Welcome Metaio 6!

October 29, 2014

The Metaio AR platform provides the most versatile toolset for creating Augmented Reality experiences. From the Metaio Creator; with its simple, yet powerful drag and drop interface, to the Metaio SDK; with its integration of AREL and cross-platform compatibility, the Metaio AR platform allows developers and non-developers to produce and interact with top-tier Augmented Reality experiences, all through the new Metaio 6 platform.

Welcome to a New Era of Augmented Reality!

Michael Kuhn introduces the new features to the Metaio 6 platform.

Michael Kuhn introduces the new features to the Metaio 6 platform.

LOGO-Suite_product_pageMetaio Suite

With such a robust library of tools the choice of which product fits a user’s needs best can be difficult. In comes the new Metaio Suite, which givesusers full access to Metaio software products with all the latest updates: face tracking, wearable compatibility, high definition resolution – the list goes on, and it is now all available in a single subscription.

Gain complete access to all Metaio software products and never worry about missing the latest updates again. The Metaio Suite always includes the latest versions of our software. With a single annual subscription, users can easily switch between the tools necessary for their custom Augmented Reality experiences. The Metaio Suite comes in both Basic and Pro versions, each with unlimited app deployment and 3GB of Metaio Cloud storage. All the products below are included in the Metaio Suite.

logo_sdk_6Metaio SDK 6.0

The already powerful Metaio SDK, with its integration of AREL and cross-platform compatibility for iOS, Android, and PC, is now more versatile than ever. Improvements for both the Basic and Pro versions span the areas of visualizations, tracking robustness and a much-improved deveploynent. Add the new improved verions of SLAM and 3D tracking, and support for RGB-D tracking to the list of 3D and 2D tracking capabilities, and you have the most powerful Augmented Reality SDK on the market.

logo_creator_6Metaio Creator 6.0

The Metaio Creator is the most powerful drag-and-drop Augmented Reality design software, and is able to publish directly to the popular Junaio AR Browser app or to a dedicated standalone app. Its intuitive interface will get you started creating AR scenarios in mere minutes. Benefiting from all the latest improvements in the Metaio SDK such as the new, even more precise versions of SLAM and 3D tracking. The Metaio Creator 6.0 comes with an improved user interface, which makes creating AR scenarios even easier. Additionally, the Metaio Creator will house an Edge Creation Tool that extracts an edge model from a CAD model, making edge based tracking even more accessible for non-developers.

Let’s not forget the new plugin that takes advantage of the Metaio Creator platform – the InDesign AR Creator plugin. The AR Creator plugin allows you to create an AR layer in addition to the standard layers included in your InDesign project. Instead of being printed, the AR layer is exported to the Metaio Creator, where you can adjust the Augmented Reality content that will appear on your InDesign project, making the process of creating an Augmented Reality experience as easy as laying out your magazine.

static.squarespaceJunaio AR Browser App 6.0

After focusing on the user experience in the previous release – a new interface, improved usability, data transfer, and optimization for wearables – we decided to dedicate the new Junaio release to our AR professionals. Junaio 6.0 includes all relevant updates and new features from the Metaio SDK 6.0, resulting in improved 3D tracking with additional robustness and higher precision from a larger distance.

Creating Junaio channels became easier and more flexible thanks to the new features in the Creator and the launch of the Metaio POI Creator Excel Plugin. The POI Creator Plugin allows you to create Junaio channels with dozens of POIs simply through an Excel sheet, all you need is the location’s address and name. All of this can be done without any programming skills.

In addition, we are happy to welcome our professionals to a brand new channel management system, hosted on the Metaio Developer Portal. With a new user interface and revised logic, the system makes managing channels more efficient and convenient.

All of these improvements aim at empowering our professionals to free their creativity, with extended flexibility and versatility. Users should get ready for mind-blowing AR experiences with Junaio 6.0.


