Join our today’s webinar on Interactive Museums!

April 24, 2014

If you still want to join, here is the registration link.

Webinar

Today we are hosting another webinar: This time we will talk about our Augmented Reality Museums tour for the Bavarian National Museum and give you an insight into all technical details starting on Thursday, April 24, 2014 - 8am PST/5pm CET.

The webinar will contain:

  • Use case for museums and augmented reality, elaborating on specific examples from the DLD project.
  • Creative implementation- mostly the role of the Metaio Creator and Metaio Toolbox.
  • Time permitting, we’ll go over some of the technical AREL implementation that tied the project together.

Feel free to send your questions live during the show with the Twitter hashtag #metaioARmt. We will be happy to answer them in the Q&A sesssion at the end of the webinar.
In preparation for the webinar you can read through our two blogstories already:

Hosted by: Matthias Greiner, Senior Product Marketing Manager

Since 2010, Matthias has been responsible for Junaio- the company’s mobile augmented reality browser platform. He mostly works with creation, use, or  marketing for mobile AR advertising and consumer applications.

Hosted by: Kevin Nally, Junior Design Team Member

Kevin Nally is an in-house illustrator at Metaio. He joined us in 2013 to work on concept images and proposals for AR projects within the services and sales departments.

Hosted by: Nicolai Georg, Research and Development

Nico has been working for Metaio since September 2013 on the project team, where his main focus is on AREL/web technologies. His interest in augmented reality stems from his thesis work in AR Interactions and games.


Movin’ Klee: A Paul Klee ARt Installation

March 26, 2014

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A group of students from the University of Applied Sciences in Augsburg are using Augmented Reality to expand a series of secret paintings created by Paul Klee while he served as the treasurer’s typist at the Royal Bavarian Flying School in the early- to mid- 1900s.

The students created their own application as part of the Master’s course “Interactive Media” in cooperation with the Paul Klee exhibition “Mythos Fliegen” (“The myth of flying”). They choose eleven different pieces of art from the Klee exhibition to enhance with color and animation, with the goal being that visitors should experience something entirely new while visiting the exhibition and still being able to appreciate the original artwork.

Image Courtesy: Movin'Lab

Image Courtesy: Movin’Lab

The Movin’ Klee application was developed for iOS and Android devices and related animated content is overlaid over images from the real paintings. Due to safety reasons in the exhibition, the AR installation could not be directly integrated into the museum walk through, but is rather set up just outside of the main gallery. The application was well publicized to visitors, and they could even  use the museum’s internet connection to download and install the application on site.

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Movin’ Klee consists of a native application as well as a Junaio plugin that interface with augmented reality forms. The native apps are written in the corresponding programming languages for Android and iOS. The augmented reality part, which is the located on the Junaio-server channels, is developed in the programming languages ​​PHP, HTML, AREL and jQuery. This channel represents a type of browser where the augmented reality objects (animations) are loaded and played.  Britta Diehm, Xiaomeng Jiang, Yue Ma and Kerstin Vierthaler developed the native application as part the project group Movin’Lab.

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Kerstin Vierthaler, one of the developers, wrote her master’s thesis on the integration of Augmented Reality into museums and came to an interesting conclusion:

“The study of the animated Movin’ Klee application shows that customers remembered the Augmented Reality related paintings better than non-animated pictures, since animations raise the viewers’ attention and perception. Besides the better memorization of paintings, the rather unknown technology itself was very interesting for the visitors. [...] Furthermore, the intuitive usability makes the application accessible for visitors who are not experienced with applications. [...] The evaluation reveals that it is important to inform the visitor about digital offerings within the exhibition. In addition to the technical challenge the museum’s internal integration and communication plays an important role.”

For more information about Movin’ Klee, please visit their website.

 


Leviathan – A Whale of a Tale

February 25, 2014

LEVIATHAN was originally inspired by the steampunk universe of the Scott Westerfeld novel of the same name- an alternate universe where the British empire genetically engineers wondrous whale-like beasts that soar amid hot-air-balloon jellyfish. Though fantastical and as far as one can get from consumer electronics, this was the back drop for what transpired at the 2014 CES Intel booth.

