AR Toys Competition Jury Member #4: Introducing Pati Keilwerth

July 2, 2014

All great things come to an end.

LP_AR_toys competitionNEU 1

The submission deadline for the AR Toys Competition from Toywheel and Metaio was on Monday this week and we want to specially thank all AR fans who submitted their ideas! There are great proposals and we are now checking and evaluating all of them very carefully. Our great Jury will then carefully select their favorites and we will let you know as soon as they decide the winner of the AR Junior Award and the  AR Toymaker award!

In the meantime, we would like to continue by introducing our 4th member of the awesome AR Jury …..drum roll…..

Pati_KeilworthPati Keilwerth: A storyteller par excellence

PATI KEILWERTH after finishing law school at the University Passau, was hired to coordinate the protocol of the Berlin Film Festival. She continued working for the Berlinale in various departments and for the Broadcaster rbb and some media labs – all while also studying Audiovisual Media Science at the Filmschool HFF “Konrad Wolf” in Potsdam-Babelsberg. Directly after her diploma with a thesis on international Co-Production she began employment with German filmmaker and playwright Wim Wenders.

After a three-year tenure as Wim Wenders’s Executive Assistant, she embarked on new terrain in the media industry and has been engaged in cross media and interactive storytelling ever since. The past two years she worked for RTL Disney in the online department and focuses now on projects with PATISSERIE FILM.

AR Toys competition is awesome because…

“…I’m happy to be invited to be part of the Jury. In the past years I have been very involved with interactive storytelling, games and digital toys for kids and we also frequently tested some augmented reality features with kids. They had a lot of fun. So I’m curious to see what new app ideas there are and which of these I would like to try out with the kids of my friends and family.”

Thank you, Pati for supporting us!


Metaio and Toywheel Launch Global “AR Toys Competition”

May 12, 2014

The world of children is changing with digital technology

Logo_AR_ToysMetaio and the Berlin-based development studio Toywheel launch the first global augmented reality development competition for toys and children’s games. The six-week competition will focus on the future of children’s entertainment, both in the toys themselves and how children will interact with digital media. Participation is open to both developers and non-developers, designers and even children , teenagers and parents with interesting ideas on the use of AR technology in the space.

The “AR Toys Competition” is open to anyone who wishes to participate, especially those interested in augmented reality and the use of emerging technology. Metaio and Toywheel welcome all ideas, from simple concepts to actual working demonstrations, along with detailed proposals for how the would be applied in real life situations. Ultimately, a panel of AR experts will judge the awards in all categories in order to award the winners.

Augmented Reality attaches digital content through the live camera feed of a smartphone or tablet PC device, enabling the virtual world to fuse with the real world of a child. Metaio has amazing AR technology that allows developers like Toywheel to create immersive and entertaining experiences focusing on engaging and educating young people. The competition will ask specifically for ideas and concepts pertaining to children ages 6-12.

“We are very happy to collaborate with Metaio to host this innovative competition,” said Evgeni Kouris, CEO of Toywheel. “We’ve noticed that with AR apps like our “Toy Car RC” children easily perceive the connection between digital and physical in their natural spirit of curiosity and discovery.”

Our main aim is to show the many uses of the augmented reality technologies in the learning and entertainment of children, and encourage developers and applicants to bring real-world elements like weather, surroundings, locations and more into their games and experiences.

Toywheel's Toy Car RC application for kids is now available!

Toywheel’s Toy Car RC application for kids is now available!

 “Metaio and Toywheel are prioritizing experiences for young people,” said Matthias Greiner, Senior Product Marketing Manager at Metaio. “We’re looking for experiences that bring fun and creativity to digital media and the Augmented  Reality industry.”

The competition is split into two categories: The “AR Toymaker Award” targeted at adults is looking for implementable ideas based on the current state of technology. This award comes with prizes valued at € 25.000 such as support from Metaio and Toywheel bringing the idea to live, Metaio licenses and on top of it an invitation to InsideAR, the world’s leading augmented reality conference, October 29-30 in Munich, Germany. The “AR Junior Award” will be given to the best concept submitted by a child (with the assistance of his or her parents or guide). The child will be awarded an iPad Mini and a full professional license for the Metaio Creator, a drag & drop AR creation tool for non-developers – enabling everyone to easily start creating own “AR Toys”.

