Weekest Links, 2014 Consumer Electronics Show Edition

January 15, 2014

CES and desist. 

Kobayashi-san of Epson

Kobayashi-san of Epson repairs the Mitsubishi Electric unit with augmented reality, and honor. 

We just came back from a riveting and harrowing 2014 Consumer Electronics Show (CES). For those of you who have never attended, CES is a never-ending journey consisting of smoke-filled casinos, endless lines, iPhone cases, and strange and confusing conference food. But the chance to see many of the gadgets and technology that will be released later this year along with 150,000 other attendees keeps us going back year after year. And, in addition to a strong showing by augmented reality and wearable technology, CES was full of innovations like smart home tech, drones, robots, 3-D printing and more.

CES 2014 Wrap-Up:

  • 10 Innovations from CES you should know about [Business Insider]
  • 2014 CES: Hardware Startups are big at Consumer Electronics Show [LA Times]
  • Android dominates Apple at CES 2014 [Business Insider]
  • 5 trends we noticed at CES [Digital Trends]
  • CES 2014: Auto Tech Developers Getting Into the Fast Lane [Time Warner NY1]
  • CES 2014 proves that wearables are still a work in progress [TechCrunch]
  • The story of CES as told by Tweeted cries for help [Digiday]

Augmented Reality @ CES:

  • CES: Wearables break out all over the body [USA Today]
  • CES 2014: Best in Show [ZDNet]
  • Epson introduces new Moverio glasses with head-motion tracking and camera [engadget]
  • Metaio leads next-generation augmented reality on wearables at CES 2014 [blog]
  • Augmented Reality smart-glasses impress at CES 2014 [Mobile Marketing Watch]
  • Wearables with augmented reality are mind-blowing – and an ethical nightmare [CNET]
  • Metaio integrates 3-D augmented reality into Intel RealSense SDK [blog]

Upcoming Events

  • Back to Barcelona for Mobile World Congress 2014! Metaio will be in the App Planet once again- stay tuned for more!
  • South By Southwest Interactive 2014, Metaio’s Trak Lord will speak on a panel entitled “DIY Everything with In-Car Augmented Reality” [panel info]

Pick of CES: The AirDroid Pocket Drone

Yes, this is exactly what it sounds like. There’s still time to fund these guys on their Kickstarter page, but check out this video from the CES Expo floor.

The future of wearable computing – a keynote wrap up from InsideAR 2013

October 29, 2013

Courtesy of Augmented.Org

In the Welcome Keynote of InsideAR 2013 Metaio Co-founders CEO Dr. Thomas Alt and CTO Peter Meier stressed the importance of enabling “always on, always augmented” experiences while exploring new form factors like wearable computing. And analysts such as R “Ray” Wang of Constellation, Joshua Flood of ABI Research, and futurist & academic Luke Robert Mason as well as Jay Kim of APX Labs gave their own outlooks into the future of digital business and wearable devices.

In case you missed their keynotes, here they are:

Luke Robert Mason, Virtual Futures: “New Narratives for the future of AR”

Luke Robert Mason is a researcher in emerging technology, performance practitioner and journalist based between London and Birmingham. His work is largely focused on the role that media art can fill as a tool for understanding one of the most important intellectual and cultural developments of our times – the technological extension of the human condition. Currently, he is working as the sole-researcher on innovative digital book project.

Jay Kim, APX Labs: The business of smart glass

Jay Kim is the Director of Research & Development at APX Labs, a Virginia-based company focused on the adaption of smart glasses in enterprise and industrial environments. Using Skylight, APX’s enterprise smart glasses platform, Jay leads the large scale implementation of wearable computing and display technology for customers’ worldwide operations. Jay’s APX R&D efforts include the user-centric convergence of wearable devices for consumer and industrial applications, mobile biometric devices, and healthcare applications of smart glasses. As a globally recognized expert on wearable display hardware and device implementation matters, he is frequently consulted by research organizations, systems integrators, and mobile device manufacturers. An electrical and systems engineer with a concentration in mobile and wireless technology.

Joshua Flood, ABI Research: AR will be the magic key for smart glasses

Based in the UK, Josh Flood is a senior analyst for ABI Research‘s mobile devices, applications and content team. Josh focuses on mobile device enabling technologies, functionality, user interfaces, and form factors used in handsets, such as smartphones, enhanced feature phones, and low-cost phones. He also covers mobile software, security, and other services. Josh is an experienced market analyst with strong analytical and relationship-building skills. Prior to joining ABI Research he worked for Harris Interactive as a research account manager for its business, industrial, and consumer sectors on custom research projects. Previous to his work at Harris Interactive, Josh served as a market analyst at IMS Research, producing in-depth reports on the power management and power supply markets.

Stay tuned to our blog, as we’ll be rolling out even more summaries and presentations from this year’s InsideAR, including talks on Enterprise, Aviation, Automotive and more.

Or if you’re the impatient sort, just check them all out at our YouTube page!

Clandestine: Anomaly – Bringing Augmented Games to a New Level

October 1, 2013
Clandestine Poster

Danger, Will Robinson. Danger! Danger!