That about sums up the new products behind the Metaio 6 platform. Visit the Metaio 6 webpage for additional information about the Metaio 6 platform updates.


AR Weekly – End of October

October 27, 2014

InsideAR Munich is this week! 

Welcome to Munich!

Welcome to Munich!

Metaio | Junaio Recap

InsideAR Speaker Spotlight: Christine Perey of Perey Research and Consulting [Augmented Blog]

InsideAR Speaker Spotlight: Dorothea Martin of imaginary friends [Augmented Blog]

InsideAR Speaker Spotlight: Carl Byers of NGRAIN [Augmented Blog]

Augmenting Augmented Reality: Metaio Reveals 3D Sensor Support for SDK 6 [Augmented Blog]

The coming wave of 3D mobile cameras get a boost from Metaio’s new SDK [The Next Web]

Phun&Dunn – Agencies Get To Work [Augmented Blog]

InsideAR and What’s so amazing about it – Highlights of this Year’s Most Exciting AR Conference [Augmented Blog]

InsideAR Augmented Reality Conference – 29th-30th October Munich [Ubergizmo]

Augmented Reality News

Travel industry switches on virtual reality [The Guardian]

New app will provide a look into city life more than 3,000 years ago [Vancouver Observer]

Holograms, augmented reality, smart glasses and beyond: The future has arrived [mHealth News]

5 great examples of augmented reality in market [CMO]

Current affair: Halifax firms partners with Intel [The Chronicle Herald]

Microsoft’s Kinect aids in ‘augmented reality sand’ mapping tool [C4isr & Networks]

Augmented Reality: InfoTrends Takes a Look at Six Major Industry Players [PR Web]

The Oculus VR Interview Pt 2: why Project Morpheus isn’t a rival [Wired UK]

Waddling penguins to lead shoppers to Santa’s grotto in Bexleyheath shopping centre [News Shopper]

The first Augmented Reality Gaming Platform – Live Game Board [Gamasutra]

SKULLY Pre-Order Campaign for World’s First Augmented Reality Motorcycle Helmet Deemed a Global Success [Virtual-Strategy Magazine]

Upcoming Events

InsideAR Munich, October 29th-30th – RIGHT AROUND THE CORNER! [Register Here]

Pick of the Week

You may or may not have heard about this stealth start up that recently finished a very well-funded investment round with some very big name investors. Well, that company is called Magic Leap. From what we know about the company – they’re working on a type of HMD that projects images directly onto your eye. Sounds like some pretty cool stuff, right? Keep those Google Alerts pinned on Magic Leap, they’re definitely going to make some impacts in the future.


InsideAR Speaker Spotlight: Dorothea Martin of imaginary friends

October 26, 2014

Editor’s note: with InsideAR just days away we’ll be publishing Speaker Spotlights very frequently. Remember, you still have time to attend InsideAR Munich!

InsideAR Munich 2014

Welcome to our fifteenth edition of our InsideAR Speaker Spotlight series!

For our fifteenth edition of the InsideAR Speaker Spotlight, we are happy to introduce Dorothea Martin, founder of imaginary friends. Dorothea is an expert in transmedia storytelling, using her degrees in drama and concept design to guide her works. She started a publishing company, Das wilde Dutzend, and followed that by founding imaginary friends in Berlin. Since then she’s built multiplatform storyworlds and creates award winning interactive marketing campaigns for enterprises.

Meet Dorothea Martin of imaginary friends! (Courtesy of Axel Kammann)

Meet Dorothea Martin of imaginary friends! (Courtesy of Axel Kammann)

What are you going to present at InsideAR 2014?

Dorothea Martin: As my expertise is in transmedia storytelling, I’ll be doing a workshop called “Tales in AR: storytelling for augmented reality.”

Have you ever attended InsideAR before and what was the most exciting part for you at previous events?

DM: Unfortunately I couldn’t attend any of the previous conferences but I’m really looking forward to get to know all of the latest developments and people building and working with augmented reality at InsideAR!