The Cinematic Art World Building Media Lab of the University of Southern California (USC) worked closely with Intel Labs, the innovation arm of the giant chipset company, to bring the world of Leviathan to Las Vegas in a narrative-driven experience that no visitor would forget.

CES attendees and visitors to the Intel Booth were treated to daily shows were they could watch a digital story unfold before them. Starting on the main screen, the giant Leviathan “whale” would swim through the sky, only to turn and head directly for the foreground of the video screen. Visitors were instructed to hold up the Intel Ultrabooks that had been passed out to them and watch as the creature emerged from the video screen and proceeded to drift slowly over the entire audience.

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Unlike any other augmented reality experience, every single visitor with an Ultrabook was viewing the same exact content but from their own relative position. It was as if a portal had opened into a different universe, accessible only through the wonder of the participants and the mysterious magic of emerging technology.

It’s clear from Intel’s press release that this is exactly the kind of effect they want to bring consumers in the near future: LEVIATHAN is a new storyworld, powered by Intel technology and USC imagination. We, along with other explorers in the entertainment industry, are building these world and beginning to deliver them to audiences. In five years, will your living room become a portal to these new storyworlds? Will you be able to step inside these worlds like Alice stepping through the looking glass, and explore new kinds of stories. We think so.

Tawny Schlieski of Intel Labs, one of the researchers responsible for launching the experience, said “Intel is exploring this new narrative platform with tools that enable artists and technologists to collaborate, integrate, and create immersively from the earliest inception of story, while giving fans the ability to move and play naturally built virtual worlds.”

Metaio utilized cutting-edge sensor fusion and the latest tracking technology in order to bring this world to reality. In order for each Ultrabook to sync with the augmented content, Metaio developed indoor-position protocols that would enable a virtually seamless user experience.

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According to Intel and USC, this is the first of “many storyworlds” the two organizations plan to build and install. Metaio looks forward to working with them again, and hopes to be part of something as unique and immersive as the LEVIATHAN experience in the near future.

For more information on upcoming projects, check out http://digitalrim.org.


Weekest Links: February 10th

February 10, 2014

Love is in the AR.

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Wicked Slopes Bro.

Metaio | Junaio Recap

Quantified Reality: How AR is teaching us more about our customers [Augmented Blog]

Augmented Reality Raises GERD Awareness [Augmented Blog]

Nitro Snowboard Co. Spices Up Marketing with Augmented Reality [Junaio Blog]

Webinar: How Will Augmented Reality Change Business in 2014? (Will be up on the Dev Portal soon!) [Youtube]

Interesting Stuff Happening

Perceptual Computing: From Science Fiction to Science Fact [Technology Spectator]

Word Lens adds the Russian language for the Olympics [Android Authority]

Interview with Technical Illusions about CastAR [VentureBeat]

Amazon adds Flow to its Shopping App [CNET]

AR Hackathon in Vancouver [Eventbrite]

Upcoming Events

Mobile World Congress: We’ll be there, want to come with us? [Facebook]

Sorry folks, no webinar this week. Hopefully this will make up for it.

Pick of the Week

I’m pretty sure Indiana Jones was really looking for this Ark. An awesome Augmented Reality projection-mapping project in Oaxaca by AntiVJ. They’ve done some amazing work so be sure to check out their website.


Weekest Links, Early February

February 3, 2014

Roses are red, violets are blue, AR is sweet, all thanks to you.

We don’t just change art, we augment it.