Applicants may submit their proposals, ideas and concepts to: http://www.metaio.com/ar-toys-competition/ or http://toywheel.com/ar-toys. The submission ends June 15th, 2014, and is open to the international community.

Have fun creating your ideas!

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Join our today’s webinar on Interactive Museums!

April 24, 2014

If you still want to join, here is the registration link.

Webinar

Today we are hosting another webinar: This time we will talk about our Augmented Reality Museums tour for the Bavarian National Museum and give you an insight into all technical details starting on Thursday, April 24, 2014 – 8am PST/5pm CET.

The webinar will contain:

  • Use case for museums and augmented reality, elaborating on specific examples from the DLD project.
  • Creative implementation- mostly the role of the Metaio Creator and Metaio Toolbox.
  • Time permitting, we’ll go over some of the technical AREL implementation that tied the project together.

Feel free to send your questions live during the show with the Twitter hashtag #metaioARmt. We will be happy to answer them in the Q&A sesssion at the end of the webinar.
In preparation for the webinar you can read through our two blogstories already:

Hosted by: Matthias Greiner, Senior Product Marketing Manager

Since 2010, Matthias has been responsible for Junaio- the company’s mobile augmented reality browser platform. He mostly works with creation, use, or  marketing for mobile AR advertising and consumer applications.

Hosted by: Kevin Nally, Junior Design Team Member

Kevin Nally is an in-house illustrator at Metaio. He joined us in 2013 to work on concept images and proposals for AR projects within the services and sales departments.

Hosted by: Nicolai Georg, Research and Development

Nico has been working for Metaio since September 2013 on the project team, where his main focus is on AREL/web technologies. His interest in augmented reality stems from his thesis work in AR Interactions and games.


Technical insight into the 2014 DLD Museum Tour: An Augmented Reality exhibit for the Bavarian National Museum

April 17, 2014

This week we offered once again an Augmented Reality museum walk through together with the Bavarian National Museum in Munich and were overwhelmed by all the attention we got afterwards via different blogs (like in the Huffington Post Germany )and in the social networks. This attention shows that the topic of Augmented Reality is really interesting both for the museums themselves and also for the visitors. Therefore, we decided to give you a more technical insight into our museum project and asked our developers to talk about the development of our application. Here it is:

Alexei, Nicolai & Kevin - Developers of the Museums AR Experience

Alexei, Nicolai & Kevin – Developers of the Museums AR Experience

Hello, my name is Kevin and I am a member of the creative team here at Metaio.  I worked together with my colleagues Alexei and Nicolai to create the assets and code for the DLD Bavarian National Museum AR experience. 

Built in a very short time, the Bavarian National Museum application was a great opportunity to create a valuable cultural experience with AR technology. It aimed to create a balanced user experience between physical and digital content that could inform and entertain the average museum visitor. We  focused on five pre-selected exhibition pieces and  unveiled them as part of the DLD Conference in Munich.

The Metaio Toolbox: Easily creating 3-D tracking maps

The first step to develop the project was to visit the museum itself in order to come up with some ideas and generate our 3-D tracking maps with the Metaio Toolbox .  Many of the assets would be created off-site so establishing an accurate reference that we could use back in the office was important. This was easy to do with the Metaio Toolbox, and within 2-3 attempts we had a satisfactory 3-D tracking model that we could later use in the Metaio Creator . We could also load our point-clouds into Autodesk products for designing more complicated 3-D content by extracting them as an OBJ file from the Metaio Creator.

During our discussions with the museums curators there was concern that the new digital content would take attention away from the physical artifacts, so we set out to create a design that would keep a respectful balance between the cultural artifacts of the museum and the new digital information we were introducing into the environment. To achieve this we kept AR content to the sides of the physical objects, used discreet 3-D white lines as indicators and semi-transparent backgrounds for our buttons and texts.

