I’m often asked where Augmented Reality is heading and what AR will look like in the next 5-10 years. Let’s take a peek ahead. (This article is part of a larger project and book I’m working on that maps AR’s past and future as a new medium.)
If this is your first time visiting Augmented Stories, please allow me to introduce myself: I’m a designer, PhD researcher, and consultant specializing in AR since 2005.
One of our favorite fellow bloggers and Augmented Reality enthusiasts, we always look forward to Helen Papagiannis's posts, projects, and thought on Augmented Reality and the industry. Hope you enjoy this article as much as we did, and thanks for the great post, Helen!
Sorry for the lack of insideAR updates recently- we have been quite occupied with the free release of our metaio Mobile SDK. Rest assured, updates will continue as originally promised. Oh, and look! It’s snowing.
For those of you who weren’t able to attend insideAR 2011:
Not only did you miss a fantastic talk by Transitional Media Founder John C. Havens- you also lost the chance to see this guy rock out on blues harmonica. No really- that’s how John started off his presentation entitled, “Virtual Air Rights: How Augmented Reality Will Transform Advertising and Identity”.
Mr. Havens recently wrote an article for Mashable dealing with the same issue- his presentation at insideAR took the long form of expanding upon many of his ideas and theories regarding the role Augmented Reality will play in the future with regard to social media and targeted advertising.
For Mr. Havens, the question of virtual air rights is one that has yet to be answered or defined, but can be seen as an opportunity for the AR community when posited as a question of identity, especially that of the individual user.
According to Havens, when you take into account the emerging technology such as image recognition like Google goggles, social facial recognition platforms like Viewdle, gesture and eye tracking interfaces like the Microsoft Kinect, and general GPS and location-based services, the implications are pretty shocking when paired with social media data.
The future is not far from the following: “I walk into Starbucks and using my Google wallet I [pay], using Google Latitude I automatically check in [to the physical location]… I walk near the counter, as NFC improves, and you already know my preferences because of [shared social media data] and the idea is that you already know what my coffee is.”
Havens imagines a future where social technology turns the consumers into the marketing and leveraging tool rather than advertisements and paid media.
Brands could reward consumers for brand advocacy and loyalty every time that person shares or recommends something socially that could influence a purchasing decision.
Where AR comes in is the ability to access and display this information. Facial recognition technology could easily be used to pull up this kind of data, especially in a future where AR glasses or contact lenses exist.
Havens imagines a system of “Accountability Based Influence”- social metrics and purchasing data that contributes to an overall drive of marketing and reward systems:
“To me this is inevitable- you’re watching your show, American Idol or something. The next day you walk to work and you get a text: “Hey you watched American Idol last night and Coke is a sponsor, do you want a free Coke for being a loyal fan? And then you walk into a store, someone hands you the Coke.” And of course, any other purchases would be made using Facebook Credits, which Havens believes may be one of the largest banks in the world in just a few short years.
Mr. Haven is a regular contributor to Mashable, and you can find him on Twitter at @johnchavens where he tweets about Social Media, Augmented Reality, and new technology that will almost assuredly control our every actions without us ever knowing it. We were very happy he joined us at insideAR and hope to see him again in the future.
Back in September, CEO Dr. Thomas Alt announced that we’d be releasing a free version of the metaio Mobile Software Development Kit (SDK) in an effort to both ensure and encourage the massive development and adoption of mobile augmented reality by 2014.
In that time, we researched and developed like crazy to make sure that our software would be the most advanced mobile solution available. We implemented Gravity Aware Feature Descriptors, a patented technology that makes image recognition and tracking faster and more robust. We benchmarked our technology by winning the 2011 ISMAR Tracking Competition. We integrated Unity3D for hardcore game developers and designers. And most importantly, we embarked on collaborative research partnerships with chipset providers like ARM, ST-Ericcson, and Texas Instruments. It’s been a busy fall.