What is the next challenge in AR that you would like to see overcome?

DMMost of the time when a new technology gets established you first have the people who are interested in the technology itself and then you get the people from the content side starting to play around with it. I think the same is happening now with AR: first everyone one had to have it, not necessarily thinking about how an AR-application will be experienced by the customer (how useful it will be). It was an add-on, a gadget. Now, as it gets easier and easier to use, and more and more people know about it , people start telling stories with it, and care more about user-experience. That’s one challenge where networks like imaginary friends come on board.

The next step from a technological point of view is probably overcoming the need for an external device to make AR visible. I’m thinking of contact lenses and implants, so becoming a cyborg basically – but maybe it’s already in use and you’re going to show us more at InsideAR. *wink*

What is your personal vision of the future of AR? What Application do you wish you had today?

DMSince watching Star Trek as a kid, I’m dreaming of a real holodeck (yeah, beaming would be nice, too). For today I wish I had the possibility to do an AR-powered game for our new storyworld #CodexRoboticus at Das wilde Dutzend. So let’s talk in Munich and maybe someday the holodeck. . . .

With talks from Intel Lab’s Ronald Azuma covering the Leviathan project, Dorothea’s workshop on AR storytelling will breakdown how to use Augmented Reality to create powerful, immersive stories.

That’s it for now, InsideAR is only hours away! Be sure to visit our previous spotlight and if you’d like to watch some of the presentations from last year’s InsideAR event, check out our InsideAR YouTube playlist.

 


 InsideAR Munich takes place on October 29th and 30th, 2014 at the Kleine Olympiahalle in Munich. Learn more at http://www.insidear2014.com/

Need a ticket? Register here: http://www.insidear2014.com/register

 Interested in becoming a speaker? Get in touch with our team via: insidear@metaio.com

Want to join us as a journalist or become a media partner? Send us an email: press@metaio.com.


InsideAR and What’s so amazing about it – Highlights of this Year’s Most Exciting AR Conference

October 21, 2014

InsideAR Munich 2014 is just around the corner! If you haven’t read anything about it yet, you’ve come to the right place. Let me give you the grand tour of everything this conference has to offer:

insideAR2013-7First and foremost, let’s cover the basics! InsideAR was founded eight years ago as a small company event by Metaio. The fundamental goal of the event was informing customers and employees about ongoing projects and the current standards of Augmented Reality. Nobody would have guessed that not even ten years later, InsideAR would evolve into the world’s most exciting AR conference. After two very successful conferences in Beijing and Tokyo this year, we are expecting more than 1000 attendees at InsideAR Munich.

Now let me blow you away!

Highlights at InsideAR Munich:

Never before have we had so many renowned companies speaking at InsideAR: Volkswagen, Audi, Daimler, Cisco, DHL, Intel, NVIDIA, Vectorform and BMW are just a few of our valued partners who will be joining us. Famous speakers (this year almost 60!!), fascinating topics, captivating workshops and mind blowing demos will all be waiting for you on two fully dedicated stages.

One thing is certain – you won’t be bored in those two days.

Emerging Technologies, New Sensors, Smart Homes, Hyper Reality and Privacy

On the morning of Day 1, Metaio’s Thomas Alt and Peter Meier will kick off the event by giving you the newest information on teaching devices to understand reality. A big part of this year’s focus will be on wearables and their importance for AR. Wearable technologies made a huge step forward this year, and AR has grown in popularity and use in the last couple of months (just take a look at the Gartner Hype Cycle) because of that.  Be the first to know how to use those hands-free technologies in your favor by attending Annette Zimmermann’s  speech about wearables and the new business opportunities they provide. Additionally, Cisco’s Dirk Schlesinger will talk about the ‘Internet of Things’ as a stepping stone for future innovation.

