October 10, 2011
metaio is pleased to announce that the latest version of our Design software is now available for download.
Once again, AR is neither a sci-fi fantasy nor something limited to gimmicky one-off applications. Our design software enables anyone with a Windows PC to produce rich, interactive content. Our clients and partners use Design in trade shows, integrated marketing campaigns, classrooms, commercial applications, internal demonstrations and much more.
If you’re not already familiar with Design, you may have heard about our wonderful project with LEGO, now deployed in every LEGO-branded store in the world.
For the new 2.5 update we’ve rolled out the following updates:
- New features:
- Facetracking: for tracking a users face and overlaying3D content (e.g. hats, glasses etc.)
- Extensible tracking: for tracking in unknown environments the system automatically creates and updates an internal map of features for tracking based on the camera image. This allows you to move around freely with your camera and the system adjusts on the fly.
- Markerless tracking: Improved performance and stability
- Licensing: Licenses can be moved to another PC (only full version)
- Uses new version of BsContact renderer (126.96.36.199). For a list of features see the release notes on the Bitmanagement website.
- Several bugfixes for Unifeye and the Workflow Authority GUI
For more information, please see our web store and our extensive documentation on all of our software.
A Design license (post-activation) is bound to the user’s PC, so moving / transferring the license is not allowed. There are however cases where a user would need to transfer a license, such as when uploading to a new machine. Starting with Design 2.5, license holders will have the ability to transfer their licenses twice.
To send a request or purchase a license dongle, contact sales (at) metaio (dot) com.
To transfer your license, go here. Enter your activation key and click Get Licenses.
November 16, 2010
The main goal of the “ARducation” project by Kay de Roos is to examine the possibilities of Augmented Reality in an educational context. While some online video game design schools or computer science programs have devoted considerable time and energy to AR, since the term was coined in 1990 many have begun to say that AR is the future of education itself and warrants more attention. In this case the student group created two scenarios (prototypes) that could be part of a history lesson. In order to use the full potential of Augmented Reality and make the concept more useful, more interaction and features should be added. But even without “more features” or “more interaction” this work is a great student project. And as we have learned from a previous post about AR in education, the technology has great potential in this domain due to its fascinating and intuitive information design. Exploring goes nicely with learning…
Product used: metaio´s Unifeye Design.
October 26, 2010
When you take a look at the following project – I had the opportunity to see it live on Friday, when Martin and Marius visited us in our Munich office, it was even more impressive though – you understand two mantras of this blog at a glance. Augmented Reality is a (also cultural) technique like oil and canvas or sculpture. It´s nice to be “the world´s first whatever” but also following projects can show new content, a new interaction, superb workflow, good ideas or just a brilliant context sensitive design. Nobody would have blamed Leonardo da Vinci for “just doing another painting”, just because Botticelli has used the technique before? I have this feeling sometimes, when I read through blogs and articles, that the novelty factor is everything, and the design or concept factor is nothing. Wrong! Another repeated claim is, that easy to use tools like Unifeye Design will help the technology to grow. We need programmers for stability and robustness (and of course many more things, my dear colleagues!), but we have to enable designers for example, to create augmented reality scenarios and products. The following project shows the relevance of design and software-for-users in our estimated domain.
In their experimental design project the two swiss designers Martin Kovacovsky and Marius Hügli explore and demonstrate the new possibilities opened up by the use of augmented reality technology in the printing sector.
Based on the novel “The Strange Case of Dr. Jekyll and Mr. Hyde” they created a book which offers additional multimedia content when combined with the screen. Rather than just putting 3D-Models over the book, they tried to find unusual ways to combine analog and digital content.
The work is a collection of applications that were developed through experiments and design studies. You can find the video documentation below. The project will be shown at the Basel Book Fair from November 12th to 14th, 2010.
August 30, 2010
Context sensitive product visualization on mobile devices is one, next big step for augmented reality. By integrating products directly into the customer`s environment on a smartphone, the shopping experience will become even more convenient and direct. You can see the final usage setting and make a more confident buying decision. And you know what? Vanija, our Swiss partner has finally done this important step together with their customer Möbel-Pfister Ltd and created the App “Atelier Pfister” for their new Swiss Design Collection! The iPhone App, which was created together with Visualcontext Designer Alain Leclerc von Bonin, the programmers Adrian Nägeli & Reto Senn, Bitforge AG and which contains parts of metaio´s augmented reality software, lets users integrate virtual furniture into their own living environment. You take a picture with your smartphone, integrate, combine and arrange the design pieces – and when you like what you see (because it fits well) – you buy what you see. Do you like what you read?
Images: Home Screen of the app and a screenshot from the AR functionality.