South by Southwest 2013 – Vote for Augmented Reality!

August 14, 2012

Way more important than real voting. 

metaio augmented reality south by southwest software solutions

 

It’s that time of year again when voting begins for all of the panels everyone has submitted to South by Southwest Interactive. Even if you’re not planning on attending South by Southwest Interactive, you can still support metaio by making your voice heard in the community voting!

Take a quick minute to create a PanelPicker account (if you don’t have one) and then link straight to these two great panels that feature metaio projects and use-cases:

 

 

How A Virtual Pop-Star Sold Her First Car featuring Lisa Murphy of metaio! 

In order to engage with a younger, tech-savvier audience, Toyota launched an integrated marketing campaign for the 2012 Toyota Corolla that featured emerging technology like 2-D print activation and vision-based mobile augmented reality to leverage its existing yet scarcely-downloaded mobile app, the Toyota Shopping Tool. It also features an entirely digital open-source anime pop-star sensation named Hatsune Miku.

Toyota saw huge successes as a result: Corolla leads jumped 30% the week of the lauch; Toyota Shopping Tool mobile app downloads increased 600%; website traffice for the first week increased 167% and continued at an all time high for the next seven weeks.

In this proposal, learn how the interactive director of a multicultural agency and the project lead for an augmented reality company worked together to make this campaign a huge success for Toyota, culminating in a Multicultural Excellence Award.

 

 

Hot Housewives Getting Augmented At Home featuring a project developed with the metaio Mobile SDK

The lady of the house is often the one picking the décor and design at home. If she can see a ductless system in her house virtually, thanks to augmented reality, sales rise — and have they ever. Using custom mobile apps integrated with emerging technology, such as augmented reality and a custom app store, Mitsubishi Electric Cooling & Heating is revolutionizing the way its sales channel members do business. Tools in hand, Mitsubishi Electric is projecting an increase of $30 million in revenue next year, while simultaneously decreasing future costs for printing and distributing product catalogs by millions of dollars.

Mitsubishi Electric’s products can save homeowners 30-percent on their energy bill, but most just want to know, “What is it going to look like in my house?” Augmented reality is Mitsubishi Electric’s most visual tool in its custom app store that will deploy 11 new enterprise apps for a variety of specific needs in its sales channel.

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Voting starts today and continues to the end of the month, so tell your friends!

Share on Facebook, LinkedIn, Twitter, Reddit, Digg, Myspace, Friendster, IRC….basically whatever you want.

While you’re at it, vote for anything else you think is cool!

Outside voting counts for 30% of the selection process, so help us get to SXSW so we can bring these great panels to life!


insideAR 2011: John C. Havens

December 13, 2011
Sorry for the lack of insideAR updates recently- we have been quite occupied with the free release of our metaio Mobile SDK. Rest assured, updates will continue as originally promised. Oh, and look! It’s snowing.  

For those of you who weren’t able to attend insideAR 2011:

Not only did you miss a fantastic talk by Transitional Media Founder John C. Havens- you also lost the chance to see this guy rock out on blues harmonica. No really- that’s how John started off his presentation entitled, “Virtual Air Rights: How Augmented Reality Will Transform Advertising and Identity”.

Mr. Havens recently wrote an article for Mashable dealing with the same issue- his presentation at insideAR took the long form of expanding upon many of his ideas and theories regarding the role Augmented Reality will play in the future with regard to social media and targeted advertising.

For Mr. Havens, the question of virtual air rights is one that has yet to be answered or defined, but can be seen as an opportunity for the AR community when posited as a question of identity, especially that of the individual user.

According to Havens, when you take into account the emerging technology such as image recognition like Google goggles, social facial recognition platforms like Viewdle, gesture and eye tracking interfaces like the Microsoft Kinect, and general GPS and location-based services, the implications are pretty shocking when paired with social media data.

The future is not far from the following: “I walk into Starbucks and using my Google wallet I [pay], using Google Latitude I automatically check in [to the physical location]… I walk near the counter, as NFC improves, and you already know my preferences because of [shared social media data] and the idea is that you already know what my coffee is.”

Havens imagines a future where social technology turns the consumers into the marketing and leveraging tool rather than advertisements and paid media.

Brands could reward consumers for brand advocacy and loyalty every time that person shares or recommends something socially that could influence a purchasing decision.

Where AR comes in is the ability to access and display this information. Facial recognition technology could easily be used to pull up this kind of  data, especially in a future where AR glasses or contact lenses exist.