Our keynotes will give answers to questions regarding diverse industries,including AR in medicine, Industry 4.0, retail, advertising, logistics, education and more. For example: Jaguar’s Artur Grzybowski will be presenting one of the most exciting AR innovations for the automotive industry, and you’ll have to be at InsideAR Munich to see it!

If you ever wondered, what exactly the word ‘Hyper Reality’ contains, be sure to attend Keiichi Matsuda’s speech about “Hyper Reality and the Future of Information Environments.”  Be part of Dorothea Martin’s workshop on AR Storytelling and learn what it takes to turn any AR application into something unique and engaging. Or learn “How to build the ultimate shopping scanner” in our workshop on Wednsday.

Since a theoretical approach always needs a practical follow-up, we are proud to present over 30 different AR demos in our exhibition area. Key among them will be an original BMW i8 with an AR application on Google Glass. Yes that’s right, a BMW i8 and Google Glass.We know it as the BMW i8 INNOVATION LIVE case study by Vectorform, and you can experience it first hand at InsideAR Munich.

insideAR2013-81

The future is now: What’s next for Augmented Reality?

What is the status quo of AR? What will AR look like 5, 10, even 20 years from now? Will Augmented Reality be the user interface of our everyday life? Mary Lynne Nielsen and Christine Perey will present their answers to these questions at InsideAR Munich. Joining them is Fast Future’s Rohit Talwar, who will also address the future of AR in his keynote about emerging technologies and their impact on Augmented Reality.

Let’s not forget Ronald Azuma presentation about Intel’s famous flying whale, Leviathan, or how Tim Last got aliens to attack a London bus shelters not too long ago.

For those who have an appetite for classical musics, we have something special in store for you. The FH Düsseldorf will present their PavARotti project, which enables you to experience the music of the virtuoso in a whole new way. How exactly? Well, you’ll need to be there, to find out! Additionally, Professor Geiger and his students will show you what happens when you augment a beer brewery. To answer the question on your mind right now: yes, you will be able to drink it. After all, what would Munich be without its famous beer?

Be the first…

Metaio6-700x525v2You will be the very first to get deep insight into Metaio 6. With brand-new features and state-of-the-art technologies, you don’t want miss the chance to explore the alterations and innovations yourself before everyone else. And only at InsideAR Munich!

We will also exhibit our visionary Thermal Touch, our award-winning edge-based tracking, and our improved face recognition. You will be able to try it all yourself – No strings attached.

The list goes on and on. If you need any additional reason to join us for InsideAR, visit our webpage and take a look at the full program.

InsideAR will be on a whole different level of AWESOME this year and you’d seriously miss out if you miss this opportunity!  Get your tickets here and hurry – there are only a few more days left!

We’ll see you at InsideAR Munich on 29th and 30th October!

 

insideAR2013-2 insideAR2013-28 insideAR2013-23


Metaio Rocks Adobe MAX!

October 10, 2014
Courtesy of Adobe

Courtesy of Adobe

wall of art

Just the smallest tidbit of art seen at MAX.

This week saw the coming and going of Adobe MAX 2014 – Adobe’s annual convention and expo. For the first time, Metaio was pleased to be a bronze sponsor for the event. MAX attracts over 5,000 creative professionals from all around the world and brings them together in Los Angeles in celebration of their craft while providing an in-depth refresher on all that’s new in the world of technology and design. It’s a time of year where the deadline weary, logo crafting, DPI insistent design types shrug off their busy jobs and join together to discuss the challenges and opportunities in the design industry.

One Part Conference, One Part Awesome

monster model

Ma always said I had a face for Hollywood.

MAX is one part conference, one part celebration. While workshops and seminars run on an intense schedule throughout the five day event, there’s plenty of fun to go around. Photoshop maniacs competed in Sapient Nitro’s Battle of the Hands to see who could create the best movie poster….with only eight minutes! Doodle walls, creativity zones, and even an arcade decorated the expo floor to keep the creative juices flowing outside the classes. To top it all off, all attendees were invited to an indulgent MAX Bash party featuring food and drinks galore. To top THAT off, Adobe brought in the Kings of Leon to play for everyone in a hip, modern outdoor venue. MAX certainly nailed it with the right balance of work & play.