The AR pieces in detail:

untitled-3756Tilman Riemenschneider: The Mary Magdalene

In the Mary Magdalene scenario we introduced to the user an audio explanation of the piece, some general background information and a photographic overlay that showed the sculpture’s past place of residence (a church altar that was color-corrected in order to better match the lighting scheme of the room).

 

untitled-3776Conrad Meit’s “Judith with the head of Holofernes.”

In the Judith scenario we connected pieces of explanatory text to the model with 3-D white lines. Supported by a particularly strong 3-D map, the experience provided a great sense of depth and space to the user without distracting from the physical object. In order to ensure that the lines were a pleasant shape and length we imported the reference point cloud into Maya before constructing the 3-D lines.

untitled-3788Jakob Sandtner: The Munich City Model

The Munich city model was a real challenge to us because the lighting conditions in the room were very difficult. Due to the sensitive state of some of the historical pieces, strong lights were not allowed in this particular room. This meant that getting a good 3-D map and lining up content to the physical model involved a lot of trial and error. But we managed, and in the end visitors could see an overlaying map of today’s Munich.

untitled-3803Christoph Jamnitzer: The Moor’s Head

The Moor’s head cup contained three nice reference images of the interior and base of the cup which were not viewable to the visitor. In order to display them and not take away from the physical model we created a thumbnail effect that shrank and grew the images when the user tapped on them. This was done by overlaying the images on to a 3-D object and adding a simple on-click animation in the Metaio Creator along with an additional piece of code to allow for a secondary on-click animation.

untitled-3794Hubert Gerhard: Flying Mercury

In the case of Flying Mercury we displayed large images of other artworks created by the artist. They are “floating” around the sculpture.

Balancing AR and non-AR content

AR tablet experiences have a short viewing time in comparison to other media due to the energy required for navigating the physical space. In a museum there are many different people who are enjoying the exhibition at different paces. To create a more fulfilling experience, we needed to support each AR scenario with a non-AR content section: something people could easily switch to while sitting down and relaxing. This non-AR section contained text, audio and video and was accessible through a button on the bottom of the AR viewing screen. It was built by creating an offline webpage that was then integrated into the AR experience.

A developer’s point of view

Nicolai’s thoughts:

This AR scenario was very generous from a developer’s point of view. Its value derives from the simplicity and unobtrusive way of visualizing the additional, well designed content. In this case it means to me that the design and arrangement of the content together with the stable tracking already contributes a lot to this experience. For this AR experience my colleagues finalized the concepts and designed the assets, as well as combined and positioned everything with the help of the Metaio Creator. The effort as a developer was therefore quite manageable.

untitled-3764My part in this was to integrate the designed webpages and connect them to the exhibits. Those webpages functioned as a user interface, enabling the user to see detailed information and multimedia items. The combination of those webpages into one user interface is fairly straightforward. The user interface basically is a single webpage on top of the camera feed. The Metaio AREL bridge allows you to connect to the underlying renderer with the included JavaScript code.

First of all, the information elements had to be connected to the exhibits. This is done by listening to the respective tracking event. When the event is fired, the according HTML elements are shown.  The difference from regular websites is mainly keeping everything within one HTML file. The CSS and JavaScript files can be included there as well. So instead of linking to another page, these other webpage elements were included into the one HTML overlay file. On request, certain elements are hidden or shown. When it comes to best practice, HTML editors and templates can be a great help when designing those HTML elements. Integrating those files for the overlay, however, can be slow due to the produced overhead in including styles and linking in the first place. Within the web overlay you have all the possibilities that HTML5 has to offer. Next to the AREL API this scenario uses standard HTML5 technology like video and audio tags to include even more media content.

In the end, the AREL Technology enables you to easily create slick and effective user interfaces for your AR scenarios.


Into the Wild: Metaio goes Re:publica

April 14, 2014

Nothing is as it once seemed.

rp13_3

Another year has passed and it’s finally time for Germany’s biggest social media conference again: Re:publica is taking place from May 6 -8 in Berlin. Last year more than 5.000 attendees discussed, over the course of three days, internet policy, network neutrality and the future of social media campaigns.

