The best interactive augmented reality CMS gets brand new user interface and experience for print media
MUNICH & SAN FRANCISCO, 31 OCTOBER 2012: Metaio, the world leader in augmented reality (AR) software and solutions today released the latest version of its Metaio Creator, the only commercially available desktop drag-and-drop content authoring software optimized for all print media.
“Publishers and design professionals aren’t necessarily experts in Augmented Reality yet,” said Peter Meier, Metaio CTO. “The Creator makes it easy for them to not only launch an experience but also to scale their content – massively.”
The newest version of the Metaio Creator is the most powerful Augmented Reality content production system available. It’s the ideal tool for publishers and designers who want to bridge the digital and real worlds to add content to their print media- magazines, t-shirts, posters, logos, business cards, catalogs- nearly any image or object is just clicks away from being augmented. Publishers, Designers, Brands and Agencies don’t always have access to Augmented Reality developers. This tool allows them to easily integrate and manage augmented reality content in their mobile ecosystems. Over 300 million magazines and catalogs have already been delivered in 2012 powered by Metaio Augmented Reality technology. The Metaio Creator will enable a content explosion for augmented reality, the likes of which have not seen since the beginning days of the internet. Learn more and download the free version athttp://metaio.com/products/creator
The Metaio Creator deploys to the Cloud and major mobile platforms like Android and iOS. Publish to the Junaio Augmented Reality Browser or a native app using the powerful Metaio SDK. Powered by the Augmented Reality Experience Language (AREL), the Metaio Creator lets nearly anyone produce mobile AR interactions without any coding necessary. Watch the video to get started, or visit dev.metaio.com/creator/tutorials/the-basics/
metaio is pleased to announce that the latest version of our Design software is now available for download.
Once again, AR is neither a sci-fi fantasy nor something limited to gimmicky one-off applications. Our design software enables anyone with a Windows PC to produce rich, interactive content. Our clients and partners use Design in trade shows, integrated marketing campaigns, classrooms, commercial applications, internal demonstrations and much more.
If you’re not already familiar with Design, you may have heard about our wonderful project with LEGO, now deployed in every LEGO-branded store in the world.
For the new 2.5 update we’ve rolled out the following updates:
New features:
Facetracking: for tracking a users face and overlaying3D content (e.g. hats, glasses etc.)
Extensible tracking: for tracking in unknown environments the system automatically creates and updates an internal map of features for tracking based on the camera image. This allows you to move around freely with your camera and the system adjusts on the fly.
A Design license (post-activation) is bound to the user’s PC, so moving / transferring the license is not allowed. There are however cases where a user would need to transfer a license, such as when uploading to a new machine. Starting with Design 2.5, license holders will have the ability to transfer their licenses twice.
To send a request or purchase a license dongle, contact sales (at) metaio (dot) com.
To transfer your license, go here. Enter your activation key and click Get Licenses.
Hopefully by now you’ve all seen the teaser video and read about the very, very cool announcements we made at insideAR this year. I honestly wish that I could adequately describe insideAR. Maybe it’s because I helped assemble and move 15-20 very heavy table. Maybe watching these camera arrays and industrial prototyping demos come to life, piece by piece gives one more of an appreciation in seeing the finished product. Maybe it was just my first time in Germany, combined with the anticipation of Oktoberfest in Bavaria, combined with the excitement of meeting all of the people with whom I’ve only ever communicated via Skype or telephone or email. Luckily, we don’t have to rely on my floundering attempts at description- we have videos!
This is the first clip of many that we plan to roll out over the coming days and weeks, demonstrating the current and future technologies under the hood (sometimes literally) of metaio.
insideAR was divided into various exhibition segments- one of these was called “Augmented Living”, where we demonstrated some of the potential uses of AR in the household, including the new junaio 3.0 SCAN release that allows the user to get pricing and ingredient information from grocery item barcodes. In that same area, we were also showing our Bosch 3D studio app for iPad that allows people to practically redesign their kitchens with new appliances- without ever leaving their homes.