Making Augmented Reality Easy

By combing the power of the Metaio Creator with InDesign,  creating Augmented Reality becomes even easier for designers.

By combing the power of the Metaio Creator with InDesign, creating Augmented Reality becomes even easier for designers.

Metaio also brought something special to this event: an entirely new software product – the Metaio AR Creator plugin for InDesign. The plugin works directly in Adobe’s software, and we thought it would be a great way to tap into the huge creative community of Adobe users to join in building content in the AR world. We had a great response to the software and an overall shock that creating AR scenarios was so easy – whether it be with the Metaio Creator or the new InDesign plugin. Metaio definitely opened some eyes and spurred some imagination at the event!

Designing for the Future

Look what we found.

I spy, with my little eye, some people relaxing on the job.

As MAX approached an end, Adobe hosted a sneak preview event to show off what technology is in the pipeline for future products. This is where things got really Sci-Fi. Adobe researchers demoed a tool that could change the time of day in a photo. Took a photo at night and want to see what it would have looked like at noon? One button click and the image magically changes. Another Adobe researcher  announced “Project Layup“, an app that finally takes mobile seriously and has thought about touch interface from the ground up. The researchers also demoed the “3D Photo Magic” app – a demo that superimposes 3D furniture into an image of a room (sound familiar?). It was certainly interesting to see what lies ahead for Adobe, and it was even more exciting to see that much of it relies on making our computers better at understanding images.

Winding Down

Adobe MAX 2014 was inspiring, exciting and exhausting all at once. Augmented Reality was extremely well received by the Adobe user community, and we are really excited to see what amazing work will come. Our work doesn’t stop there though. Now that MAX is behind us it’s time to get excited for another major gathering – Metaio’s own InsideAR! In just a few weeks we ramp up all the excitement again for a celebration of all things Augmented and come together with over 1,000 AR professionals to discuss the future of Augmented Reality. Learn more about InsideAR here. Tickets are still available – see you there!

Cheers from the Metaio team (and photobomber)!

Cheers from the Metaio team (and photobomber)!


InsideAR Speaker Spotlight: John Murray of Seebright

September 29, 2014

InsideAR Munich 2014

Welcome to our seventh edition of our InsideAR Speaker Spotlight series!

For our seventh edition of the InsideAR Speaker Spotlight, we are happy to introduce John Murray, CTO and Co-Founder of Seebright. John co-authored the recently released book Flash: Building the Interactive Web (Platform Studies Series), an overview of Flash and how it has shaped today’s web experience. With this it comes as no surprise that John is incredibly passionate about interactive interfaces with future tech and his work at Seebright reflects that. He sees the future of interaction as a realm yet to be fully pioneered, and he’ll be helping us explore some of that uncharted territory.

Meet John Murray of SeeBright!

Meet John Murray of Seebright!

What are you going to present at InsideAR 2014?

John Murray: I will be presenting a broad look at the state of industry on input methods: where we are, where we can go and why we should go there. Input methods such as mouse and keyboard define our relationship with PCs. Touch has come to become the de facto standard for mobile devices ranging from smartphones, phablets, and ultrabooks, despite repeated attempts at the incorporation of the more precise stylus. It was with these precedents in mind that I started designing the primary input device for the Seebright headset last year, having found a lack of options that provide both expressiveness and reliability that the variety of possible AR experiences require. 

Novel input devices such as gesture recognition and voice control are far from replacing a keyboard and mouse. Augmented reality’s birth as a mainstream medium demands a tangible interaction in many of its most compelling use cases, or interactions that don’t interrupt at all. 

Have you ever attended InsideAR before and what was the most exciting part for you at previous events?

JM: I have not, I am looking forward to my first time at InsideAR

What is the next challenge in AR that you would like to see overcome?

