Welcome Metaio 6!

October 29, 2014

The Metaio AR platform provides the most versatile toolset for creating Augmented Reality experiences. From the Metaio Creator; with its simple, yet powerful drag and drop interface, to the Metaio SDK; with its integration of AREL and cross-platform compatibility, the Metaio AR platform allows developers and non-developers to produce and interact with top-tier Augmented Reality experiences, all through the new Metaio 6 platform.

Welcome to a New Era of Augmented Reality!

Michael Kuhn introduces the new features to the Metaio 6 platform.

Michael Kuhn introduces the new features to the Metaio 6 platform.

LOGO-Suite_product_pageMetaio Suite

With such a robust library of tools the choice of which product fits a user’s needs best can be difficult. In comes the new Metaio Suite, which givesusers full access to Metaio software products with all the latest updates: face tracking, wearable compatibility, high definition resolution – the list goes on, and it is now all available in a single subscription.

Gain complete access to all Metaio software products and never worry about missing the latest updates again. The Metaio Suite always includes the latest versions of our software. With a single annual subscription, users can easily switch between the tools necessary for their custom Augmented Reality experiences. The Metaio Suite comes in both Basic and Pro versions, each with unlimited app deployment and 3GB of Metaio Cloud storage. All the products below are included in the Metaio Suite.

logo_sdk_6Metaio SDK 6.0

The already powerful Metaio SDK, with its integration of AREL and cross-platform compatibility for iOS, Android, and PC, is now more versatile than ever. Improvements for both the Basic and Pro versions span the areas of visualizations, tracking robustness and a much-improved deveploynent. Add the new improved verions of SLAM and 3D tracking, and support for RGB-D tracking to the list of 3D and 2D tracking capabilities, and you have the most powerful Augmented Reality SDK on the market.

logo_creator_6Metaio Creator 6.0

The Metaio Creator is the most powerful drag-and-drop Augmented Reality design software, and is able to publish directly to the popular Junaio AR Browser app or to a dedicated standalone app. Its intuitive interface will get you started creating AR scenarios in mere minutes. Benefiting from all the latest improvements in the Metaio SDK such as the new, even more precise versions of SLAM and 3D tracking. The Metaio Creator 6.0 comes with an improved user interface, which makes creating AR scenarios even easier. Additionally, the Metaio Creator will house an Edge Creation Tool that extracts an edge model from a CAD model, making edge based tracking even more accessible for non-developers.

Let’s not forget the new plugin that takes advantage of the Metaio Creator platform – the InDesign AR Creator plugin. The AR Creator plugin allows you to create an AR layer in addition to the standard layers included in your InDesign project. Instead of being printed, the AR layer is exported to the Metaio Creator, where you can adjust the Augmented Reality content that will appear on your InDesign project, making the process of creating an Augmented Reality experience as easy as laying out your magazine.

static.squarespaceJunaio AR Browser App 6.0

After focusing on the user experience in the previous release – a new interface, improved usability, data transfer, and optimization for wearables – we decided to dedicate the new Junaio release to our AR professionals. Junaio 6.0 includes all relevant updates and new features from the Metaio SDK 6.0, resulting in improved 3D tracking with additional robustness and higher precision from a larger distance.

Creating Junaio channels became easier and more flexible thanks to the new features in the Creator and the launch of the Metaio POI Creator Excel Plugin. The POI Creator Plugin allows you to create Junaio channels with dozens of POIs simply through an Excel sheet, all you need is the location’s address and name. All of this can be done without any programming skills.

In addition, we are happy to welcome our professionals to a brand new channel management system, hosted on the Metaio Developer Portal. With a new user interface and revised logic, the system makes managing channels more efficient and convenient.

All of these improvements aim at empowering our professionals to free their creativity, with extended flexibility and versatility. Users should get ready for mind-blowing AR experiences with Junaio 6.0.


That about sums up the new products behind the Metaio 6 platform. Visit the Metaio 6 webpage for additional information about the Metaio 6 platform updates.


Buckle Your Seatbelts – InsideAR Munich Has Taken Off!

October 29, 2014

It’s October 29th and you know what that means! InsideAR has begun and we have the pleasure of giving you the first peek of the proceedings at the world’s largest AR conference.

InsideAR Munich 2014

The latest 3D edge-based tracking demonstration.