Metaio | Junaio recap

Digital Surrogates: Tele-travel & the Future of Long Distance Relationships (LDRs) [Dirrogate]

Metaio at Mobile World Congress in Barcelona: Win your free ticket now! [Augmented Blog]

Metaio to lead AR become the user interface tech of the future [webrazzi]

DLD Conference and Metaio present interactive Museum Tour [Metaio]

Metaio Augmented Reality Solutions Now Available with Education Discounts at Studica.com [abc27]

Interesting Stuff Happening

Insurance companies could be the driver Google Glass needs [Live Insurance News]

Augmented reality launched on buses in Scotland [Mobile Commerce Press]

How Augmented Reality is Augmented Its Own Future [TheNextWeb]

Prototype lets users read the web in augmented reality [BBC News]

Augmented Reality Samsung Wearables are on their way [QR Code Press]

10 ways  how augmented reality can help retailers [Mobile Marketer]

End of the mechanic? BMW smart glasses make it possible for ANYONE to spot and fix a car engine fault just by looking at it. [Daily Mail]

Upcoming Events

Webinar: How Will Augmented Reality Change Business in 2014? with Trak Lord [Metaio Developer Portal]

Mobile World Congress – We’re going, and you’re coming with us! [Facebook]

Pick of the Week: Augmented Reality TV System

This would have came in handy during the Super Bowl. We’d love to interact with the web without changing a channel. Here’s a Mashable article and their Kickstarter page.


DLD Conference and Augmented Reality Experts at Metaio presented interactive Museum Tour in Munich

January 22, 2014

In collaboration with the Digital Life Design (DLD) Conference taking place this week in Munich, we presented a guided and interactive tour through the Bavarian National Museum. On January 19th DLD visitors and journalists joined us for the chance to see live how Augmented Reality builds a bridge between historical pieces of art and the digitalisation of our everyday lives.

DLD visitors were able to experience Augmented Reality with mobile devices and even a pair of Google Glass to get additional information about the art pieces on show. Five exhibition pieces from different periods and artistic styles were augmented with rich virtual information via the latest 3D object tracking technologies from Metaio.

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For us, the most amazing piece of art was the St. Maria Magdalene statue: Legend has it that Maria Magdalene lived for years as a penitent in the desert clad only in her long hair until her entire body became hirsute. In the 18th century, objections around her were raised and she was removed from the famous Riemenschneider altar in 1756. We wanted to show St. Marie Magdalene in her original setting so we reconstructed a virtual altar visible around her. And the result is amazing! 

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DLD Panel Discussion: “From Museums to Playstations”

On Tuesday morning, Dr. Thomas Alt, CEO and Co-Founder of Metaio, joined  curator and museum director Max Hollein from Frankfurt as well as Sophia George, an artist from Great Britain,  on a panel at DLD Conference to discuss the possibilities of integrating Augmented Reality in museums. “Building virtual exhibitions doesn’t do the trick, ” Thomas Alt said: “What Metaio is trying to do, is to teach mobile devices to recognize the environment. The idea behind is to create context for the user in a real environment and to offer them additional content.” He also emphasized that Augmented Reality cannot replace the real object in a museum, but it can actually enrich the visitor’s personal visit and experiences.  

DLD Conference already celebrated ten years of bringing together the most influential opinion-makers, industry leaders, start-ups and digital giants in Munich. We were very proud to join them as partners this year and want especially thank Steffi Czerny (the very charming organizer of the DLD Conference), her great team and in particular the National Bavarian Museum to realize this idea so fast! 

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Announcing the winners of the 2013 Metaio Developer Competition

September 11, 2013

Metaio is thrilled to announce the winners of the first ever Metaio International Developer Competition. First off- a huge thanks to the hundreds of dedicated augmented reality developers from over 40 (!) countries who took the time over the last few months to build amazing projects, experiences and content. All your hard work is greatly appreciated, and Metaio feels fortunate to have such a passionate ecosystem.

Saying that it was a tough decision would be a gross understatement- Metaio personnel and developers debated and discussed the entries for hours and hours before finally deciding on a winner for each category. Without further ado, here are the grand prize winners who all win software licenses and a 3-day trip to Munich, Germany to present at the world-famous InsideAR augmented reality conference!

A work of ARt

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Winner: Alexey Chebykin; Kaliningrad, Russia.

Project: “Leonardo Da Vinci’s Mechanisms”

Description: Inspired by the Genius of Leonardo Da Vinci, artist & architect Alexey Chebykin created an incredible renaissance tapestry tracking image to deploy an interactive (and perhaps even educational) augmented reality experience.