JM: An affordable high-resolution see-through head-mounted display. And a story which can’t be told any other way.

What is your personal vision of the future of AR? What Application do you wish you had today?

JMAR will become a part of our normal day in the not so distant future, but in a very subtle way, and I don’t think it will be an all-the-time device such as our eyeglasses or even smartphone. I don’t think AR solves every problem class, and in fact I think the first are productivity and education, with expression near a third.

I’d wish I had an application that enables me to make something which requires skill and execution, but which otherwise is impossible to automate: cook a never-before-seen recipe without missing a beat or paint a picture without reference and with feedback on color choice.

We’re looking forward to hearing John’s talk “Deep Interaction for Augmented Experiences” where he’ll explore the current state of passive/active user intents, vocabulary of the intent and strength, accuracy and intuitiveness of the measured intent and how these shape a user’s experience.

That’s it from us for this week – be sure to visit our previous spotlight and if you’d like to watch some of the presentations from last year’s InsideAR event, check out our InsideAR YouTube playlist.

 


 InsideAR Munich takes place on October 29th and 30th, 2014 at the Kleine Olympiahalle in Munich. Learn more at http://www.insidear2014.com/

Need a ticket? Register here: http://www.insidear2014.com/register

 Interested in becoming a speaker? Get in touch with our team via: insidear@metaio.com

Want to join us as a journalist or become a media partner? Send us an email: press@metaio.com.


AR Weekly – Early September

September 8, 2014

Think and wonder, wonder and think.

ikea_bookbook

Experience the power of the bookbook™! (Image Courtesy of IKEA and YouTube)

Metaio | Junaio Recap

InsideAR Speaker Spotlight: Gina Chung [Augmented Blog]

InsideAR Beijing – A Quick Preview [Augmented Blog]

Join our next webinar: “Engine Creative and Tesco Discover – AR Publishing for Brands” [Augmented Blog]

Augmented Reality News

Developers react: What it’s like to be making games for Gear VR [Gamasutra]

Meet the Scientists: Dr. Josh Kvavle [Armed With Science]

Watch out Google, Sony’s coming at’cha with its Smart EyeGlass AR specs (hands-on) [Pocket-lint]

Prettify yourself in Panasoic’s augmented reality mirror [WIRED UK]

Apple’s iPhone-based augmented reality navigation concept has ‘X-ray vision’ features [Apple Insider]

New Wedding Dress App Uses ‘Augmented Reality Technology’ for Virtual Try-Ons [ABC News]

Augmented reality – how can it enhance the future of football? [Engineering.com]

Mobile app designed for Google Glass reads facial expressions [Mobile Commerce News]

Optinvent ORA-1 Developer Edition smartglasses hit Kickstarter [SlashGear]

Cotton On Launches Global Augmented Reality Inititative [Power Retail]

Augmented Reality, Other Trainers for Complex Disease [Mimic Technologies Blog]

‘Smart packaging’ solutions for connected shoppers [Sys-Con Media]

Mobile games are coming to Google Glass [Mobile Commerce News]

Could these augmented reality headsets be the future of theme parks? [Daily Mail Online]

Revamping Content with Augmented Reality [SFAMA]

The War for Our Digital Future: Virtual Reality vs. Integral Reality [WIRED]

Upcoming Events

No webinar this week folks!

Thomas Alt at Intel’s IDF14 – Creating Immersive Augmented Reality Experiences on Android Mobile Platforms Based on Intel Architecture using Metaio SDK [IDF14 San Francisco]

InsideAR Munich, October 29th – 30th [Register Here]

Pick of the Week

When it comes to technological innovations, no other company breaks down barriers like IKEA. With their latest product, the bookbook™, IKEA stands to break ground in the tech industry in ways that we could only have imagined. Check out their latest innovation in the video below and get excited for that they have in store!

#innovation #tech #siliconSweden #dohashtagsevenworkonWordpress?


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