


Meet Metaio at the Laval Virtual Conference, April 9th-11th

April 4, 2014

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Metaio will attend the upcoming Laval Virtual conference in April. Don’t miss the best industrial AR projects presented by Thomas Jouhanneau both on stage and in the Expo Area together with our partners from CLARTE.

We spoke to Thomas and asked him about Metaio’s attendance at Laval:

Meet Thomas Jouhanneau, Product Manager Engineering Solutions at Metaio

Meet Thomas Jouhanneau, Product Manager Engineering Solutions at Metaio

What will you present at the Conference?

Metaio will be joining the expo area at the stand of our Partner CLARTE. We will show two demos: a Service & Maintenance Demo on a Mitsubishi climate machine and a Demo on AR for Documentation.

I will also provide a presentation about AR Solutions for Enterprise Users. During the presentation I will show how AR and especially how Metaio solutions can be used as a tool in an Enterprise to improve industrial processes.  Additionally, I will join other experts and customers in a Round Table on “How to use Augmented Reality to Improve Technical Documentation and Manuals”. In that Round Table, I will participate together with other experts such as Yvon Patte, Innovation Manager at GRTgaz, and Zile Liu, Co-founder & CEO of Laster Technologies. More information can be found on the conference’s website.

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Mitsubishi Maintenance: Advanced step by step guidance through complex maintenance tasks provides improved support for technicians

Why will you be focusing on Enterprise Solutions along the Product Life Cycle?

Today, many people have heard about Augmented Reality but are not necessarily aware of the real utility of this technology. It is important for us that people come out of our presentation knowing that Augmented Reality is not only used for marketing campaigns and video games but also can be used as a tool to simplify complex tasks or to improve communication within an Enterprise.
Because Augmented Reality is an interface to superimpose digital information on the world around us, this technology can be used as a tool along the Product Lifecycle: from conception to entrance into the market until after sales.

Companies are now facing various problems such as reducing operating errors, increasing flexibility operators or accelerating decisions.
For each of these problems, augmented reality can be used as a tool. I will illustrate my presentation with examples we have developed for our customers. (e.g MARTA, Audi eKurzinfo, Mitsubishi Electric)

For which applications in an Enterprise do you see AR as an added value?

As an engineer, I see using Augmented Reality to improve Service & Maintenance tasks in the after sales domain as adding the most value for the industry. Why?

Metaio developed together with Volkswagen the Project MARTA - a service and maintenance tool for the XL1

Metaio developed together with Volkswagen the Project MARTA – a service and maintenance tool for the XL1

The Technical Reason:

The possibility of tracking a car under all light conditions – it works everywhere

Benefits for the Enterprise:

  • Bringing data to the right context on a light device – e.g. a 300 gram tablet.
  • Information (and updates) are always available for the operator
  • Reduced training time and accelerated maintenance tasks
  • Reduce error rate during complex tasks
  • Improved flexibility for the operator

A symbolic reason is that Metaio was originally founded for Service & Maintenance use cases. Ten years later, it is possible to use AR everywhere to help the operator and this is really amazing for me.

Thank you, Thomas for your insights! Meet you at Laval! 

For our French speakers, find also an interview with Thomas at RA Pro’ by following this link.


Augmented Reality for Exhibitions: The Reifenhäuser app combines markerless tracking and 3D-printed models

December 16, 2013

At this year’s K2013 fair in Germany, Reifenhäuser presented itself in an amazing new way, using cutting-edge markerless augmented reality technology. Besides many other things, four production lines were reconstructed in 3-D and printed at a scale of 1:18, featuring the finest details. The models varied in size up to almost 3 meters and provided a perfect overview and entry point for visitors.

In addition to these models, iPads installed with a special augmented reality app allowed visitors to closely examine the production lines and their components in depth. Metaio’s 3D-markerless tracking made it possible to augment 3D-content onto and around the models from any angle and without any visual cues – such as ID markers or tracking patterns. The application enabled a seamless exploration of Reifenhäuser‘s product portfolio. Depending on the actual position of the visitor, buttons virtually appeared around the models, linking to the corresponding components with lines. A touch of a finger would open further details on the component, featuring 3D rotating renderings, images and written information.