Augmented Reality was also a hot topic, as you can read in our review from the 2013 Re:publica. This year we join Re:publica again and even have our own booth in the main hall which all people have to enter before spreading out to the keynote and session halls. On Wednesday, May 7, we will offer a short presentation on stage 3 between 12.30 – 1.30 pm: Anett Gläsel-Maslov, Manager PR & Social Media at Metaio, will present our company and some of our latest projects.

About the motto “Into the wild”:

rp14_banner_300x250_1“Re:publica 2014’s motto INTO THE WILD highlights various points of departure for solutions in the internet of the near future. When algorithms turn us transparent and controllable through predictability, perhaps we have to become more unpredictable; dissolving old structures, veering from the well-trodden path in favour of chaos and irrationality, heading INTO THE WILD. Yet this begs the questions: how will we navigate and find one another? How can one whisper into the global net and, in particular, with whom? Will those calling for a free and unrestricted internet not have to face being ever more vigilant and controlling of those who may partake and those who must stay out?

While the omni-surveilled net may have become draughty it will continue to protect its vital interests, learn to sidestep and manoeuvre and continue to develop. During the build-up to re:publica 2014, we will extend INTO THE WILD in search of unexpected technical solutions, surprising impulses stemming from business and politics and look forward to new, unbridled internet culture.” (Source: http://www.re-publica.de)

Looking forward to meeting you in Berlin! 

rp13_2

 

Watch the video for impressions from the 2013 edition of Re:publica:


Metaio releases newest version of Junaio AR Browser with new design, real-time POI visualization and browser interoperability

March 24, 2014

It’s a release, yeah! 

Last week we released the long expected, newest version of Junaio for Android and iOS devices with an updated user interface that features an all-new visualization of nearby points-of-interest (POIs). With Junaio it is now possible to access GPS and location-based information from almost anywhere in the world.

“The more natural we make AR, the more mobile users will see value and return to the experience,” CTO Metaio, Peter Meier said. “It’s clear that the next step for mobile AR is location-based information in devices like Google Glass, and we’re looking to the near future in our R&D.”

Junaio has been optimized and available for wearable devices like Glass since Metaio’s InsideAR conference in October of 2013, but as of today it’s equipped with an even friendlier interface and a more contemporary style familiar to today’s app users. The brand new visualization scheme ensures that the user sees only the most relevant information to his or her surroundings, like geo-tagged Instagram photos or tweets; the best places to catch a Taxi; the nearest entertainment locations like movie theatres or concerts; or even the real-time positioning of public buses and trains.

IMG-junaio_around

Junaio combines GPS, image recognition, visual search and a robust cloud-based architecture to recognize and attach digital information to nearly any object or environment in real-time. Now even non-developers can create their own Augmented Reality “channels” and even applications with the latest Metaio Creator tool, a drag-and-drop and easy-to-use content management system for AR.

IMG-junaio_channel

For developers who want to create mobile AR experiences utilizing location data, Junaio is now compatible with other browsers like Layar and Wikitude. Now over 20,000 Junaio developers will have access to the entire mobile AR audience and will be able to push their content directly to other applications.

Download Junaio today at http://junaio.com/download

Learn more about the Metaio Creator at http://creator.metaio.com

86a63b1251


11 Steps to Create Pixories Christmas Cards with a personalised Video at myprintcard.de

December 9, 2013

A guest post by Rainer Lonau, pixories

Thanks Metaio for the opportunity to share our service with the AR world. The pixories API is integrated at two German webshops since insideAR in Oktober. Right now we’re looking forward for new partners to use our API and the pixories Apps.

Maybe some of you are still searching a cool way to share their Christmas greetings?! With this step to step tutorial you can create your own augmented Christmas cards. I wish you a very happy Christmas and all good things in 2014!

Instruction for creating pixories Christmas cards

In two weeks  it’s this special time again, Christmas is coming. For those who want to send a special Christmas card this year, take a look at the following instructions to create a pixories Christmas card. Our partner myprintcard.de offers different Greeting cards which can be created and ordered.