As a result, we have for the entire mobile development community a powerful, advanced and industry-proven SDK, free of cost right from the start, with unlimited app-deployments for iOS and Android. A built-in advanced 3D rendering engine means you can start developing immediately. And it’s not a watered-down piece of shareware- this 3D rendering engine has been used in over 70 professional mobile apps, including our Augmented City demo.
Following Dr. Alt’s Welcome Address, CTO Peter Meier took the stage to talk about progress, growth, and most importantly, the process of making the experience of accessing digital information more intuitive and convenient.
In his address, “Making the Digital a Natural Experience”, Meier stressed the importance that all digital experiences need to be natural, intuitive, and fun- an interaction that bridges the gap between virtual and physical. Meier added that though there are many that talk about accomplishing this, metaio is making measurable steps to make this a reality.
“It’s important to have a dream- it’s also important to make it come true,” noted Meier.
junaio is one of metaio’s most visible benchmarks- the world’s most advanced AR browser saw tremendous growth in the last year in available content, developers, and channels in development (per developer) of at least 300%. More channels active per developer means more content, and both Meier and metaio believe that great content combined with great technology is the key to utility. Overall usefulness is imperative for AR to become the next mass medium.
Meier detailed some of the advancements we’ve made in the past year:
junaio has incorporated visual search, giving any user instant access to junaio AR content
the German Green Party used metaio technology to develop a political mobile with large potential for change
Meier announced what will eventually be the metaio Creator, a point and click interface for easily and quickly creating AR content for our software. The Creator will start with junaio and eventually be rolled out to all of metaio’s advanced software solutions.
Meier went on to demonstrate cutting-edge research that would eventually be presented at ISMAR in October- inarguable evidence that metaio is looking toward the future. We may be a product company, but no small part of our efforts are devoted to continually research and developing new technologies and interfaces. And as Meier explained, emerging technologies clearly favor AR. NFC, HTML5, and high powered telecom networks all point to enabling richer, smoother AR experiences.
Our CTO closed his presentation with a brief comparison between AR and the gaming industry, which had a gradual climb before ascending to a $65 Billion industry. Some of the gaming industry’s largest advancements came in the form of outside hardware and chipset manufacturers like NVIDIA. metaio has embarked on similar initiatives by entering into collaborative R&D partnerships with mobile chipset and hardware providers.
As Meier said at the close of his presentation, “Let’s go make this a $65 billion industry!” With the right content and hardware providers working with metaio’s technology, anything is possible.
Stay tuned for our next post- a recap of John C Haven’s insideAR keynote, “Virtual Advertising Rights”.
metaio is pleased to announce that the latest version of our Design software is now available for download.
Once again, AR is neither a sci-fi fantasy nor something limited to gimmicky one-off applications. Our design software enables anyone with a Windows PC to produce rich, interactive content. Our clients and partners use Design in trade shows, integrated marketing campaigns, classrooms, commercial applications, internal demonstrations and much more.
If you’re not already familiar with Design, you may have heard about our wonderful project with LEGO, now deployed in every LEGO-branded store in the world.
For the new 2.5 update we’ve rolled out the following updates:
New features:
Facetracking: for tracking a users face and overlaying3D content (e.g. hats, glasses etc.)
Extensible tracking: for tracking in unknown environments the system automatically creates and updates an internal map of features for tracking based on the camera image. This allows you to move around freely with your camera and the system adjusts on the fly.
A Design license (post-activation) is bound to the user’s PC, so moving / transferring the license is not allowed. There are however cases where a user would need to transfer a license, such as when uploading to a new machine. Starting with Design 2.5, license holders will have the ability to transfer their licenses twice.
To send a request or purchase a license dongle, contact sales (at) metaio (dot) com.
To transfer your license, go here. Enter your activation key and click Get Licenses.
Hopefully by now you’ve all seen the teaser video and read about the very, very cool announcements we made at insideAR this year. I honestly wish that I could adequately describe insideAR. Maybe it’s because I helped assemble and move 15-20 very heavy table. Maybe watching these camera arrays and industrial prototyping demos come to life, piece by piece gives one more of an appreciation in seeing the finished product. Maybe it was just my first time in Germany, combined with the anticipation of Oktoberfest in Bavaria, combined with the excitement of meeting all of the people with whom I’ve only ever communicated via Skype or telephone or email. Luckily, we don’t have to rely on my floundering attempts at description- we have videos!