Havens imagines a system of “Accountability Based Influence”- social metrics and purchasing data that contributes to an overall drive of marketing and reward systems:

“To me this is inevitable- you’re watching your show, American Idol or something. The next day you walk to work and you get a text: “Hey you watched American Idol last night and Coke is a sponsor, do you want a free Coke for being a loyal fan? And then you walk into a store, someone hands you the Coke.” And of course, any other purchases would be made using Facebook Credits, which Havens believes may be one of the largest banks in the world in just a few short years.

Mr. Haven is a regular contributor to Mashable, and you can find him on Twitter at @johnchavens where he tweets about Social Media, Augmented Reality, and new technology that will almost assuredly control our every actions without us ever knowing it. We were very happy he joined us at insideAR and hope to see him again in the future. 


Survive THE THING in New App from Universal and metaio

October 13, 2011

Mobile devices are evidently the warmest place to hide.

metaio had the opportunity to develop this very cool mobile application with Universal Pictures to promote the highly-anticipated prequel to the 1982 John Carpenter cult-classic of the same name, out in theaters October 14th. We wanted to create a game that drew on the same suspense, horror, and isolation of the film while generating excitement for its release.

After downloading and launching the free THE THING: Flamethrower application for Android or iOS, players assume the role of one of the surviving Antarctic scientists, trapped in a virtual laboratory and assailed from all sides by creepy alien hybrid versions of their former colleagues.

Sounds like fun, right?

We really mean all sides, because this game is played in 360 degrees- players will have to move their mobile device in real life to defend themselves from the attacking aliens. FYI- it’s dark, the lighting quality is very poor, and you only have a limited amount of flamethrower fuel.

Try to hold out as long as you can, but as fans and people familiar with the film know- it’s very difficult to survive THE THING.

After playing, check out the INFECT YOURSELF feature that uses our advanced Facial Recognition AR capability. Watch as THE THING literally rips your face apart. Even Danika of @twitt_AR fame succumbed to the crafty invasive life form:

This game utilized metaio’s advanced Mobile SDK, the most comprehensive solution to create Augmented Reality applications for iOS and Android. Featuring a high-level API and the latest image recognition technologies, it allows developers to produce high-quality applications with low effort. And best of all: we’re releasing a free version in the near future.

Once again- the film hits theaters this Friday, October 14, so get out to your local cinema and happily cringe to this great horror thriller that more than does justice to the 1982 film.

For more info, check out the press release and don’t forget to download  this amazing game.

Download for Android

Download for iOS


Unifeye Design 2.5 Now Available

October 10, 2011

metaio is pleased to announce that the latest version of our Design software is now available for download.

Once again, AR is neither a sci-fi fantasy nor something limited to gimmicky one-off applications. Our design software enables anyone with a Windows PC to produce rich, interactive content. Our clients and partners use Design in trade shows, integrated marketing campaigns, classrooms, commercial applications, internal demonstrations and much more.

If you’re not already familiar with Design, you may have heard about our wonderful project with LEGO, now deployed in every LEGO-branded store in the world.

For the new 2.5 update we’ve rolled out the following updates:

  • New features:
    • Facetracking: for tracking a users face and overlaying3D content (e.g. hats, glasses etc.)
    • Extensible tracking: for tracking in unknown environments the system automatically creates and updates an internal map of features for tracking based on the camera image. This allows you to move around freely with your camera and the system adjusts on the fly.
  • Markerless tracking: Improved performance and stability
  • Licensing: Licenses can be moved to another PC (only full version)
  • Uses new version of BsContact renderer (7.2.2.0). For a list of features see the release notes on the Bitmanagement website.
  • Several bugfixes for Unifeye and the Workflow Authority GUI

For more information, please see our web store and our extensive documentation on all of our software.

Update

A Design license (post-activation) is bound to the user’s PC, so moving / transferring the license is not allowed. There are however cases where a user would need to transfer a license, such as when uploading to a new machine. Starting with Design 2.5, license holders will have the ability to transfer their licenses twice. 

To send a request or purchase a license dongle, contact sales (at) metaio (dot) com.

To transfer your license, go here. Enter your activation key and click Get Licenses.

 


Design your Kitchen with Bosch 3D Studio App on iPad

September 20, 2011

Has this ever happened to you: You are in a store, you’ve found the perfect kitchen appliance, but what about the color? Will it fit with your kitchen at home? Does the vendor have any better alternatives? If you could only try it out!