GamAR

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Winner: Corey King / Zenfri Inc.; Winnipeg, Canada

Project: “Clandestine: Anomaly

Description: Clandestine: Anomaly has been hailed as “one of the most ambitious AR games ever attempted”. More than just a mobile game, C:A brings together elements of location-based gaming, augmented and alternate reality in an immersive Sci-Fi epic.

Got heARt?

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Winner: Rafael Alves Roberto; Brazil

Project: “Animar”

Description: Designed as a solution for animators and storyboard artists, “Animar” simulates onionskin paper by allowing the artist to hand-draw multiple scenes easily and conveniently, eventually displaying the full animation for review.

PopulAR

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Winner: Ryo Takahashi, AR Planner ERBA Holdings (doAR); Japan

Project: Penguin Navi

Description: The first Junaio channel to ever win a silver medal at Cannes Lions, “Penguin Navi” combined actual motion capture technology to present the most realistic behaving virtual penguins that lead the user on a GPS guided tour straight to the local Aquarium

In the next few days we’ll be highlighting individual entries with video, photos and more. Stay tuned for more news and updates about augmented reality, and especially InsideAR, October 10-11 in Munich!


Augmented Expression: ARtists Making ARt

June 11, 2011

Augmented Reality as a technology is often seen through utilitarian eyes. AR has many appropriate industry uses, such as improving mechanical safety inspections, interactive training procedures, mobile instruction manuals, and assembly-line safety. But over the past few months, we’ve seen developers use our technology more and more for personal, emotional, most importantly artistic expression.

XYZ Site Gallery AR experience

It’s difficult to try to comprehend the almost limitless design possibilities when you have the potential to take any digitally-designed or rendered object and place, overlay, or otherwise anchor it to the physical world.  Imagine: a vast museum of virtual artifacts and objects occupying the same space as the Louvre- accessible only through your mobile device! The term “mixed media” is barely sufficient anymore- we’re beginning to see a real blending of the virtual and the physical, with a substantial emphasis on using metaio’s software, like junaio, to curate and design galleries, exhibits, art and space augmentations, and even use “basic” functionalities of junaio to guide and navigate around them.

Chris Hodson and Sarah Staton recently designed an experience for the Sheffield, UK Site Gallery in which they designed and implemented sculptures that were part virtual and part material, including marble, concrete, metal, wood, glass, wool and cork. The experience was triggered by a series of markers placed around and inside the museum- such a simple installation process for something so complex! Hodson and Staton even worked with physicist Dominic Hosler to design a “cuboid game of life and death”, in which “infinitely accumulating and dissipating cubes” loop themselves into eternity.

Anyone living or vacationing in Italy this year should already be familiar with the 54th Venice Biennale Art Exhibition. This year, we’re pleased to announce there will be a junaio channel running the duration of the event until 27 November 2011. The channel, “Venice Augmented”, was developed by San Francisco-based Certified Developer Vitamin AR under the direction of artist Amir Baradaran, and places examples of Baradaran’s work in POI’s around Venice and the Biennale, as part of his “FutARism” campaign:

I am interested in how small acts of resistance, particularly within so-called virtual domains, can create pockets of transformation. Seeking to generate much more than novel surprise, my art explores new ways of being.

These are just two ways in which artists are using junaio to design wonderfully interactive experiences. Below is a list of links to recent examples of junaio augmenting the art world. What kind of projects could you envision, knowing that what you design is not bound by the laws of nature? A Borgesian map, perhaps?

Wink.

-Trak

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Scope, Cabinet Exhibition, Peninsula Arts Gallery, Plymouth, UK; Vladimir Geroimenko and Roberto Fraquelli

-          “Scope” junaio channel that adds enhanced dimensionality to a specific exhibit

Mao Dollar Channel, part of the Manifest.AR art festival

Gallery Kessler-Battaglia AR experience, developed by our partner eDiam Sistemas

Museum Night in Belgrade with our own TV appearance!


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