Many attendees played around with the Around Me Geo Trivia junaio game is a very creative example of how gaming, education and mobile AR can work together to shape an engaging user experience. Sensor fusion takes elements that we tend to take for granted — orientation, geographical relative position, radial distance — and translates them into usable information- in this case, a very fun trivia game.
Our company was built on out-of-the-box industrial solutions, so it should be no surprise to see those prototyping examples in the above video. The sub-millimeter tracking with a guided camera-arm would allow any manufacturer the highest digital scrutiny in examining a prototype on the factory floor; and with the “window-to-the-world”-type 3D mapping you can overlay the original wireframe to the real-word object itself, regardless of its size. With this kind of technology, metaio is naturally bridging the industrial gap between the digital creation and the physical construction of a given product.
Really cool stuff we’re talking about here. Really cool.
Once again, we’re going to be rolling out all sorts of video in the near future, so be sure to either subscribe to this blog or to our YouTube channel (or both!) in order to stay posted.
If you haven’t heard from TechCrunch, Dexigner, or Augmented.org, this year’s insideAR brought some very significant developments for metaio. To sum it up, we made three important announcements to over 450(!) attendees:
The release a free version of the Mobile SDK, soon to be integrated with a game engine
The release of an AR-publishing tool, junaio Creator, to enable virtually anybody to create AR content for junaio
Strategic partnerships with the leading chipset IP supplier ARM and mobile platform developer ST-Ericsson on joint R&D
What this means for the industry
Mobile SDK is now free
This is a big deal. AR is a young industry- we want to see it into adulthood. We want developers, researchers, students, newcomers etc to be able to test the limits of their imaginations and creativity with one of the most comprehensive and advanced mobile AR solutions out there. I can’t wait to watch these independent developers shape the future of AR applications in their endeavors.
The junaio Creator
User interface and workflow are two of the most important things that any software provider must consider- we want both of these aspects to be more streamlined, more convenient, more natural- and that’s why we announced the junaio Creator. It’s tool that takes all of the image recognition, the natural feature tracking, and the complex algorithms of junaio and reduces that magic to two simple words: point and click. Whether you’re creating a junaio channel or utilizing our junaio Plugin to add a feature to an existing app, the junaio Creator allows you to do this without a single line of code. Check out the demo in the TechCrunch article and see for yourself.
Formal Collaborations with ARM & ST-Ericsson
I’ve been saying this for years: the surest way to enable the smoothest most immersive AR experiences is to ensure the optimization of the hardware. Though we’ve already been optimizing our software for these wonderful mobile devices that pepper our lives, metaio can now work directly with these processing and chipset providers to find the best way to ensure that mobile devices are AR-ready before they hit the shelves.
In closing
We have a genuine passion for what we do. It may seem as though we ‘re making bold statements, but please understand that it comes from a shared excitement, an almost child-like fascination in its innocence at seeing dreams becoming reality, not just 3D and digital content (though we do that too).
Augmented Reality on Every Smartphone by 2014- It will be magic.
Has this ever happened to you: You are in a store, you’ve found the perfect kitchen appliance, but what about the color? Will it fit with your kitchen at home? Does the vendor have any better alternatives? If you could only try it out!
This is what the new iPad 3D Studio App by Bosch (developed by metaio) does for the buyer. ColorGlass kitchen appliances from Robert Bosch Hausgeräte GmbH, from ovens to microwaves, have received various design awards and can be delivered in a range of colors and surface styles. The free app helps the buyer make the right choice. Take a picture of your kitchen, select the type of appliance you are interested in and pick a color. With the help of Augmented Reality the chosen appliance can then be placed, correctly scaled, on the image of your kitchen in order to let you see how it looks. Feel free to experiment with all colors and styles available.
Alternatively, if no picture of the user’s kitchen is at hand, the app offers a choice of kitchen scenes. This app is a brilliant idea to remove any nagging uncertainty and to guarantee the right choice for a significant purchase of this kind. Be sure to watch the video and visit the links above for more information, and easily start designing your new kitchen!