1. Select a myprintcard.de Christmas card

Select a myprintcard.de Christmas card. Go to printcard.de and click on “zu den Karten”, to be forwarded to the overview of pixories Greeting cards. Choose your Christmas card.

pixories_1

2. Confirm the card

Confirm the card

pixories_2

Do you like the template? Click on “zur Gestaltung” to go to the next step.

3. Select tools

Select tools

pixories_3

Now the card can be designed: Enter your own text and upload a photo. Now the special thing is the tool selection. Here you get to the “embed video” function.

4. Embed video

Embed video

pixories_4

Select the “Video einbinden” option at the tools menu.

5. Upload video

Upload video

pixories_5

Upload your personal video. This video will be stored on the card and the recipient or recipients of your Christmas card can experience it with the pixories app.

6. Close video option

Close video option

pixories_6

In this video menu several videos can be managed. Select “verwenden” for the video you want to be on the card. Click “Schliessen” to return to the design page.

7. Notes to the recipient

Notes to the recipient

pixories_7

Blue circle: If a video is embedded for pixories, a note on the back of the card is printed automatically. The recipient of the Greeting card gains information about pixories and the video which is stored on the card.

Red circle: Click “3D Ansicht” to get to preview the card.

8. Print preview

Print preview

pixories_8

Use the preview function to see how the Christmas card will look like. “A” shows the front on the right side and the back of the card on the left side. “B” shows the inside of the greeting card. At this design an image and text can be edited on the inside of the card.

9. Video preview in 2-D and 3-D

Video preview in 2-D and 3-D

pixories_9

With the preview mode the video can be viewed. This is possible in a 2-D and 3-D view. Just click the buttons above the “Browservorschau”.

10. Preview with the pixories app

Preview with the pixories app

pixories_10

Even with the pixories app the video can be tested directly at the monitor. You get a good impression of the later experience. Simply download the free pixories app (iOS and Android). With the shown QR code, the app can be downloaded, if it is not already installed on your smartphone. The personal content can then be loaded in the pixories app by entering the pixID or scanning the QR code.

11. Experience the video through pixories app

Experience the video through pixories app

pixories_11

If you want to test the pixories effect directly at the monitor use this demo card.

Summary and free card

I hope you enjoyed the instruction for creating pixories Christmas cards. Here’s a tip: You can create a free card at mybabycard.de. Those who are interested in pixories, can create a test card and later order their Christmas cards at myprintcard.de.



The new Metaio Creator – The perfect tool to optimize AR Scenario development

November 14, 2013

The new Metaio Creator was just released in October. Released in 2011 as a tool for AR newcomers and non-developers, the Metaio Creator has become a powerful and reliable solution that allows you to make your professional AR development faster, easier and more efficient.

With unique features like the new AREL script editor, automated 3-D model shading and optimized pipelines for brand new tracking technologies the Metaio Creator is the perfect tool to support and optimize your AR scenario creation process.

creator-imac

Easier AR development with Metaio Creator:

The new Creator comes with an AREL scripting editor. This unique feature allows you to create the basic AR workflow with some simple Drag & Drop functionality and extend it by adding individual adjustments and extensions directly in the creator interface. Afterwards you can easily copy paste the AREL code of specific elements or even export the full AREL script and include it into your channel development.

Curious about how to get started with the new Metaio Creator? Check out the latest webinar for a video walkthrough of all the new features:

Automated creation and flexible optimization of 2-D & 3-D tracking data:

In addition the new Creator is the perfect tool for creation and management of your 2-D and 3-D tracking configurations. Use GUI-based pipelines, improved authoring and support for expert tweaking to get the best tracking performance in the most efficient way.

IMG-render_comparisonEnhanced realism with improved rendering quality of 3D models

Improve the visual appearance of your 3-D content with just one click – Automatically add shadows and ambient occlusion to increase the immersive effect of your AR scenario without any manual efforts.

More enjoyable and efficient experience with improved usability:

We have also included a bunch of new features which make your life easier using Metaio Creator. Easily replace trackables or contents within your scenario, Copy/Paste your contents on several pages or flexibly decide on the needed resolution of in page videos.

