February 15, 2008
It might be no surprise, that my mother´s tongue isn´t english. I try hard not to sound like Boris Becker, but I think a native reader will grin from time to time while going through the entries. So, with a reason this article is only available in german. I wrote it together with my colleague Michael, and it shall give an overview about “augmented reality now”. No hype, no crazy shit – but listings, documentations and a good start if you want to develop things like our 3D advertising application, which you can see above.
November 16, 2007
Great Work. Not only because of developing an augmented reality application with AR-toolkit, a smart game with an elaborate aesthetic approach. What I really like about Julian Oliver´s game is the disruptive thought, of using the inside of the cubic marker as virtual space. The cube is optical reference AND gameplay universe. levelHead uses limitation within a field, where everybody is tempted to think borderless. Respect.