This is the first clip of many that we plan to roll out over the coming days and weeks, demonstrating the current and future technologies under the hood (sometimes literally) of metaio.
insideAR was divided into various exhibition segments- one of these was called “Augmented Living”, where we demonstrated some of the potential uses of AR in the household, including the new junaio 3.0 SCAN release that allows the user to get pricing and ingredient information from grocery item barcodes. In that same area, we were also showing our Bosch 3D studio app for iPad that allows people to practically redesign their kitchens with new appliances- without ever leaving their homes.
Many attendees played around with the Around Me Geo Trivia junaio game is a very creative example of how gaming, education and mobile AR can work together to shape an engaging user experience. Sensor fusion takes elements that we tend to take for granted — orientation, geographical relative position, radial distance — and translates them into usable information- in this case, a very fun trivia game.
Our company was built on out-of-the-box industrial solutions, so it should be no surprise to see those prototyping examples in the above video. The sub-millimeter tracking with a guided camera-arm would allow any manufacturer the highest digital scrutiny in examining a prototype on the factory floor; and with the “window-to-the-world”-type 3D mapping you can overlay the original wireframe to the real-word object itself, regardless of its size. With this kind of technology, metaio is naturally bridging the industrial gap between the digital creation and the physical construction of a given product.
Really cool stuff we’re talking about here. Really cool.
Once again, we’re going to be rolling out all sorts of video in the near future, so be sure to either subscribe to this blog or to our YouTube channel (or both!) in order to stay posted.
If you haven’t heard from TechCrunch, Dexigner, or Augmented.org, this year’s insideAR brought some very significant developments for metaio. To sum it up, we made three important announcements to over 450(!) attendees:
The release a free version of the Mobile SDK, soon to be integrated with a game engine
The release of an AR-publishing tool, junaio Creator, to enable virtually anybody to create AR content for junaio
Strategic partnerships with the leading chipset IP supplier ARM and mobile platform developer ST-Ericsson on joint R&D
What this means for the industry
Mobile SDK is now free
This is a big deal. AR is a young industry- we want to see it into adulthood. We want developers, researchers, students, newcomers etc to be able to test the limits of their imaginations and creativity with one of the most comprehensive and advanced mobile AR solutions out there. I can’t wait to watch these independent developers shape the future of AR applications in their endeavors.
The junaio Creator
User interface and workflow are two of the most important things that any software provider must consider- we want both of these aspects to be more streamlined, more convenient, more natural- and that’s why we announced the junaio Creator. It’s tool that takes all of the image recognition, the natural feature tracking, and the complex algorithms of junaio and reduces that magic to two simple words: point and click. Whether you’re creating a junaio channel or utilizing our junaio Plugin to add a feature to an existing app, the junaio Creator allows you to do this without a single line of code. Check out the demo in the TechCrunch article and see for yourself.
Formal Collaborations with ARM & ST-Ericsson
I’ve been saying this for years: the surest way to enable the smoothest most immersive AR experiences is to ensure the optimization of the hardware. Though we’ve already been optimizing our software for these wonderful mobile devices that pepper our lives, metaio can now work directly with these processing and chipset providers to find the best way to ensure that mobile devices are AR-ready before they hit the shelves.
In closing
We have a genuine passion for what we do. It may seem as though we ‘re making bold statements, but please understand that it comes from a shared excitement, an almost child-like fascination in its innocence at seeing dreams becoming reality, not just 3D and digital content (though we do that too).
Augmented Reality on Every Smartphone by 2014- It will be magic.