 

 

This is what the new iPad 3D Studio App by Bosch (developed by metaio) does for the buyer.  ColorGlass kitchen appliances from Robert Bosch Hausgeräte GmbH, from ovens to microwaves, have received various design awards and can be delivered in a range of colors and surface styles. The free app helps the buyer make the right choice. Take a picture of your kitchen, select the type of appliance you are interested in and pick a color. With the help of Augmented Reality the chosen appliance can then be placed, correctly scaled, on the image of your kitchen in order to let you see how it looks. Feel free to experiment with all colors and styles available.

 

 

Alternatively, if no picture of the user’s kitchen is at hand, the app offers a choice of kitchen scenes. This app is a brilliant idea to remove any nagging uncertainty and to guarantee the right choice for a significant purchase of this kind. Be sure to watch the video and visit the links above for more information, and easily start designing your new kitchen!


Japanese digital pop-star now dancing on tables in AR

September 19, 2011

  Hatsune Miky is an adorable, completely digital Japanese celebrity created by Crypton Future Media in 2007 using YAMAHA’s “Vocaloid” Software. The (evidently) 16-year-old, 5’2” songstress’s voice has been samples in thousands and thousands of user-generated videos, audio tracks, animations etc. Her albums have even topped the Japanese charts- not bad for a girl that doesn’t exist!

Hatsune Miku may be a digital construct, but the great thing about Augmented Reality is that we can take digital and 3-D content and breathe life into it by placing it in the physical world. A virtual entity could assume all three dimensions and interact with the real world- and that’s exactly what we did for the beautiful Hatsune Miku in this most recent development for Toyota.

Toyota has been enamored with Hatsune Miku for quite some time now- they’ve produced numerous (and clever) video spots featuring the star interacting with people as though she were a real person, as well as print ads, billboards (they’re everywhere here in San Francisco) and an integrated social media campaign. We were happy to be able to (literally) bring a new dimension to Hatsune Miku’s recent introduction to the states.

iOS users can immediately access the experience by downloading the free Toyota Shopping Tool App in the iTunes App store. An Android update is coming soon, but until then users with Android devices can download metaio’s free mobile AR browser, junaio, and search for the “Hatsune Miku” channel to get the same cool performance. Once the app is launched, just point the camera at the image below (called a “ToyoTag“) to see Hatsune Miku singing “Big Dream” and dancing alongside her favorite vehicle, the 2011 Toyota Corolla.

metaio used the junaio Plugin to develop this app for a Toyota, a feature that combines the technology, audience (1.7 Million Downloads) and accessibility of junaio, the most advanced mobile Augmented Reality browser, with the added value of a custom branded white-label application. We were able to use the same superior image recognition technology and tracking algorithm as we use in junaio to integrate this experience directly into Toyota’s mobile app as if it were a white-label application. Even better, the modular structure of the Plugin allows content to be easily and efficiently modified and changed, making the junaio Plugin a great development and branding solution.

Read the full press release here, and be sure to stay posted on all of Hatsune Miku’s exploits in America with Toyota. And make sure to check out this great video of the experience below:


Get Out The Vote For South By Southwest Interactive AR Panels

August 25, 2011

South by Southwest Interactive 2012 might seem far off, but the voting deadline for panels is quickly approaching. I am happy to say that metaio is participating in four different potential panels, and we’d really like to see them get a great response from our followers. We’ve got some very cool topics in the works, so we’d really appreciate your support! You can vote for as many panels as you like, so please be generous. Make sure to create an account, it only takes a few minutes- just click on the titles of the panels below to go straight to the voting page!

The New Role of Advertising in AR Game Development
Brendan Scully, Business Development Manager

Augmented Reality promises the future, but who is actually building new things with it? How are they making any money? As new projects demand six-figure budgets, can privacy rights, humanistic design and fun coexist with user metrics, brand messaging and a lust for “k-factor”? We’ll take a look at what’s been built, why it did and how we might design better games for players and clients alike moving forward.

Negotiating The Hype Curve: How UX Can Sell AR
Roman Hasenbeck, US Director Sales & Marketing

Every new project is defined by the business practices that enable them. So why do so many Augmented Reality experiences fall short of the expectations of both the buyer and end user? With dissatisfied clients and rumors of low ROI, perhaps it’s time to reevaluate how we sell AR. Roman Hasenbeck, Director of Sales and Business Development at metaio Inc., the nation’s leading AR Tech firm, explains the process of selling AR the right way. He shows us why the Hype Curve is just a crutch for lazy producers, and how the most crucial yet often-ignored components to ensuring a great project and closing a sale is taking the time to learn the tech, design a thoughtful experience and communicate it effectively to the client.