The latest 3D edge-based tracking demonstration.

Merely an hour ago, hundreds of people gathered at the Kleine Olympiahalle waiting patiently for InsideAR to begin. We were thrilled to see the huge interest in our (not so) humble gathering and welcomed over 1,000 people at InsideAR in the very heart of Bavaria.

To start the day, Metaio’s CEO Thomas Alt opened the conference with his keynote “Augmented Reality 2014: Teaching Devices to understand Reality!” giving the audience fascinating insights in this year’s new developments in the field of AR. He announced the new Metaio 6, featuring the improved technology behind edge-based tracking, the Metaio Creator, hybrid-tracking, SLAM, the Excel POI creation Plugin for Junaio, 3D reconstruction and occlusion, and coherent illumination. Many of these technologies are available with today’s Metaio 6 release, or will be coming soon in the next few months.

IMG_0186That’s not all! Intel’s Milena Marinova just left the stage. Milena’s keynote revealed the latest Intel RealSense™ technology and camera. She showcased some of the powerful potential use cases for the technology coming in a vast range of form factors. We’re incredibly excited to see where the RealSense™ technology goes and how developers will begin to change the world with Intel’s technology.

Below you’ll find some of the snapshots we’ve taken up until now! The atmosphere here is amazing and the motivation of all people involved is downright contagious. The mood will certainly not die down any time soon, considering all the tidbits and treats we have in store for the attendees in the following hours. . . .

We will keep you up to date on our Twitter (@twitt_AR and @metaioDE) and Facebook (English and German) channels.

IMG_0171IMG_0172IMG_0180 IMG_0182

Couldn’t make it to the AR event of the year? Don’t worry, we have taken care of everything! All keynotes – including Thomas Alt’s and Milena Marinova’s– will be available on our YouTube Channel soon. You can also watch our Live Stream on Bloggercamp.tv, to get up-to-date informationabout everything going on in the Kleine Olympiahalle.

For everyone living in and around Munich – take this last chance and join us! You can still buy tickets at our reception area and be a part of the world’s biggest and most exciting Augmented Reality conference.


InsideAR Speaker Spotlight: Gerhard Preslmayer, CEO of SPS Marketing

October 28, 2014

InsideAR starts tomorrow and we’ll finally get to see all of our speakers in action. This will be the last Speaker Spotlight for this InsideAR. If you want to learn about the rest of our check out of InsideAR Speaker page or (better yet) come and see them LIVE at InsideAR Munich tomorrow! 

Without further ado. . . .

InsideAR Munich 2014

Meet Gerhard Presmayer of SPS Marketing!

Meet Gerhard Presmayer of SPS Marketing!

Welcome to our seventeenth (and last) edition of our InsideAR Speaker Spotlight series!

For our seventeenth edition of the InsideAR Speaker Spotlight, we are happy to introduce Gerhard Preslmayer, CEO of SPS Marketing. Gerhard has over 20 years of experience in industrial marketing, with 14 years in automotive, iron, and steel industry. He’s also an active member of the international agency network, E3, and spent two years as a member of the Executive Board.

What are you going to present at InsideAR 2014?

Gerhard Preslmayer: Augmented reality as part of an integrated communications concept.

How does one create useful augmented reality apps? How to develop successful communication mix around? Where are the ideal interface between the real and digital product experience and the borders are fluid. We will show you in our presentation using a current example of the Geneva Motor Show 2014 how to meaningfully integrate augmented reality into an effective overall communication concept and what accompanying measures can lead to success.

Have you ever attended InsideAR before and what was the most exciting part for you at previous events?

GPNo, it’s my first time visiting.

What is the next challenge in AR that you would like to see overcome?

GPMore and more integreation into the overall marketing strategy. Change of mindset of how and why. AR is an additional communication channel with lots of perspectives, be brave!

What is your personal vision of the future of AR? What Application do you wish you had today?

GP: AR is a common part of our life, at home, shopping, business – R&D, Sales, Marketing etc. We could easily use it with all mobile devices on different points of interest. And we could navigate through voice command.

Gerhard’s talk “Augmented reality as part of the integrated communications concept” will give us some deep insight into the future of Augmented Reality as a part of communications. Will Augmented Realty shape the way we communicate? Join the talk to find out!