Metaio and Junaio Certified Developers are finding Metaio Creator an extremely valuable tool for automatically validating and optimizing tracking data, rapidly building prototypes for client proposals, export AREL scripts and to quickly update content in their cloud based apps.

Sign up in our developer portal and download the Metaio Creator 3.0!

See a list of features the new Metaio Creator has for you:

  • AREL scripting and scripting editor for adding custom AREL/JavaScript scripting logic to objects for advanced and more complex scenarios
  • Full export compatibility of Creator AREL scripts to support your manual channel and application development
  • Automated creation and flexible optimization of 2D & 3D tracking data:
  • Automated creation and evaluation of trackables/Tracking data (optimized in latest version)
  • GUI based creation pipeline for the New 3D markerless object tracking based on CAD data (BETA) for difficult to track objects in changing light conditions
  • Improved authoring when using 3D object tracking using 3D point-clouds/maps created by the Metaio Toolbox (e.g. for removing of 3D erroneous data points from the point cloud)
  • Support for expert tweaking of tracking configuration parameters:
  • adjust the detection threshold of 2D and 3D trackables
  • gravity assistance which uses the built-in inertial sensor of mobile devices to stabilize tracking of targets that are located horizontally (e.g. on the table/the ground)
  • tracking fallback that will keep the last tracking position for some time and/or use the orientation sensor of mobile devices to continue tracking, extensible tracking of 3D trackables which dynamically increases the 3D point cloud during use(learns the environment on the fly)
  • Full export capability of tracking data to support your manual channel and application development
  • Enhanced realism with improved rendering quality of 3D models
  • Support for automatically adding shadows to 3D models
  • Support for automatically improving the texture of loaded .fbx models by calculating self-shadowing/ambient occlusion for an improved visualization
  • Automatically optimize your 3D content in Creator and then export into your manual channel development
  • More enjoyable and efficient experience with improved usability:
  • Added support for replacing resources/content and trackables without having to start from scratch when e.g. exchanging an trackable
  • Added support to Copy/Paste of Contents on multiple trackables
  • Improvements in 3D navigation (bookmark views, front, right, top view shortcuts, etc.)
  • Flexible adjustment of in page video resolution
  • Display of FTP login details to the Metaio cloud space server to allows using any FTP client to access your cloud space independently

Many Certified Developers and the Metaio Service team are finding Metaio Creator an extremely valuable tool for automatically validating and optimizing tracking data, rapidly building prototypes for client proposals, export AREL scripts and to quickly update content in their cloud based apps.

Find more information about Metaio Creator:

And in case you didn’t watch the presentation from InsideAR 2013 “The Metaio AR Platform for developers and creative users” yet, that’s your chance:


Weekest Links November 11, 2013

November 11, 2013

Note from the editor: As much as I love puns and defunct British game shows, I’ll be renaming “Weekest Links” in the near future. 

LeVar Burton [Geordi!] on Google Glass: “It disturbed me.” [engadget

Metaio | Junaio Recap

  • Augmented Reality has changed the gaming universe [Augmented Reality Trends]
  • The Metaio Creator 3.0: A user’s experience [blog]
  • Xcope: Virtual & Augmented Reality Headset [Kickstarter]
  • Brendan Scully talks about how AR will revolutionalize maintenance and information transfer [video]

There are things that are happening

  • Smartphones + Smart Glasses: Augmented Reality to jump 333% by 2018 [VentureBeat]
  • Google Glass second-hand sales no longer disabled [SlashGear]
  • Six new technologies set to lift off in 2014 [StartupSmart]
  • Augmented Reality projection turns windshield into navigation screen [PSFK]
  • Google’s augmented reality game Ingress is coming to all Android owners next month [FastCompany]

Events

  • Did you miss InsideAR 2013? Check out photos from the event and catch up on what you missed! [photos]
  • All the InsideAR presentations from Day 1 and Day 2 are available on Metaio’s YouTube page [youtube.com/metaioAR]

Pick of the week: Blow Up Traffic App

I’m sure some of you out there appreciate this. I’m looking at you, people who drive in Connecticut.


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