Can’t stop the signal.

Metaio recently announced the winners of the 2013 Metaio Developer Competition who displayed some spectacular use of augmented reality. Today we’re featuring Clandestine: Anomaly, developed by ZenFri Inc. and winner of the GamAR category.

What is Clandestine: Anomaly?

Clandestine: Anomaly is an AR-based, or Emergent Reality, science fiction game that incorporates tower defense and RPG elements as a way to create a captivating gaming experience that evolves as you play.  The game begins as your smart device is “hacked” by a crashing alien ship seeking your help. Once you find a safe place for the crash site the game opens up its RPG elements and gives you a choice to begin defending the crash site from alien attack or search for building resources called “nanobots.”

I don't think we're in Canada anymore.

Welcome to Canada.

Clandestine takes full advantage of the Metaio SDK GPS tracking methods and places the battleground right in your backyard. The game features two ways to view the world: tactical or “isometric” viewing for a real-world map with the game overlay and the recon view for watching all the live, AR elements interact with the real world.

Regular readers will remember the inception of Clandestine: Anomaly from the original Kickstarter that we covered earlier this year. As a result, Zenfri even joined us at our booth at the 2013 Augmented World Expo in Santa Clara, where they were nominated for an “Auggie Award”.

It’s not from this world, Clark.

For more information about the game, be sure to visit their website and watch the video of the prototype below. As a reward for winning, Executive Producer Corey King received a free license for the Metaio SDK as well as a round-trip flight to Munich to present the game at InsideAR 2013! So purchase your ticket for the event now, and be sure to check out when Corey and the other winners of 2013 Metaio Developer Competition along with tons of other content.

Strap yourselves in boys.

The Fall of Weekest Links

September 23, 2013

Fall is my favorite season

When it rains, it pours.

Other Metaio news

  • Metaio to Unveil First Hands-Free Car Manual on Google Glass, New 3-D Tracking Technology and optimized wearable augmented reality platform at InsideAR 2013 [press release]
  • Weekest Links + 10 Reasons to attend InsideAR [blog]
  • AR Firm’s prototype app turns you into an amateur mechanic [engadget]
  • Metaio hands-free car manual concept comes to Google Glass [TechnoBuffalo]
  • Phun&Dunn launch “Summon the Chouffe” Augmented Reality Beer-Marketing app [blog]
  • Kenneth Cole Celebrates 30 Years of Being Bold with Junaio Augmented Reality [press release]

Metaio Edge-Based Tracking

In case you missed it, Metaio revealed an entirely new form of 3-D tracking that uses CAD data to initialize the tracking, making it more robust than anything out there.

Here are Brendan Scully and Amanda Le of Metaio to introduce you to this awesome new tech, available in the Metaio SDK later this fall (and on display at InsideAR 2013!)

Gnomes, Belgian Beer and Augmented Reality

September 20, 2013

Sounds like a recipe for good times. Or really intense WoW reenactments.

Earlier this week Phun&Dunn, a San Francisco based advertising agency, released a “gnome-powered” augmented reality app in the US for Belgian Beer company Brasserie d’Achouffe, (commonly referred to as “Chouffe”). The app, Summon the Chouffe, features two portals of entertainment, “Summon the Chouffe” and “Gnome Thyself”, to expand Chouffe’s market with new, larger ways of telling the brewery’s stories.

The Summon the Chouffe app, powered by the Metaio SDK, recognizes different gnomes and scenes on bottles, coasters, table tents and stickers using image recognition and tracking software. When a gnome or scene is recognized, the app launches a short, animated vignette that develops each beer’s unique backstory.


In this case we’re being introduced to brewing processes and tree stumps.

These enjoyable pieces help construct the world of the different beer varieties (who have their own dedicated gnome) like La Chouffe, McChouffe, and Houblon Chouffe to provide some entertainment as you enjoy your finely crafted Belgium beer.

Additionally, the “Gnome Thyself” features a series of background frames so you can take selfies or photos of friends for …charming… results.

mandy trak

The types of people you’d love to bring gnome to your mother.

Phun&Dunn tosses in a little more fun and creativity into augmented reality marketing. Be sure to download the app and try it out on iTunes or Google Play. If for whatever reason you can’t get yourself to a location that serves Chouffe (perish the thought) or carries their coasters, all the AR Content images are available at Phun&Dunn’s project website, where you can print them out or use the app on your computer or device screen.

And if that’s not enough, you can try this AR experience and so many others at Metaio’s annual InsideAR conference, October 10-11 in Munich. There’s still time to register- so pick up your ticket today and don’t miss all the exciting content we’ve got lined up.

And remember- there’s gnome place like gnome.

Metaio to Unveil First Hands-Free Car Manual on Google Glass, New 3-D Tracking Technology and optimized wearable augmented reality platform at InsideAR 2013

September 17, 2013
Munich & San Francisco, 17 September 2013: Metaio, world leader in augmented reality (AR) software and solutions, today announces the development of the first-ever hands-free, marker-less augmented automotive manual using Google Glass. Metaio will additionally update and optimize its core technology and leading augmented reality platform to accommodate the major wearable device providers like Epson, Google and Vuzix, all of which will be presented October 10-11 in Munich at Metaio’s annual technology conference, InsideAR:www.metaio.com/insideAR.