South by Southwest Interactive 2012 might seem far off, but the voting deadline for panels is quickly approaching. I am happy to say that metaio is participating in four different potential panels, and we’d really like to see them get a great response from our followers. We’ve got some very cool topics in the works, so we’d really appreciate your support! You can vote for as many panels as you like, so please be generous. Make sure to create an account, it only takes a few minutes- just click on the titles of the panels below to go straight to the voting page!
Augmented Reality promises the future, but who is actually building new things with it? How are they making any money? As new projects demand six-figure budgets, can privacy rights, humanistic design and fun coexist with user metrics, brand messaging and a lust for “k-factor”? We’ll take a look at what’s been built, why it did and how we might design better games for players and clients alike moving forward.
Every new project is defined by the business practices that enable them. So why do so many Augmented Reality experiences fall short of the expectations of both the buyer and end user? With dissatisfied clients and rumors of low ROI, perhaps it’s time to reevaluate how we sell AR. Roman Hasenbeck, Director of Sales and Business Development at metaio Inc., the nation’s leading AR Tech firm, explains the process of selling AR the right way. He shows us why the Hype Curve is just a crutch for lazy producers, and how the most crucial yet often-ignored components to ensuring a great project and closing a sale is taking the time to learn the tech, design a thoughtful experience and communicate it effectively to the client.
Using a variety of original source material, Chris Grayson will give an overview of the global network, as envisioned by thinkers at ARPA before the creation of the ARPAnet. Examples include J.C.R. Licklider’s “Man-Computer Symbiosis,” 1960; Douglas Engelbart’s “Augmenting Human Intellect,” 1962; and Ivan Sutherland’s “The Ultimate Display,” 1965. Some focus will also be given to the people and personalities involved. Lisa Murphy will provide the technical explanation for many milestones in the evolution of the internet, making the case that the human interface to the network has historically been limited by the available technology, and with Augmented Reality, we are now entering an era that truly begins to deliver on the original vision.
Our life styles are increasingly evolving into hybrid experiences that blend the physical with the cyberspatial and the virtual. Moreover, these interactions are creating new forms of communities for fun and commerce, where consumers and businesses increasingly use hyperlocal incentives to leverage our immediate surroundings. In this panel, we’ll explore how games, collaborative consumption, Augmented Reality, consumer to consumer brokerages, experience augmentation, visual discovery and local commerce are providing the glue for diverse hyper-local experiences and communities.
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Outside voting counts for 30% of the selection process! Help us get to SXSW so we can bring these great panels to life.
Augmented Reality as a technology is often seen through utilitarian eyes. AR has many appropriate industry uses, such as improving mechanical safety inspections, interactive training procedures, mobile instruction manuals, and assembly-line safety. But over the past few months, we’ve seen developers use our technology more and more for personal, emotional, most importantly artistic expression.
XYZ Site Gallery AR experience
It’s difficult to try to comprehend the almost limitless design possibilities when you have the potential to take any digitally-designed or rendered object and place, overlay, or otherwise anchor it to the physical world. Imagine: a vast museum of virtual artifacts and objects occupying the same space as the Louvre- accessible only through your mobile device! The term “mixed media” is barely sufficient anymore- we’re beginning to see a real blending of the virtual and the physical, with a substantial emphasis on using metaio’s software, like junaio, to curate and design galleries, exhibits, art and space augmentations, and even use “basic” functionalities of junaio to guide and navigate around them.
Chris Hodson and Sarah Staton recently designed an experience for the Sheffield, UK Site Gallery in which they designed and implemented sculptures that were part virtual and part material, including marble, concrete, metal, wood, glass, wool and cork. The experience was triggered by a series of markers placed around and inside the museum- such a simple installation process for something so complex! Hodson and Staton even worked with physicist Dominic Hosler to design a “cuboid game of life and death”, in which “infinitely accumulating and dissipating cubes” loop themselves into eternity.