That’s it from us for this year’s InsideAR Munich. We’d like to thank all of our Speakers and we can’t way to see what they have in store for the next couple of days. Be sure to visit our previous spotlight or read all of our spotlights. If you’d like to watch some of the presentations from last year’s InsideAR event, check out our InsideAR YouTube playlist.

 


 InsideAR Munich takes place on October 29th and 30th, 2014 at the Kleine Olympiahalle in Munich. Learn more at http://www.insidear2014.com/

Need a ticket? Register here: http://www.insidear2014.com/register

 Interested in becoming a speaker? Get in touch with our team via: insidear@metaio.com

Want to join us as a journalist or become a media partner? Send us an email: press@metaio.com.


AR Weekly – End of October

October 27, 2014

InsideAR Munich is this week! 

Welcome to Munich!

Welcome to Munich!

Metaio | Junaio Recap

InsideAR Speaker Spotlight: Christine Perey of Perey Research and Consulting [Augmented Blog]

InsideAR Speaker Spotlight: Dorothea Martin of imaginary friends [Augmented Blog]

InsideAR Speaker Spotlight: Carl Byers of NGRAIN [Augmented Blog]

Augmenting Augmented Reality: Metaio Reveals 3D Sensor Support for SDK 6 [Augmented Blog]

The coming wave of 3D mobile cameras get a boost from Metaio’s new SDK [The Next Web]

Phun&Dunn – Agencies Get To Work [Augmented Blog]

InsideAR and What’s so amazing about it – Highlights of this Year’s Most Exciting AR Conference [Augmented Blog]

InsideAR Augmented Reality Conference – 29th-30th October Munich [Ubergizmo]

Augmented Reality News

Travel industry switches on virtual reality [The Guardian]

New app will provide a look into city life more than 3,000 years ago [Vancouver Observer]

Holograms, augmented reality, smart glasses and beyond: The future has arrived [mHealth News]

5 great examples of augmented reality in market [CMO]

Current affair: Halifax firms partners with Intel [The Chronicle Herald]

Microsoft’s Kinect aids in ‘augmented reality sand’ mapping tool [C4isr & Networks]

Augmented Reality: InfoTrends Takes a Look at Six Major Industry Players [PR Web]

The Oculus VR Interview Pt 2: why Project Morpheus isn’t a rival [Wired UK]

Waddling penguins to lead shoppers to Santa’s grotto in Bexleyheath shopping centre [News Shopper]

The first Augmented Reality Gaming Platform – Live Game Board [Gamasutra]

SKULLY Pre-Order Campaign for World’s First Augmented Reality Motorcycle Helmet Deemed a Global Success [Virtual-Strategy Magazine]

Upcoming Events

InsideAR Munich, October 29th-30th – RIGHT AROUND THE CORNER! [Register Here]

Pick of the Week

You may or may not have heard about this stealth start up that recently finished a very well-funded investment round with some very big name investors. Well, that company is called Magic Leap. From what we know about the company – they’re working on a type of HMD that projects images directly onto your eye. Sounds like some pretty cool stuff, right? Keep those Google Alerts pinned on Magic Leap, they’re definitely going to make some impacts in the future.


InsideAR Speaker Spotlight: Christine Perey of Perey Research and Consulting

October 27, 2014

InsideAR Munich 2014

Welcome to our sixteenth edition of our InsideAR Speaker Spotlight series!

Meet Christine Perey of !

Meet Christine Perey!

For our sixteenth edition of the InsideAR Speaker Spotlight, we are happy to introduce Christine Perey of Perey Research and Consulting. Christine has been one of the leading members of the Augmented Reality interoperability community – which is focused on bringing Augmented Reality experiences to all users, regardless of their platform.

What are you going to present at InsideAR 2014?

Christine Perey: During the closing plenary session, I will introduce to the InsideAR audience an exciting project I’m doing with the support of the IEEE Standards Association. The purpose of this project is to help many organizations – those who know of AR and attend InsideAR as well as those who have not yet discovered it – to prepare for the widespread adaptation of Augmented Reality.

The challenge is that we really can’t travel into the future so we don’t know what it holds.

The IEEE Scenarios for AR in 2020 project explores four of the many possible futures.