The hands-free interactive car manual prototype developed by Metaio will be the first time that augmented reality on wearable computing will be shown to be productive and commercially viable.Metaio R&D developed this new prototype as a proof-of-concept of the capabilities of its AR platform on wearable devices. A new type of 3-D tracking and recognition technology engineered by Metaio utilizes CAD models to recognize and overlay 3-D content onto the real world counterpart. Since no markers, GPS or point clouds are required, the stability of the augmented reality experience increases dramatically, while remaining almost immune to variable lighting, glare, position, and other environmental factors that tend to interfere with vision-based experiences.

Update Metaio AR-Platform

Metaio will update its leading augmented reality platform to include the incredible new tracking technology presented in the demo, in addition to adding support for major wearable computing devices, including Epson Moverio, Google Glass and Vuzix M-100. And looking toward a wearable ecosystem, Metaio will upgrade 3-D and 2-D visualization to include programmable shaders and other camera optimizations that will allow for more robust tracking and an overall more realistic user experience.

InsideAR attendees will get the chance to try the demo on Google Glass, along with many other wearable demos that feature hands-free augmented reality. Developers and non-developers alike can learn how they can use the Metaio AR platform to build next-generation wearable apps, with the Metaio SDK, Creator and Cloud services.

“We’re going beyond one-off passive viewing experiences,” says Metaio CTO Peter Meier. “Metaio is taking all the necessary steps to ensure an always on, always augmented future, and we’re beginning that journey in a big way at this year’s InsideAR in Munich.”

More images of the experience are available on our press page

To learn more and register for InsideAR, October 10-11 in Munich, please visitwww.metaio.com/insideAR

To learn more about augmented reality software and services by Metaio, please visit www.metaio.com

About Metaio

The worldwide leader in Augmented Reality (AR) research and technology, Metaio develops software products for visually interactive solutions between the real and the virtual world. Based on the Metaio Augmented Reality platform, digital and 3-D content can be integrated seamlessly into the user’s camera view looking upon the real world. Serving over 50.000 developers and powering over 1,000 apps for enterprise, marketing, retail, publishing and industrial cases, over 30 Million consumers use Metaio’s AR software. Learn more at www.metaio.com

Weekest Links + 10 Reasons to Attend InsideAR 2013

September 16, 2013

InsideAR 2013 is the only cure for summertime sadness. 

10 Reasons to attend the most exciting conference in the Augmented Reality industry (in no particular order) 

  1. We gather luminaries, visionaries and the brightest minds the world of professional augmented reality for two days. These people journey from all over the world just to share their insight- will you be there?
  2. With over 2500 square meters of exhibition space, this is the largest dedicated showcase for Augmented Reality apps, demos and experiences
  3. The automotive industry basically kickstarted commercial augmented reality in 2003; InsideAR is the only place to see, first-hand, exactly what they’ve got planned for the next 10 years.
  4. Want to know what AR looks like through wearable computing like Google Glass, Vuzix, and Epson? InsideAR will feature all of these and more as we look to the future of hands-free interfaces.
  5. No other event in the world collects as many passionate, visionary and dedicated augmented reality professionals as InsideAR. From speakers to sponsors to guests, InsideAR is the place to get to know the major players in the industry. 
  6. Hear from the Metaio founders themselves, Thomas Alt & Peter Meier, on what Metaio has planned for the next year. 
  7. InsideAR is the first and best opportunity every year to see the latest R&D and try out the newest updates to Metaio’s AR platform.
  8. Developers from all over the world will be in attendance, including the winners of the first ever Metaio International Developer Competition- don’t miss the awards ceremony on the first day.
  9. Some of the coolest AR installations are “hidden” on assembly lines, in warehouses and on factory floors all across the world. InsideAR is the one chance to see these innovative industrial augmented reality examples collected under one roof.
  10. Have you ever been to a Metaio party? If so, you know exactly what to expect for this year. If not- ask someone who has. They’re quite memorable :)

Other Metaio news

  • Metaio nominated for a Constellation Research SuperNova award- read our entry [here] or go straight to voting [here]
  • Announcing the winners to the first-ever Metaio International Developer Competition [blog]
  • Disney Research to present at InsideAR 2013 [blog]
  • Cannes Lions Silver winning AR experience “Penguin Navi” will be featured at InsideAR 2013 [blog]
  • Stoli von Gotti develops app for Villeroy & Boch, will present at InsideAR [blog]
  • FOCUS Magazine to showcase augmented reality print media at InsideAR [blog]
  • Washington DC gets an augmented reality preview of a new museum [blog]
  • Metaio to Celebrate 10 years of augmented reality at InsideAR 2013 [blog]

InsideAR 2012 Highlights

Still not convinced? Check out this video from last year’s event, and hopefully we’ll see you October 10-11 in Munich!



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