Anyone living or vacationing in Italy this year should already be familiar with the 54thVenice Biennale Art Exhibition. This year, we’re pleased to announce there will be a junaio channel running the duration of the event until 27 November 2011. The channel, “Venice Augmented”, was developed by San Francisco-based Certified Developer Vitamin AR under the direction of artist Amir Baradaran, and places examples of Baradaran’s work in POI’s around Venice and the Biennale, as part of his “FutARism” campaign:
I am interested in how small acts of resistance, particularly within so-called virtual domains, can create pockets of transformation. Seeking to generate much more than novel surprise, my art explores new ways of being.
These are just two ways in which artists are using junaio to design wonderfully interactive experiences. Below is a list of links to recent examples of junaio augmenting the art world. What kind of projects could you envision, knowing that what you design is not bound by the laws of nature? A Borgesian map, perhaps?
Wink.
-Trak
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Scope, Cabinet Exhibition, Peninsula Arts Gallery, Plymouth, UK; Vladimir Geroimenko and Roberto Fraquelli
The main goal of the “ARducation” project by Kay de Roos is to examine the possibilities of Augmented Reality in an educational context. While some online video game design schools or computer science programs have devoted considerable time and energy to AR, since the term was coined in 1990 many have begun to say that AR is the future of education itself and warrants more attention. In this case the student group created two scenarios (prototypes) that could be part of a history lesson. In order to use the full potential of Augmented Reality and make the concept more useful, more interaction and features should be added. But even without “more features” or “more interaction” this work is a great student project. And as we have learned from a previous post about AR in education, the technology has great potential in this domain due to its fascinating and intuitive information design. Exploring goes nicely with learning…
When you take a look at the following project – I had the opportunity to see it live on Friday, when Martin and Marius visited us in our Munich office, it was even more impressive though – you understand two mantras of this blog at a glance. Augmented Reality is a (also cultural) technique like oil and canvas or sculpture. It´s nice to be “the world´s first whatever” but also following projects can show new content, a new interaction, superb workflow, good ideas or just a brilliant context sensitive design. Nobody would have blamed Leonardo da Vinci for “just doing another painting”, just because Botticelli has used the technique before? I have this feeling sometimes, when I read through blogs and articles, that the novelty factor is everything, and the design or concept factor is nothing. Wrong! Another repeated claim is, that easy to use tools like Unifeye Design will help the technology to grow. We need programmers for stability and robustness (and of course many more things, my dear colleagues!), but we have to enable designers for example, to create augmented reality scenarios and products. The following project shows the relevance of design and software-for-users in our estimated domain.
In their experimental design project the two swiss designers Martin Kovacovsky and Marius Hügli explore and demonstrate the new possibilities opened up by the use of augmented reality technology in the printing sector.
Based on the novel “The Strange Case of Dr. Jekyll and Mr. Hyde” they created a book which offers additional multimedia content when combined with the screen. Rather than just putting 3D-Models over the book, they tried to find unusual ways to combine analog and digital content.
The work is a collection of applications that were developed through experiments and design studies. You can find the video documentation below. The project will be shown at the Basel Book Fair from November 12th to 14th, 2010.
Context sensitive product visualization on mobile devices is one, next big step for augmented reality. By integrating products directly into the customer`s environment on a smartphone, the shopping experience will become even more convenient and direct. You can see the final usage setting and make a more confident buying decision. And you know what? Vanija, our Swiss partner has finally done this important step together with their customer Möbel-Pfister Ltd and created the App “Atelier Pfister” for their new Swiss Design Collection! The iPhone App, which was created together with Visualcontext Designer Alain Leclerc von Bonin, the programmers Adrian Nägeli & Reto Senn, Bitforge AG and which contains parts of metaio´s augmented reality software, lets users integrate virtual furniture into their own living environment. You take a picture with your smartphone, integrate, combine and arrange the design pieces – and when you like what you see (because it fits well) – you buy what you see. Do you like what you read?
Images: Home Screen of the app and a screenshot from the AR functionality.