Have you ever attended InsideAR before and what was the most exciting part for you at previous events?

CPThis is the fourth InsideAR I’ve attended and I look forward to it each year. The InsideAR team reaches deeply into the Metaio network as well as outward to neighboring domains and industries for an exciting, highly curated program. It’s difficult to say which part is most exciting because each year there are so many valuable conversations and discoveries. I look forward to learning what Peter and the engineering team reveal about their research. I also really benefit from catching up with experts who are working in the field and meeting so many new people each year.

What is the next challenge in AR that you would like to see overcome?

CPIt’s clear there are many barriers to our using AR every day. We are working on many of them incrementally. 

A critical engineering challenge is integration of AR technologies with existing IT systems. In order for more people to build upon AR capabilities and to really see the potential to use their data natively, without compromises or risk. This will become easier when there are open interfaces and companies that supply technologies and achieve interoperability within a modular architecture. 

By having their digital assets visible in the real world, people and companies will adapt and optimize themselves. For consumers, it’s about behavior changes. For enterprise, the workflows will evolve to include more real time data and AR will improve operational efficiencies. 

What is your personal vision of the future of AR? What Application do you wish you had today?

CP: There’s no doubt in my mind that Augmented Reality will become ubiquitous as a way to see, use, share and generate knowledge. It is the natural evolution of everything in human communication that has emerged since the telephone  when, for the first time, the distance between people and the objects about which they wanted to communicate declined in importance.

In the future, people won’t even remember there was such an odd things as Augmented Reality. Visualizing information in context will just be part of what we do all the time and everywhere.

Perey logo

Christine’s talk “AR in 2020: Scenarios for the Future” will  give some great insight into how Augmented Reality will transform in the near future (Hint: we think it will be everywhere!). We’re excited to have such an influential member of the Augmented Reality community at InsideAR Munich 2014!

That’s it from us for this week – be sure to visit our previous spotlight and if you’d like to watch some of the presentations from last year’s InsideAR event, check out our InsideAR YouTube playlist.

 


 InsideAR Munich takes place on October 29th and 30th, 2014 at the Kleine Olympiahalle in Munich. Learn more at http://www.insidear2014.com/

Need a ticket? Register here: http://www.insidear2014.com/register

 Interested in becoming a speaker? Get in touch with our team via: insidear@metaio.com

Want to join us as a journalist or become a media partner? Send us an email: press@metaio.com.


InsideAR Speaker Spotlight: Dorothea Martin of imaginary friends

October 26, 2014

Editor’s note: with InsideAR just days away we’ll be publishing Speaker Spotlights very frequently. Remember, you still have time to attend InsideAR Munich!

InsideAR Munich 2014

Welcome to our fifteenth edition of our InsideAR Speaker Spotlight series!

For our fifteenth edition of the InsideAR Speaker Spotlight, we are happy to introduce Dorothea Martin, founder of imaginary friends. Dorothea is an expert in transmedia storytelling, using her degrees in drama and concept design to guide her works. She started a publishing company, Das wilde Dutzend, and followed that by founding imaginary friends in Berlin. Since then she’s built multiplatform storyworlds and creates award winning interactive marketing campaigns for enterprises.

Meet Dorothea Martin of imaginary friends! (Courtesy of Axel Kammann)

Meet Dorothea Martin of imaginary friends! (Courtesy of Axel Kammann)

What are you going to present at InsideAR 2014?

Dorothea Martin: As my expertise is in transmedia storytelling, I’ll be doing a workshop called “Tales in AR: storytelling for augmented reality.”

Have you ever attended InsideAR before and what was the most exciting part for you at previous events?

DM: Unfortunately I couldn’t attend any of the previous conferences but I’m really looking forward to get to know all of the latest developments and people building and working with augmented reality at InsideAR!

What is the next challenge in AR that you would like to see overcome?

DMMost of the time when a new technology gets established you first have the people who are interested in the technology itself and then you get the people from the content side starting to play around with it. I think the same is happening now with AR: first everyone one had to have it, not necessarily thinking about how an AR-application will be experienced by the customer (how useful it will be). It was an add-on, a gadget. Now, as it gets easier and easier to use, and more and more people know about it , people start telling stories with it, and care more about user-experience. That’s one challenge where networks like imaginary friends come on board.

