Augmented Reality: Kinect Occlusion Demo

Catch a glimpse into our labs with this Kinect test by one of our researchers. Normally the virtual content in augmented reality is always in front of the real content, for example a virtual Lego model is always in front of a real hand. This behavior, generally called the occlusion problem in the AR community, unfortunately breaks the illusion of the virtual model being well integrated into the real environment. Through the image analysis capabilities of the Kinect and some handy coding, the occlusion problem finally may be solved!

Stay tuned for more images and info, I will interview this guy next week. Kudos to Basti!

2 Responses to Augmented Reality: Kinect Occlusion Demo

  1. [...] The guys at Metaio are also playing with Kinect. [...]

  2. Hello, sry for my bad english but Ih ave observed your web page and would say that I locate your posts great since they have give me new suggestions and new aspects. Many thanks for this details.. My sis advised me about your site and how great it is. Shes right, Im really impressed with the writing and slick design. great outstanding outstanding.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 225 other followers