Augmented Reality = ARPA’s Original Vision of Web
Lisa Murphy, Sr. Sales & Marketing Manager

Using a variety of original source material, Chris Grayson will give an overview of the global network, as envisioned by thinkers at ARPA before the creation of the ARPAnet. Examples include J.C.R. Licklider’s “Man-Computer Symbiosis,” 1960; Douglas Engelbart’s “Augmenting Human Intellect,” 1962; and Ivan Sutherland’s “The Ultimate Display,” 1965. Some focus will also be given to the people and personalities involved. Lisa Murphy will provide the technical explanation for many milestones in the evolution of the internet, making the case that the human interface to the network has historically been limited by the available technology, and with Augmented Reality, we are now entering an era that truly begins to deliver on the original vision.

And lastly, Yours Truly:

Real Time Hyperlocal Brokerage Communities
Trak Lord, PR & Social Marketing Manager

Our life styles are increasingly evolving into hybrid experiences that blend the physical with the cyberspatial and the virtual. Moreover, these interactions are creating new forms of communities for fun and commerce, where consumers and businesses increasingly use hyperlocal incentives to leverage our immediate surroundings. In this panel, we’ll explore how games, collaborative consumption, Augmented Reality, consumer to consumer brokerages, experience augmentation, visual discovery and local commerce are providing the glue for diverse hyper-local experiences and communities.

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Outside voting counts for 30% of the selection process! Help us get to SXSW so we can bring these great panels to life.


Deep-Laid Augmented Reality

July 1, 2011

There are several ways of integrating augmented reality into your strategy, business model, project, product or ballpark. With junaio and its open API everything possible in mobile AR is possible. You can start right away without any monetary invest. That´s how for example artists play around or museums evaluate the latest digital technologies. And after you find out, that you can generate buzz, more turn-over and real added value for your clients you now can even integrate a junaio Plugin into your own app. That´s what publishing house Bauer Media did recently with two of their magazines and the related apps. With Smart View and Trailer View they enriched their print magazines with trailers and animations. The AR features are powered by metaio´s image processing technologies running smoothly in the background. The result is new experiences for the “readers”, new sales channels for the ad department and more creative fllexibility for the editors! And here you can see how the “Welt der Wunder” branded app works:

More information herehere and  here.


Augmented Guerilla Marketing

June 8, 2011

I found two very intersting stories, which fit perfectly to an ongoing discussion in the AR sphere: property rights of virtual space. Is it possbile to place your interaction POI directly in front (on top, behind, around…) the outle of a competitor? Can you use the logo of a company to display your own point of view? Or: Who Owns the Advertising Space in an Augmented Reality World? The author of the one latest story John Havens points at many  more open issues, which will be discussed a lot in the next years. If you do not share my opinion, what about the other story: “Heavy’s “Pirate Banker” channel is an augmented reality takeover of the Pirates of the Caribbean: On Stranger Tides “Captain Barbossa” (Geoffrey Rush) movie poster. You can place the poster in your camera view to trigger a short movie texture that reveals Goldman Sachs CEO Lloyd Blankfein as the real “pirate”. (…)”. More information about this nicely done guerilla campaign can be found: here. So, who owns the space in front of a poster? I think my new colleague Trak should make an interview with Lawrence Lessig soon… (http://www.lessig.org/info/bio/ )


Augmented Reality on the Big Screen

May 17, 2011

While tablet computing may in future transform the whole computer industry, it is already changing the way we look at augmented reality. And this is not only because of the big display. More and more different devices for multiple OS platforms are expected to appear on the market, equipped with advanced sensors such as high-resolution cameras. The cost of data roaming is likely to drop and considering the millions of people expected to buy such a device in the next few years, there are incentives enough for optimizing augmented reality (AR) tablet software and to start creating really useful and fascinating applications taking full advantage of the promising, new capabilities. metaio, with its junaio 2.6 release, a junaio plug-in for third party app integration, and the revised mobile AR SDK Unifeye 2.5, is well prepared and ready to go for the next generation of AR applications. If you want to learn more about mobile AR in general and on tablets, everything is summed up here: http://www.metaio.com/specials/augmented-reality-on-tablets/

And here you can find a movie with almost everything we´re working on: 3D tracking, markerless 2D tracking and image processing, virtual manuals, interactive TV, smart packaging, advertising as a service, context sensitive product visualization, AR gaming and so on. By the way: to my knowledge it´s the first AR demos running on the Android 3.0 based Xoom!


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