South by Southwest Interactive 2012 might seem far off, but the voting deadline for panels is quickly approaching. I am happy to say that metaio is participating in four different potential panels, and we’d really like to see them get a great response from our followers. We’ve got some very cool topics in the works, so we’d really appreciate your support! You can vote for as many panels as you like, so please be generous. Make sure to create an account, it only takes a few minutes- just click on the titles of the panels below to go straight to the voting page!
Augmented Reality promises the future, but who is actually building new things with it? How are they making any money? As new projects demand six-figure budgets, can privacy rights, humanistic design and fun coexist with user metrics, brand messaging and a lust for “k-factor”? We’ll take a look at what’s been built, why it did and how we might design better games for players and clients alike moving forward.
Every new project is defined by the business practices that enable them. So why do so many Augmented Reality experiences fall short of the expectations of both the buyer and end user? With dissatisfied clients and rumors of low ROI, perhaps it’s time to reevaluate how we sell AR. Roman Hasenbeck, Director of Sales and Business Development at metaio Inc., the nation’s leading AR Tech firm, explains the process of selling AR the right way. He shows us why the Hype Curve is just a crutch for lazy producers, and how the most crucial yet often-ignored components to ensuring a great project and closing a sale is taking the time to learn the tech, design a thoughtful experience and communicate it effectively to the client.
Using a variety of original source material, Chris Grayson will give an overview of the global network, as envisioned by thinkers at ARPA before the creation of the ARPAnet. Examples include J.C.R. Licklider’s “Man-Computer Symbiosis,” 1960; Douglas Engelbart’s “Augmenting Human Intellect,” 1962; and Ivan Sutherland’s “The Ultimate Display,” 1965. Some focus will also be given to the people and personalities involved. Lisa Murphy will provide the technical explanation for many milestones in the evolution of the internet, making the case that the human interface to the network has historically been limited by the available technology, and with Augmented Reality, we are now entering an era that truly begins to deliver on the original vision.
Our life styles are increasingly evolving into hybrid experiences that blend the physical with the cyberspatial and the virtual. Moreover, these interactions are creating new forms of communities for fun and commerce, where consumers and businesses increasingly use hyperlocal incentives to leverage our immediate surroundings. In this panel, we’ll explore how games, collaborative consumption, Augmented Reality, consumer to consumer brokerages, experience augmentation, visual discovery and local commerce are providing the glue for diverse hyper-local experiences and communities.
********
Outside voting counts for 30% of the selection process! Help us get to SXSW so we can bring these great panels to life.
We held a conference, called “insideAR”, with focus on current practical applications in marketing and industry as well as on the future of this exciting field, which is being identified by many analysts as one of the most disruptive technologies of the years to come. 250 attendees from many countries and industries were able to follow insightful presentations by Intel, Nokia, Siemens and others about their company`s contributions and plans regarding AR. As the many money-earning practical applications on display during the conference demonstrated, Augmented Reality is definitely here to stay and has found its place in everyday life. metaio, as conference host, took opportunity to present its view of market opportunities, its vision of a seamless interconnection between the real and the digital world, and the kind of advanced technologies available already or being developed at the metaio labs at this point in time.
Unfortunately there is not an augmented me or two, helping me with responding to journalists, speaking at conferences or maintaining our website and other channels. If there was, I could write way more blog posts and wouldn´t have to give you the following link and case list. But there is happening so much, that I have to do it like this:
We are very proud to announce the final program of insideAR, which you can find: here. We will have speakers from NOKIA, Intel, RTT or Volkswagen and many superb best practice and future of AR demos. For all of those, who would like to attend spontaneously: there´s some space left. For all the others: we will set up a media library 1-2 days after the event and share all the demos and keynotes / workshops with you. So stay tuned!
My Nokia Blog tells us, that junaio soon is coming to the Ovi store and that there was a showcase on Nokia´s N8 at this year´s Nokia World!
And junaio is mentioned in another correlation with a big brand: it has been used as the navigation tool and pocket guide at the IDF Intel Developer Forum. Here you can see a little teaser, video to follow soon.
Finally: we have produced a new showreel, also summing up our latest cases, I think images say more than 1000 words: