Weekest Links – Late July

July 21, 2014

Head in the clouds, Got no weight on my shoulders

insidear-tokyo-2014-brainberryglobal.com_

Image courtesy of Brainberry Global

 

Metaio | Junaio Recap

‘Bunnies in Newspapers,’ and Augmented Reality’s Functional Future – with Trak Lord of Metaio (Podcast #52) [Techmergence]

It’s all an illusion: How augmented reality is changing the future of retail [Retail Dive]

Doing Magic with Augmented Reality . . . for real! [Augmented Blog]

Introducing the Fabulous Frogs App: Splendid and Native [AR at Mimas]

InsideAR Tokyo, a Closer Look at the Latest Innovation in Augmented Reality [Japan Technology Information]

InsideAR Tokyo 2014 Rundown – Part 2 – The Conference [Brainberry Global]

InsideAR Tokyo 2014 Rundown – Part 1 – The Technology [Brainberry Global]

Could smartwatches finally make augmented reality attractive? [PocketNow]

SfAMA Panel Discussion – Print & Digital Unite [sfAMA]

Augmented Reality News

How Google Glass Might Be Used In Education [OpenColleges]

Why This Augmented Reality Tech Is Worth Supporting [Tech Insider]

Microsoft Patent Reveals Additional Plans For Augmented Reality [Ubergizmo]

Animin to hit UK retail this November [ToyNews]

New Lacoste app allows shoppers to ‘try on’ trainers using Augmented Reality [Retail Times]

SEGA and MJD Interactive bringing Alien: Isolation augmented reality game to San Diego Comic Con [SEGA Bits]

Augmented Realty Used on Buses at the Commonwealth Games [Go-Mash]

Microsoft Patents Google Glass Augmented Reality Headset [Know Your Mobile]

Immersive Infections [TechCrunch]

BAE Striker II ‘Iron Man’ Helmet Is The Future Of Flying [Huffington Post UK]

Former Valve VR contractor thinks the technology is bad news: Is VR too anti-social? [Tech Times]

HattrickWear: Creatively designed Augmented Reality Wear that’s more powerful than Google Glass but costs only 10% of its price! [Design You Trust]

Grow Financial Brings Augmented Reality to Tampa Bay [Broadway World] Augmented reality facilitates field maintenance [EE Times Europe]

World Augmented Reality and Virtual Reality Industry 2018: by Technology Types, Sensors (Accelerometer, Gyroscope, Haptics), Components (Camera, Controller, Gloves, HMD) [WhaTech]

Pushing the limits of augmented reality books [Kidscreen News]

Microsoft Lagging Behind Rivals In Virtual Reality Technology [Load The Game]

Kagiso Interactive Best Mobile Developers explain Augmented Reality Apps [WhaTech]

Digital Retail Innovations – IKEA Augmented Reality App [YouTube]

Modern Polaxis is an eye-popping Augmented Reality comic [Stuff]

Beacons and augmented reality: Retail’s future [CNBC]

Google’s Smart Contact Lenses Are Going to Become a Real Thing [Gizmodo]

Comic book collides with augmented reality to tell a twisted sci-fi story [CNET]

Former Valve Contractor Explains Why Virtual Reality is “Bad News” [PlayStationLifeStyle]

Augmented Reality May Be Turned On Its Head With New Holographic Optic Tech[Mobile Commerce Press]

Jaguar Concept Windshield Shows Off Augmented Reality in the Car [Mashable]

Business Schools Buy Into Oculus VR To Make Virtual Visits A Reality [Business Because]

Japan’s Glico lets snackers turn their empty boxes into augmented reality sets for Doraemon! [RocketNews24]

Upcoming Events

DLDwomen 14 – Augmented Reality Workshop & Best Practice [Information Here]

Pick of the Week

It seems like everyone has been trying to get into the Augmented Reality wearable tech game. Just today Microsoft filed some patents for its own pair of AR glasses. With major players such as Sony, Facebook, Epson, Valve, and of course Google already developing platforms for Alternative Reality, this recent announcement shows just how close the future is to an always on, always augmented world. For more information about the Microsoft patents, check out this website and here is the full patent.

microsoft augmented reality


Weekest Links – End of June

June 23, 2014

Tensions are high in the San Francisco office as USMNT pits off against Germany this week. Tears will shed, blood will boil, and friendships will break as the future of Group G will be decided this fateful Thursday.

Courtesy of Bloomberg TV

Courtesy of Bloomberg TV

Metaio | Junaio recap

See Asbury Park through augmented reality [App.com]

ARchive LAPL – Augmented Education [Augmented Blog]

Featured Channel: Aiguamolls Emporà – Mira què s’amage by DaH! [Junaio Blog]

Wearables Get a New Interface [EE Times]

Augmented Reality Usage – Student Survey [Augmented Blog]

Metaio is Bringing Interactivity to Every Surface [The Gadget Flow]

Augmented Reality News

Podcast Episode 40: AWE2014 Recap with Ori Inbar [AR Dirt]

Wiless Controls Inc. Acquires Next Galaxy [The Wall Street Journal]

How Technologies are Likely to Fare this Year [DataQuest]

Toronto Condo Project Uses Augmented Reality To Reach Global Buyers [Opp Connect]

Revenue generation through AR on a positive rise [Exchange 4 Media]

Google Glass goes on sale in the UK for £1,000 [Engadget]

The CNN10 Inventions: Skully [KSPR]

The Future As We See It [U of T Magazine]

Artist Turns Mondrian Works into Augmented Reality Paintings [Artnet News]

Virtual Surgery: The Operating Room Goes High-Tech [Bloomberg TV]

Wearable Technology Will Be Big In The Business World, Says Salesforce [Mobile Commerce Press]

Testing Technology: How Augmented Reality Helps Museum Visitors Appreciate Paintings [University of Chicago]

Augmented Reality Tablet Enables Designers To Sketch In 3D [Mobile Commerce Press]

Wearable Tech Is Bigger Among Developers Than Consumers [Mobile Commerce Press]

Epson’s smart glasses do AR better than Google Glass [ITBusiness.ca]

Augmented reality application released to App Store [Solid Thinking Interactive]

Upcoming Events

Webinar - Location Based Channels [Register Here]

Wearable Technologies Conference 2014, July 8 – 9 [Register Here]

InsideAR Tokyo, July 8th [Register Here]

Pick of the Week

When it comes to surgery, future wearable devices paired with augmented reality could change the way operating rooms are managed. Recently, Bloomberg interviewed Dr. Selene Parekh, one of the earliest adopters of Google Glass in surgery, who gives his thoughts about how Google Glass can be used in hospitals. Check out the video below to see what he thinks the future of health care could be with Google Glass.


ARchive LAPL – Augmented Education

June 20, 2014

ARchive LAPL

You may have seen the Junaio blog post about Professor Robert Hernandez’s class “Augmented Reality and Journalism.” The class successfully created a Junaio channel for the Los Angeles Public Library to make visits to the library more interactive. But once they were done, the students wanted to do more.

That’s when they brought in design firm Neon Roots. Neon Roots worked together with the students to transform the Junaio channel into a standalone iOS app. The end result app, ARchive LAPL, has all of the original content from the Junaio channel, plus a few added touches to give the app a little more flavor. You can use it in the library to participate in a scavenger hunt as you solve riddles and search for various augmented treasures hidden throughout the library.

ARchive LAPL is available on the App Store and you can visit the AR Journalism website for images to test out the app but to get the best experience you’ll have to visit the Los Angeles Public Library. Hopefully we’ll see you there!

neon roots banner


Weekest Links – Beginning of June

June 2, 2014

I’m sooo fancy.

Auggie Award

The Metaio team wins the Auggie Award for Best AR Campaign at AWE 2014

Metaio | Junaio Recap

Thomas Alt (CEO, Metaio) Big Visions for the Interactive World – at AWE 2014:

Metaio’s Thermal Touch is an augmented reality interface designed for the future of wearable displays [psfk]

Thermal Touch, The AR Prototype, Will Fill Up The Google Glass Experience! [Load The Game]

Augmented Reality Assists in Medical Learning [Augmented Blog]

USC Annenberg Professor Robert Hernandez Will Be Speaking at AWE 2014 [Junaio Blog]

Thermal Touch can turn any surface into a tablet [Geek.com]

Metaio’s ‘Thermal Touch’ Technology Turns Everything Into A Touchscreen [Digital Trends]

‘Thermal Touch’ Tech Turns Any Surface Into a Touch Screen [PC Magazine]

Metaio unveils thermal imaging R&D for future use in wearable augmented reality headsets [Augmented Blog]

With ‘Thermal Touch’ tech, the world is your touchscreen [VentureBeat]

Metaio’s Thermal Touch And The Future Of Augmented Reality User Interfaces [TechCrunch]

Metaio unveils Thermal Touch technology for making user interfaces out of thin air [Gigaom]

Metaio is combining infrared and augmented reality technology to turn any surface into a touchscreen [TheNextWeb]

Metaio Thermal Touch uses hot fingers to make anything AR [SlashGear]

Smartglass interface turns any surface into a touchscreen using AR and fingertip heat [Engadget]

New Thermal Technology Turns the Entire World into a Touchscreen [Gizmodo]

InsideAR Goes Global: Metaio to Host Augmented Reality Conferences in Munich, Tokyo and Beijing [Augmented Blog]

Google Acquires Augmented Reality Translation Company Quest Visual [Augmented Blog]

Augmented Reality News

Leap Motion’s Gesture Control Finds Niche Uses In Medicine, Art and Augmented Reality [Singularity HUD]

Futuristic Helmets Use Smart Glasses, Augmented Reality [Discovery News]

Google Glasses Could Ding Big Retails Sears, JC Penny and More [The Street]

Forget vacuum cleaners, Dyson prototyped a Google Glass-like AR headset [TheNextWeb]

This augmented reality motorcycle helmet could save your life [Engadget]

Hands on with Meta Pro, the futuristic augmented reality glasses [The Sydney Morning Herald]

Sight for sore eyes: Augmented reality without the discomfort [Space Daily]

How augmented reality wants to help you shop [Network World]

Augmented reality: Where’s the venture capital? [VentureBeat]

Augmented Reality Moves to the Enterprise [Mobile Enterprise]

Google glass for war: The US Military funded smart helmet that can beam information to soldiers on the battlefield [DailyMail.co.uk]

Could augmented reality save the traditional wristwatch? [BBC News]

Upcoming Events

Webinar: Metaio Suite Introduction [Register Here]

InsideAR Tokyo [Register Here]

Pick of the Week

There’s been plenty of press around Metaio’s latest ‘Thermal Touch’ prototype. Anyone who visited the Metaio booth at AWE 2014 got to see it in action. If you were unable to attend AWE 2014 and want to learn more, be sure to look for the prototype at future Metaio events (such as insideAR), check out the articles above, and the video below.


Augmented Reality Assists in Medical Learning

May 27, 2014
Source: Philips Healthcare

Source: Philips Healthcare

The medical field is constantly pushing the boundaries of technology to bring new and improved ways of keeping people alive and healthy longer. It is little surprise then that the field of Medical Education also shares this affinity to new technologies, with Augmented Reality being one of the most compelling new tools available to educators.

Training in medical topics such as emergency room care, patient monitoring and even bedside manner are complex challenges because they incorporate not just technical skills, but also visceral and sometimes distressing human experiences. It is one thing learning how to replace a flat tire; it’s another thing learning how to treat a patient in an emergency room whose life depends on your performance.

How will future medicine look with augmented views?

Source: Philips Healthcare

Source: Philips Healthcare

Augmented Reality has often been a topic of discussion when it comes to technology in medicine. We have even seen demonstration videos from the likes of Philips and the University of California San Francisco about how the future of medicine will look with augmented views. These concepts of the (near) future promote the ideas of context dependent data being available in a care provider’s immediate visual field, saving crucial moments in difficult operations.

Many have also explored the benefits of connected devices, allowing doctors to get live updates on patients that may be on the other side of the hospital. Massive amounts of data can be crunched an summarized in the cloud then instantly fed to a wearable display, allowing the doctors and nurses to seamlessly jump between their responsibilities in their immediate surroundings and the vast digital resources available in modern medical databases.

But aside from the convenience and immediacy of digital information that AR can provide, it can also take medical training to a whole new level. The manner in which AR can combine physical, visual and auditory information into a single experience offers compelling use cases for medical training.

Campus Interactive and Sheffield Hallam University give “SimMan” some Personality

Metaio developers Campus Interactive built an innovative Junaio-based AR app in collaboration with Sheffield Hallam University that adds a new element of realism to training sessions. Students were previously using “SimMan” dummies – highly specialized training dummies that simulate breathing, blood drawing and many other metrics. The missing piece to the puzzle though was a personality. According to AR lead Rupert Forsythe, for all the impressive things that SimMan can simulate, he was “still just an expressionless plastic dummy”.

2 Start screen

Using Metaio’s 3D object tracking, Campus Interactive was able to overlay video of actors on top of the inanimate faces of the dummies. Recordings of actors presented symptoms and expressed visible stress and discomfort related to various scenarios. The videos were specially created with transparent backgrounds, creating a surprisingly realistic effect of live humans interacting in the place of the dummy when viewed through the Junaio augmented reality browser.

The aim of the project was “to create a feeling of empathy and enhance caring” during the training scenarios, and to bring these training sessions closer to the conditions of real-life situations. The application is a huge improvement over the outgoing solution of verbal descriptions of the scenarios. With presentation of symptoms and patient reactions realistically communicated through the AR app, trainees could focus less on imagining the training situation and more on practicing for the real life scenarios. As Assistant Dean, Jean Flannagan puts it:

The introduction of augmented reality has been a hit with our students and staff and it has allowed us to realistically assess how our students are going to perform when they are out on the wards.”

BBC Click programme covered the application in a nice video:

AR in education is building momentum

Campus Interactive Media are not the only AR developers providing solutions for medicine. Researchers at the Hannover Medical School and University of Hildesheim, Germany also recently published a pilot project demonstrating the value of AR-assisted learning in medicine. This new study contributes to a growing body of academic research that is showing the value of integrating AR into education.

Source: Project mARble

Source: Project mARble

In a pilot project, the mobile Augmented Reality blended learning (“mARble”) app developed by the team was compared to textbook delivery of the same material. Through “mARble” participants were able to study the characteristics of a gunshot wound which was digitally superimposed onto a (healthy!) volunteer.  While only a small pilot study, the researchers noted “the mARble group showed greater knowledge gain than the control group”. Other benefits have also been proposed including ethical sensitivity and reduced influence of the participant’s emotional state during the learning process due to the fact that the students are not exposed to the genuinely stressful environments of studying real trauma wounds in situ.

As has been noted before, the experiential aspect of AR lends itself to learning as it tends to enhance curiosity and increase interest in material. As Albrecht et al conclude: “The mARble group performed considerably better regarding learning efficiency; there are hints for activating components of the mARble concept that may serve to fascinate the participants and possibly boost interest in the topic”.

Learn more about project mARble here: http://www.marble-app.com/


Metaio unveils thermal imaging R&D for future use in wearable augmented reality headsets

May 23, 2014

Yesterday we announced a very new technology, a never-before-seen user interface that combines thermal imaging with augmented reality. We prepared a video illustrating potential applications of  Thermal Touch interface along with current examples of the working prototype.

“Everyone is talking about wearable computing eyewear like Google Glass,” said Metaio CTO Peter Meier, “but no one is talking about the best way to actually use those devices. We need natural, convenient interface to navigate the technology of tomorrow, and that’s why we developed ‘Thermal Touch’.”

Consisting of an infrared and standard camera working in tandem and running on a tablet PC, the prototype registers the heat signature left by a person’s finger when touching a surface. Metaio’s AR software then supplements the experience with AR and computer vision to allow the user to interact with digital content in all-new tactile way.

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Turn your world into a touchscreen!

The best graphic user interface (GUI) for wearable headsets has yet to be determined – device makers have so far experimented with voice navigation, companion devices and even projection, but in order for consumers to adopt new technology on a massive level it needs to be convenient and, above all, accessible in countless scenarios.

GAL-thermal-touch-003

Thermal Touch: Read a magazine and directly interact with the real objects in a virtual world.

With “Thermal Touch”, a wearable headset user could turn any surface into a touch-screen: Imagine pushing directions to your device simply by touching a static map in a shopping mall, building complex or airport; children could bring play to new levels and launch digital content directly from their toys; design professionals could visualize their digital and 3-D creations on their real world counterparts; and service technicians could pull up information just by touching an object in real life.

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Thermal Touch: An endless variety of possibilities.

“Thermal Touch” is a prototype and far from everyday usability. Metaio released the demo to educate the community on the possibilities of computer vision. It is likely that in 5-10 years infrared cameras may join a multitude of advanced sensors being integrated into devices everyday, including the wearable augmented reality headsets of the near future.

We will display the “Thermal Touch” prototype at the 2014 Augmented World Expo in Santa Clara, May 27-29. Though “Thermal Touch” may be 5 years away from reality, attendees to AWE will nonetheless get the chance to see the latest automotive, consumer and enterprise AR apps that are driving innovation and value in 2014. To learn more about Augmented World Expo, visit the AWE website and in case you haven’t registered yet, we are offering a 200.00 discount with code METAIO4AWE at registration.

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Get your tickets now!

 

The Thermal Touch prototype will be also presented at 2014 InsideAR -the Augmented Reality conference - in Tokyo (8th of July), Beijing (5th of September) and at InsideAR Munich 29th/30th of October). Wearable eyewear and other technologies will be the focus of the conference this year, including the latest 3D optics and Augmented Reality applications. See you at InsideAR! You can already register for your tickets now.

 


Metaio and Toywheel Launch Global “AR Toys Competition”

May 12, 2014

The world of children is changing with digital technology

Logo_AR_ToysMetaio and the Berlin-based development studio Toywheel launch the first global augmented reality development competition for toys and children’s games. The six-week competition will focus on the future of children’s entertainment, both in the toys themselves and how children will interact with digital media. Participation is open to both developers and non-developers, designers and even children , teenagers and parents with interesting ideas on the use of AR technology in the space.

The “AR Toys Competition” is open to anyone who wishes to participate, especially those interested in augmented reality and the use of emerging technology. Metaio and Toywheel welcome all ideas, from simple concepts to actual working demonstrations, along with detailed proposals for how the would be applied in real life situations. Ultimately, a panel of AR experts will judge the awards in all categories in order to award the winners.

Augmented Reality attaches digital content through the live camera feed of a smartphone or tablet PC device, enabling the virtual world to fuse with the real world of a child. Metaio has amazing AR technology that allows developers like Toywheel to create immersive and entertaining experiences focusing on engaging and educating young people. The competition will ask specifically for ideas and concepts pertaining to children ages 6-12.

“We are very happy to collaborate with Metaio to host this innovative competition,” said Evgeni Kouris, CEO of Toywheel. “We’ve noticed that with AR apps like our “Toy Car RC” children easily perceive the connection between digital and physical in their natural spirit of curiosity and discovery.”

Our main aim is to show the many uses of the augmented reality technologies in the learning and entertainment of children, and encourage developers and applicants to bring real-world elements like weather, surroundings, locations and more into their games and experiences.

Toywheel's Toy Car RC application for kids is now available!

Toywheel’s Toy Car RC application for kids is now available!

 “Metaio and Toywheel are prioritizing experiences for young people,” said Matthias Greiner, Senior Product Marketing Manager at Metaio. “We’re looking for experiences that bring fun and creativity to digital media and the Augmented  Reality industry.”

The competition is split into two categories: The “AR Toymaker Award” targeted at adults is looking for implementable ideas based on the current state of technology. This award comes with prizes valued at € 25.000 such as support from Metaio and Toywheel bringing the idea to live, Metaio licenses and on top of it an invitation to InsideAR, the world’s leading augmented reality conference, October 29-30 in Munich, Germany. The “AR Junior Award” will be given to the best concept submitted by a child (with the assistance of his or her parents or guide). The child will be awarded an iPad Mini and a full professional license for the Metaio Creator, a drag & drop AR creation tool for non-developers – enabling everyone to easily start creating own “AR Toys”.

Applicants may submit their proposals, ideas and concepts to: http://www.metaio.com/ar-toys-competition/ or http://toywheel.com/ar-toys. The submission ends June 15th, 2014, and is open to the international community.

Have fun creating your ideas!

AR_Toys_Comp2

 


Join our today’s webinar on Interactive Museums!

April 24, 2014

If you still want to join, here is the registration link.

Webinar

Today we are hosting another webinar: This time we will talk about our Augmented Reality Museums tour for the Bavarian National Museum and give you an insight into all technical details starting on Thursday, April 24, 2014 - 8am PST/5pm CET.

The webinar will contain:

  • Use case for museums and augmented reality, elaborating on specific examples from the DLD project.
  • Creative implementation- mostly the role of the Metaio Creator and Metaio Toolbox.
  • Time permitting, we’ll go over some of the technical AREL implementation that tied the project together.

Feel free to send your questions live during the show with the Twitter hashtag #metaioARmt. We will be happy to answer them in the Q&A sesssion at the end of the webinar.
In preparation for the webinar you can read through our two blogstories already:

Hosted by: Matthias Greiner, Senior Product Marketing Manager

Since 2010, Matthias has been responsible for Junaio- the company’s mobile augmented reality browser platform. He mostly works with creation, use, or  marketing for mobile AR advertising and consumer applications.

Hosted by: Kevin Nally, Junior Design Team Member

Kevin Nally is an in-house illustrator at Metaio. He joined us in 2013 to work on concept images and proposals for AR projects within the services and sales departments.

Hosted by: Nicolai Georg, Research and Development

Nico has been working for Metaio since September 2013 on the project team, where his main focus is on AREL/web technologies. His interest in augmented reality stems from his thesis work in AR Interactions and games.


Weekest Links – Early April

April 7, 2014

April showers bring AR flowers

Courtesy of Google Maps

Only the most adventurous explorers experience augmented reality

Metaio | Junaio Recap

Come on baby, light my fire: Light switches in a new dimension [Augmented Blog]

Meet Metaio at the Laval Virtual Conference, April 9th – 11th [Augmented Blog]

Microsoft Allegedly Acquiring Augmented Reality IP [Augmented Blog]

Artscape – See the World Through the Eyes of Artists [Junaio Blog]

Augmented Reality News in the World

Augmented Reality will turns us all Superman [GamesBeat]

How eCommerce, Augmented & Virtual Reality will Redefine the Retail Experience [Business 2 Community]

Legal issues may define the future of wearable technology [Mobile Commerce News]

Tell me a story: augmented reality technology in museums [The Guardian]

Vuzix: Undervalued Augmented and Virtual Reality Play; New Products To Drive Growth In ’14 [Seeking Alpha]

Raytheon Uses Augmented Reality To Speed Missile Design [InformationWeek]

Sulon Cortex Blends Virtual Reality with Augmented Reality [Tom's Hardware]

Tim Sweeney: Virtual reality will be bigger than smartphones [Kit Guru]

PS4 dev: Virtual reality and augmented reality “the future of gaming” [Gamespot]

Augmented Reality – A Compelling Mobile Embedded Vision Opportunity [Electronic Engineering Journal]

Did Facebook Buy Virtual Reality too Soon? [New York Times]

Upcoming Events

AugmentaMe EDU 2014 [Ciberespiral blog]

Metaio at Laval Virtual Conference – Come visit us at stand D19! [Laval Virtual]

#MetaioWearsEpson Giveaway – Ends Wednesday at 11:59 pm PST [Register Here]

Webinar – Metaio and the Epson Moverio BT-200 [Register Here]

Pick of the Week

With April Fools’ it comes as no surprise that tech companies around the world would come up with obscure news and events for their products. From unfair game modes to personalized weather vents on planes, April Fools’ always gets interesting. But this year, Google grabbed everyone’s attention with their Google Maps Pokemon Challenge. 150 Pokemon were hidden through the Google Maps world and would-be Pokemon Masters around the world spent hours capturing Pokemon. But alas, with only 150 of  the 719 existing species available for capture, a true Pokemon Master will only exist in the Pokemon games. Maybe next year. . . .

I wanna be..the very best


Movin’ Klee: A Paul Klee ARt Installation

March 26, 2014

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A group of students from the University of Applied Sciences in Augsburg are using Augmented Reality to expand a series of secret paintings created by Paul Klee while he served as the treasurer’s typist at the Royal Bavarian Flying School in the early- to mid- 1900s.

The students created their own application as part of the Master’s course “Interactive Media” in cooperation with the Paul Klee exhibition “Mythos Fliegen” (“The myth of flying”). They choose eleven different pieces of art from the Klee exhibition to enhance with color and animation, with the goal being that visitors should experience something entirely new while visiting the exhibition and still being able to appreciate the original artwork.

Image Courtesy: Movin'Lab

Image Courtesy: Movin’Lab

The Movin’ Klee application was developed for iOS and Android devices and related animated content is overlaid over images from the real paintings. Due to safety reasons in the exhibition, the AR installation could not be directly integrated into the museum walk through, but is rather set up just outside of the main gallery. The application was well publicized to visitors, and they could even  use the museum’s internet connection to download and install the application on site.

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Movin’ Klee consists of a native application as well as a Junaio plugin that interface with augmented reality forms. The native apps are written in the corresponding programming languages for Android and iOS. The augmented reality part, which is the located on the Junaio-server channels, is developed in the programming languages ​​PHP, HTML, AREL and jQuery. This channel represents a type of browser where the augmented reality objects (animations) are loaded and played.  Britta Diehm, Xiaomeng Jiang, Yue Ma and Kerstin Vierthaler developed the native application as part the project group Movin’Lab.

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Kerstin Vierthaler, one of the developers, wrote her master’s thesis on the integration of Augmented Reality into museums and came to an interesting conclusion:

“The study of the animated Movin’ Klee application shows that customers remembered the Augmented Reality related paintings better than non-animated pictures, since animations raise the viewers’ attention and perception. Besides the better memorization of paintings, the rather unknown technology itself was very interesting for the visitors. [...] Furthermore, the intuitive usability makes the application accessible for visitors who are not experienced with applications. [...] The evaluation reveals that it is important to inform the visitor about digital offerings within the exhibition. In addition to the technical challenge the museum’s internal integration and communication plays an important role.”

For more information about Movin’ Klee, please visit their website.

 


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