Come on baby, light my fire: Light switches in a new dimension

April 7, 2014

The release of the BUSCH-JAEGER light switch application magically projects virtual light switches onto the walls of your home. 

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Do you want to experience the light switch of your choice on your wall even before it is installed? Now, that’s possible with the new BUSCH-JAEGER light switch app. The new 3D-LiveView transforms a marker tacked to the wall into a deceptively realistic light switch. You can then look at the three-dimensional switch from different angles – amazingly believable. In addition to the 3-D-visualization of the complete BUSCH-JAEGER light switch line, the app also uses location based AR to determine and display sales partners in the area.  2

The marketing team of Q:marketing  has developed this Augmented Reality app with the help of the Metaio SDK.

“With augmented reality applications we offer our clients a new and innovative approach to a more intense and sustainable dialogue with their customers. Our main intention is to deliver digital added value. Metaio and its AR SDK are providing us with the technical framework for bringing our ideas to live.”, says Sascha Wenning, Q:marketing, Head of Department Screendesign & Mobile Development. 

The app is intended to strengthen the brand of BUSCH-JAEGER with an innovative approach to product presentation. The app is available for iOS and Android free of charge. The marker can be downloaded via link within the app or on the BUSCH-JAEGER website.

The application enjoys increasing popularity due to the added value it provides. It will receive further updates and new functions in the future. Up next is a tablet version for iOS.  BUSCH-JAEGER will certainly expand the AR features even further.

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Meet Metaio at the Laval Virtual Conference, April 9th-11th

April 4, 2014

Laval

Metaio will attend the upcoming Laval Virtual conference in April. Don’t miss the best industrial AR projects presented by Thomas Jouhanneau both on stage and in the Expo Area together with our partners from CLARTE.

We spoke to Thomas and asked him about Metaio’s attendance at Laval:

Meet Thomas Jouhanneau, Product Manager Engineering Solutions at Metaio

Meet Thomas Jouhanneau, Product Manager Engineering Solutions at Metaio

What will you present at the Conference?

Metaio will be joining the expo area at the stand of our Partner CLARTE. We will show two demos: a Service & Maintenance Demo on a Mitsubishi climate machine and a Demo on AR for Documentation.

I will also provide a presentation about AR Solutions for Enterprise Users. During the presentation I will show how AR and especially how Metaio solutions can be used as a tool in an Enterprise to improve industrial processes.  Additionally, I will join other experts and customers in a Round Table on “How to use Augmented Reality to Improve Technical Documentation and Manuals”. In that Round Table, I will participate together with other experts such as Yvon Patte, Innovation Manager at GRTgaz, and Zile Liu, Co-founder & CEO of Laster Technologies. More information can be found on the conference’s website.

Mitsubishi_Maintenance

Mitsubishi Maintenance: Advanced step by step guidance through complex maintenance tasks provides improved support for technicians

Why will you be focusing on Enterprise Solutions along the Product Life Cycle?

Today, many people have heard about Augmented Reality but are not necessarily aware of the real utility of this technology. It is important for us that people come out of our presentation knowing that Augmented Reality is not only used for marketing campaigns and video games but also can be used as a tool to simplify complex tasks or to improve communication within an Enterprise.
Because Augmented Reality is an interface to superimpose digital information on the world around us, this technology can be used as a tool along the Product Lifecycle: from conception to entrance into the market until after sales.

Companies are now facing various problems such as reducing operating errors, increasing flexibility operators or accelerating decisions.
For each of these problems, augmented reality can be used as a tool. I will illustrate my presentation with examples we have developed for our customers. (e.g MARTA, Audi eKurzinfo, Mitsubishi Electric)

For which applications in an Enterprise do you see AR as an added value?

As an engineer, I see using Augmented Reality to improve Service & Maintenance tasks in the after sales domain as adding the most value for the industry. Why?

Metaio developed together with Volkswagen the Project MARTA - a service and maintenance tool for the XL1

Metaio developed together with Volkswagen the Project MARTA – a service and maintenance tool for the XL1

The Technical Reason:

The possibility of tracking a car under all light conditions – it works everywhere

Benefits for the Enterprise:

  • Bringing data to the right context on a light device – e.g. a 300 gram tablet.
  • Information (and updates) are always available for the operator
  • Reduced training time and accelerated maintenance tasks
  • Reduce error rate during complex tasks
  • Improved flexibility for the operator

A symbolic reason is that Metaio was originally founded for Service & Maintenance use cases. Ten years later, it is possible to use AR everywhere to help the operator and this is really amazing for me.

Thank you, Thomas for your insights! Meet you at Laval! 

For our French speakers, find also an interview with Thomas at RA Pro’ by following this link.


Microsoft Allegedly Acquiring Augmented Reality IP

April 1, 2014

Those Microsoft guys are a bunch of ipsters. Also, this is not a joke. The Germans don’t do that. 

Image from ODG Patent for "Virtual Reality Headset"

Do not adjust your browser- this is not the Oculus Rift.

While everyone and the internet was gushing about the strange and confusing (yet, oddly satisfying) purchase of Oculus by Facebook for around $2 billion, TechCrunch broke a story that Microsoft had quietly purchased a hundred million odd dollars worth of IP from the Osterhout Design Group (ODG).

According to Ingrid Lunden of TechCrunch, Microsoft walked away from the deal with more than 80 patents in the wearable technology and Augmented Reality space, including the image above (which looks suspiciously like the Oculus).

Since Microsoft has neither denied nor commented on any of this information, speculation abounds at how they might apply this newly-purchased technology, but all roads seem to lead to a Project Morpheus-like gaming system that will interface with Microsoft’s existing and popular IP, their XBox gaming system.

What does this mean?

I was strolling around the 2014 San Francisco Game Developer’s Conference (GDC) the other day and it was a bit of a shock: major companies like Sony showing tethered VR experiences; new form factors like SeeBright debuting; Kickstarter projects like Omni drawing lines; the newest version of the Oculus Rift inaccessible beyond a 2 hour wait. The common denominator was gaming, which seems to be the driving force for these new Virtual Reality devices and experiences. Even if all of this is just a reaction to the early success of the Oculus, a rising tide floats all boats- expect VR to enjoy a prolonged reprieve, and of course immersive and interactive software like augmented reality to keep powering it.

Metaio has a significant amount of research & development already invested into wearable computing and immersive environments. Whether it’s Google Glass, Oculus Rift, or some as-of-yet unreleased or unpublished device, Metaio will be sure to evaluate it for the future of interactive technology.

 

 


Weekest Links: First Week of April

March 31, 2014

We have to March into April first

Peter Meier 2

Peter Meier discusses the future of AR in light of the recent Facebook-Oculus purchase.

Metaio | Junaio Recap

#MetaioWearsEpson Sweepstakes! [Augmented Blog]

Virtual Technologies are on the move & Mark Zuckerberg dreams of Augmented Reality [Augmented Blog]

AVK Terway augments Tamaris’ Spring/Summer Collection [Junaio Blog]

Movin’ Klee: A Paul Klee ARt Installation [Augmented Blog]

SLAM: It’s about tracking and mapping your world [Augmented Blog]

Augmented Reality News

One of America’s Largest Hospitals Brings Google Glass to the ER [Fast Company]

Turning the Snake Game into a Location-Based Exergame that Encourages Walking [Youtube]

John Carmack speaks up about Facebook buying Oculus VR [Polygon]

This cool pad and pen lets you sketch in 3D using augmented reality [SPLOID]

Jeri Ellsworth talks castAR’s accidental beginnings and its augmented reality future [Engadget]

Tomorrow’s Cargo Ships Will Use Augmented Reality to Sail the Seas [WIRED]

How Real is Real Time Marketing [Gartner Blog]

From science-fiction to reality — augmented reality that is [Deseret News]

Seebright Headset Creates Smartphone-Powered Virtual Reality [Tom's Guide]

USC is Offering a Google Glass Course for Journalism [Mashable]

Facebook buying Oculus VR for $2 billion [The Verge]

Augmented Reality Is About to Turn Football Into a Real-Life Videogame [WIRED]

Upcoming Events

AWE is just around the corner, will you be attending? [Augmented World Expo]

No webinar this week folks, apologies. Did we mention our giveaway?

Pick of the Week

Even with all the buzz surrounding Facebook’s purchasing Oculus VR and Sony’s Project Morpheus, we can’t help to be excited about the Yelpulus Rift. We’re well on our way to producing some amazing applications for this state of the art device. Look out Oculus and Sony, Yelp’s got your number and they’re coming for you!


Virtual Technologies are on the move & Mark Zuckerberg dreams of Augmented Reality

March 28, 2014

It’s a decisive time for tech industries and we were overwhelmed and thrilled by the announcement of the Metaio AREngine, the developer version of the  Google Glass, Apple buying PrimeSense and Intel announcing RealSense. Intel’s proclamation in Las Vegas to integrate our 3-D tracking technology into the RealSense platform was a huge step for us.  We’ve noticed an tremendous growth in usage, development and interest in Augmented Reality and two major topics around AR dominated 2013: Enterprise and Wearble Computing. The purpose of all these technologies is after all to make our life easier and more natural. But it still takes more money and brains to come closer to this vision.