“With it’s 3-D markerless tracking, the Metaio SDK enabled us to create a magic-like experience by perfectly tying together the physical and the virtual world without disclosing how it is made possible.” says Michael Schmitz, Designer of the AR experience.

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The open and inviting appeal of the Reifenhäuser stand and the synergistic combination of fascinating 3-D printed models with the latest augmented reality technology lead to a remarkable experience and communicates the Reifenhäuser Group as a leading manufacturer of innovative technology.

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The app was built by Michael Schmitz (www.interaktivegestaltung.net) and Kersten Broich (www.digitalvalues.de), commissioned by and based on the concept of ART+COM AG for the Reifenhäuser Group.

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11 Steps to Create Pixories Christmas Cards with a personalised Video at myprintcard.de

December 9, 2013

A guest post by Rainer Lonau, pixories

Thanks Metaio for the opportunity to share our service with the AR world. The pixories API is integrated at two German webshops since insideAR in Oktober. Right now we’re looking forward for new partners to use our API and the pixories Apps.

Maybe some of you are still searching a cool way to share their Christmas greetings?! With this step to step tutorial you can create your own augmented Christmas cards. I wish you a very happy Christmas and all good things in 2014!

Instruction for creating pixories Christmas cards

In two weeks  it’s this special time again, Christmas is coming. For those who want to send a special Christmas card this year, take a look at the following instructions to create a pixories Christmas card. Our partner myprintcard.de offers different Greeting cards which can be created and ordered.

1. Select a myprintcard.de Christmas card

Select a myprintcard.de Christmas card. Go to printcard.de and click on “zu den Karten”, to be forwarded to the overview of pixories Greeting cards. Choose your Christmas card.

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2. Confirm the card

Confirm the card

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Do you like the template? Click on “zur Gestaltung” to go to the next step.

3. Select tools

Select tools

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Now the card can be designed: Enter your own text and upload a photo. Now the special thing is the tool selection. Here you get to the “embed video” function.

4. Embed video

Embed video

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Select the “Video einbinden” option at the tools menu.

5. Upload video

Upload video

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Upload your personal video. This video will be stored on the card and the recipient or recipients of your Christmas card can experience it with the pixories app.

6. Close video option

Close video option

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In this video menu several videos can be managed. Select “verwenden” for the video you want to be on the card. Click “Schliessen” to return to the design page.

7. Notes to the recipient

Notes to the recipient

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Blue circle: If a video is embedded for pixories, a note on the back of the card is printed automatically. The recipient of the Greeting card gains information about pixories and the video which is stored on the card.

Red circle: Click “3D Ansicht” to get to preview the card.

8. Print preview

Print preview

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Use the preview function to see how the Christmas card will look like. “A” shows the front on the right side and the back of the card on the left side. “B” shows the inside of the greeting card. At this design an image and text can be edited on the inside of the card.

9. Video preview in 2-D and 3-D

Video preview in 2-D and 3-D

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With the preview mode the video can be viewed. This is possible in a 2-D and 3-D view. Just click the buttons above the “Browservorschau”.

10. Preview with the pixories app

Preview with the pixories app

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Even with the pixories app the video can be tested directly at the monitor. You get a good impression of the later experience. Simply download the free pixories app (iOS and Android). With the shown QR code, the app can be downloaded, if it is not already installed on your smartphone. The personal content can then be loaded in the pixories app by entering the pixID or scanning the QR code.

11. Experience the video through pixories app

Experience the video through pixories app

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If you want to test the pixories effect directly at the monitor use this demo card.

Summary and free card

I hope you enjoyed the instruction for creating pixories Christmas cards. Here’s a tip: You can create a free card at mybabycard.de. Those who are interested in pixories, can create a test card and later order their Christmas cards at myprintcard.de.


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