The next step from a technological point of view is probably overcoming the need for an external device to make AR visible. I’m thinking of contact lenses and implants, so becoming a cyborg basically – but maybe it’s already in use and you’re going to show us more at InsideAR. *wink*

What is your personal vision of the future of AR? What Application do you wish you had today?

DMSince watching Star Trek as a kid, I’m dreaming of a real holodeck (yeah, beaming would be nice, too). For today I wish I had the possibility to do an AR-powered game for our new storyworld #CodexRoboticus at Das wilde Dutzend. So let’s talk in Munich and maybe someday the holodeck. . . .

With talks from Intel Lab’s Ronald Azuma covering the Leviathan project, Dorothea’s workshop on AR storytelling will breakdown how to use Augmented Reality to create powerful, immersive stories.

That’s it for now, InsideAR is only hours away! Be sure to visit our previous spotlight and if you’d like to watch some of the presentations from last year’s InsideAR event, check out our InsideAR YouTube playlist.

 


 InsideAR Munich takes place on October 29th and 30th, 2014 at the Kleine Olympiahalle in Munich. Learn more at http://www.insidear2014.com/

Need a ticket? Register here: http://www.insidear2014.com/register

 Interested in becoming a speaker? Get in touch with our team via: insidear@metaio.com

Want to join us as a journalist or become a media partner? Send us an email: press@metaio.com.


Augmenting Augmented Reality: Metaio Reveals 3D Depth Sensor Support for SDK 6

October 23, 2014

metaio depth sensing capabilities

Yesterday turned out to be a very big day for the world of Augmented Reality. Why? Because Metaio unveiled a few new details about the Metaio SDK 6 – support for 3D depth-sensing camera systems.

project tango and metaioFor those of you who didn’t hear the latest news about depth-sensing cameras and the enormous improvement they pose for AR technology, we’ll kindly nudge you in the direction of our previous blog post. With that refresher you’ll see why yesterday’s news is an important stepping-stone for the future of Augmented Reality.

According to Metaio CTO and co-founder, Peter Meier, “Smartphones and tablets have historically made use of single, ‘2D’ cameras primarily intended for image capture, but as smart devices have become more powerful, we are demanding more and more from the optics of these devices.With the ability to understand depth information, mobile devices will become significantly more powerful when it comes to Augmented Reality and computer vision tasks.”

With giants like Google and Intel announcing new generations of high-tech devices that are able to “see” the world in 3D via RGB-D (Red, Green, Blue, Depth) sensors, it seems natural for Metaio to support this technology on the Metaio SDK.

The video below illustrates how added 3D sensors in both a Windows tablet and an iPad make Augmented Reality much more powerful by virtually eliminating the need for markers in many use cases, and even more importantly,, solving the occlusion problem – where virtual data is incorrectly rendered into the environment.

occiptial and ipadOccipital’s Structure Sensor is one of the first devices to be supported in the Metaio SDK. According to Occipital CEO and co-founder, Jeff Powers, “We share a common goal with Metaio of allowing developers to create powerful and convincing 3D and AR experiences. It’s why we created the Structure Sensor. Metaio’s support of the Structure Sensor and SDK will bring added realism to AR experiences with real world scale and occlusion.”

This brings new possibilities in Augmented Reality gaming by enabling digital objects to react and interact with physical environments. Indoor navigation that does not require a GPS signal will be possible and precise, and scanners that can extract 3D models from the environment will no longer be a vision of the future.

Metaio’s flagship SDK will be updated to version 6.0 during InsideAR Munich, and will support depth sensor input from devices including Occipital Structure sensor and others to come in early 2015.

“Knowing that the likes of Google and Intel are heavily investing in depth-sensing camera devices, we made sure our SDK is prepared for the next big surge of of innovation that this hardware provides developers,” says Peter Meier. With development options for iOS, Android, and Windows PC, and the most advanced tracking technology available, the Metaio SDK is the most powerful Augmented Reality developer tool on the market.

There will be a  live demonstration highlighting the important benefits of RGB-D devices  during InsideAR Munich on October 29th and 30th. Just one of the many reasons to attend this year’s most exciting Augmented Reality conference. But hurry, there are only a few days left for you to secure your ticket. Don’t miss out and join us now!

Learn more at: http://www.insidear2014.com/


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