Oculus Rift at 2013 InsideAR

Oculus Rift at 2013 InsideAR

This week  two announcements rocked the market: HTC bringing out the new HTC One (M8) with a depth-of-field sensor and great possibilities to AR makers. And the huge giant Facebook  who surprised with the announcement two days ago that they will buy Oculus VR, the company developing the Oculus Rift HMD. 

Mark Zuckerberg, CEO of Facebook, says: “By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, virtual and augmented reality will become a part of daily life for billions of people.” For sure!

We’ve asked Peter Meier, CTO and founder of Metaio and a visionary by heart, to talk in an interview about the latest news and to consider them in the context for Augmented Reality:


#MetaioWearsEpson Sweepstakes!

March 27, 2014

FYI: This contest is open to residents of the United States of America only. We will be hosting more sweepstakes and contests worldwide soon and if you sign up for a developer account you’ll be first to know about any upcoming events.

Ever wanted to try out your own augmented reality glasses? Well, we’re excited to announce our partnership with Epson in bringing you the #MetaioWearsEpson Sweepstakes! You could win your very own pair of Moverio BT-200 glasses!

The Moverio BT-200 is the successor to the BT-100 with a smaller, more comfortable frame. Dual screen displays, a front facing camera, and motion sensors allow for a more immersive augmented reality experience. A separate control unit allows you to control the display without relying on vocal input. For more details check out the Moverio BT-200 information page.

Metaio’s software works hand in hand with the Moverio BT-200 because the glasses were built with augmented reality in mind. The Android OS allows for simplified integration of apps (both new and pre-existing) for commercial and industrial uses. Metaio has already taken advantage of this interface and built the first ever guided maintenance app for Mitsubishi Electric. Check out the video here.

All you have to do is fill out this form to enter. Simple enough right? To improve your chances you can participate on Facebook OR Twitter using the #MetaioWearsEpson hashtag. Be sure to read the rules.

Want to know more? Check out the contest rules and registration page and if you have any questions email contests[at]metaio.com. If you’ve already entered be sure to sign up for the upcoming webinar on April 10th, where we’ll announce the winner of the #MetaioWearsEpson sweepstakes!

But really, if you win can we share? I'll take Mondays and Wednesdays.

Don’t you wish you had a pair?


Movin’ Klee: A Paul Klee ARt Installation

March 26, 2014

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A group of students from the University of Applied Sciences in Augsburg are using Augmented Reality to expand a series of secret paintings created by Paul Klee while he served as the treasurer’s typist at the Royal Bavarian Flying School in the early- to mid- 1900s.

The students created their own application as part of the Master’s course “Interactive Media” in cooperation with the Paul Klee exhibition “Mythos Fliegen” (“The myth of flying”). They choose eleven different pieces of art from the Klee exhibition to enhance with color and animation, with the goal being that visitors should experience something entirely new while visiting the exhibition and still being able to appreciate the original artwork.

Image Courtesy: Movin'Lab

Image Courtesy: Movin’Lab

The Movin’ Klee application was developed for iOS and Android devices and related animated content is overlaid over images from the real paintings. Due to safety reasons in the exhibition, the AR installation could not be directly integrated into the museum walk through, but is rather set up just outside of the main gallery. The application was well publicized to visitors, and they could even  use the museum’s internet connection to download and install the application on site.

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Movin’ Klee consists of a native application as well as a Junaio plugin that interface with augmented reality forms. The native apps are written in the corresponding programming languages for Android and iOS. The augmented reality part, which is the located on the Junaio-server channels, is developed in the programming languages ​​PHP, HTML, AREL and jQuery. This channel represents a type of browser where the augmented reality objects (animations) are loaded and played.  Britta Diehm, Xiaomeng Jiang, Yue Ma and Kerstin Vierthaler developed the native application as part the project group Movin’Lab.

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Kerstin Vierthaler, one of the developers, wrote her master’s thesis on the integration of Augmented Reality into museums and came to an interesting conclusion:

“The study of the animated Movin’ Klee application shows that customers remembered the Augmented Reality related paintings better than non-animated pictures, since animations raise the viewers’ attention and perception. Besides the better memorization of paintings, the rather unknown technology itself was very interesting for the visitors. [...] Furthermore, the intuitive usability makes the application accessible for visitors who are not experienced with applications. [...] The evaluation reveals that it is important to inform the visitor about digital offerings within the exhibition. In addition to the technical challenge the museum’s internal integration and communication plays an important role.”

For more information about Movin’ Klee, please visit their website.

 


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