Handy Augmented Reality
February 4, 2010
I´ve got nothing to add. Thanks for sending this over, 73 Minstrel.
Augmented Reality 2.0
January 28, 2010
The one augmented reality, which uses a gps signal to overlay 2D graphics onto the real world trough the video camera of a mobile, generated a lot of buzz. With a reason. It made visible, where augmented reality is heading and what even more cool interface a mobile can be, combined with this technology. On the other side, due to the hype, many aspects of our fascinating field were ignored or not even recognized. Because the other augmented reality with image recognition still has limitations. But this other augmented reality seems to be even more promising. To say it different: that there is only one real augmented reality. Nothing new to the folks at Venturebeat. And the good thing is, they share their knowledge
A quote? “Finally, Metaio’s plans for 2010 include creating the world’s first “AR city”. This is an attempt to move AR into the mainstream by blanketing a specific geographic location in the US with a high-density of AR data. Such an environment could be a giant test lab for the fledging AR industry. Watch this space.
Here´s the full article:
Spatial Computing?
January 26, 2010
Almost everybody is talking about the below embedded concept (video ) by phedex. I agree with most of the other voices, that spatial computing (or augmented reality) and advanced (gesture-, movement-, face-) tracking methods for interaction enhance the product visualization process, the design exchange and the evaluation or the online commerce. But please let me point out, that is far away from deployment. Some blogs or magazines tend to call this a solution already.
Let me quote phedex, who produced the video with blender and green screen technology and all that – which he by the way makes completely transparent in his workflow documentation: “The way I see it, the biggest problem isn’t that we lack the ingenuity or the engineering resources to make this happen. The biggest problem is that from a mainstream perspective, AR isn’t fun yet, it’s still just an engineering experiment.” Well, some AR solutions make sense and can produce some fun. At least, again, with a little effort…
Poly Gone Wild
January 25, 2010
When creating 3D content to be displayed in real time, designers have to find the happy medium between the overall quality and the afterall performance. Of course you want reflections, details, actions and all kinds of visual effects. But you always have to keep in mind, that the application has to run fluently. This is the most important thing. The renderer can be as dvanced as possible, but especially when the campaign or game is watched online, it will get jumpy with Billions of polygones. And with everything in augmented reality heading mobile, the question of content optimization will arise even more. So we´ve asked one of our 3D designers to benchmark it a little, how content con be organised with “high quality and low poly”. The result can be found at the link below. If you have examples or proposals, feel free to contact us!
Where Mobile Augmented Reality is Headed: Real 3D*
January 21, 2010
Here´s a really nice read with the above title from the “Mobile Innovation Exchange”. The author David Pringle* interviewed me some days ago and assuming from his questions I thought, this could lead to a quite interesting article. Obviously he did more research in this field, than watching the latest youtube video… A quote: “Metaio’s ultimate goal is for junaio to provide “augmented vision”, enabling users to view 3D images very precisely registered at a specific location in the real-world, so you could, for example, walk right round a dinosaur and view it from every angle.” In order to reach this goal, an integrated augmented reality software platform where development in all the possible areas – industrial, design, web, mobile, research, … – is prolific for every field to which AR is implemented, helps a lot!
Brands and Augmented Reality
January 20, 2010
Here´s a nice chart from marketing consulting company KZERO from the UK, with a timeline and brands who have made their first steps into augmented reality driven marketing. As always it is very hard to be comprehensive in one list – I think we saw more campaigns and brands in 2009, but at least I miss the efforts made by SCION / Toyota early in 2007. Although there was no hype around AR yet (I remember my first sales presentations in agencies with the sublime mantra “I know all this sounds very complex, but at the end it is quite simple, because we take care of the technology and it definetely will improve the customer experience, power sales, engages customers with brands and is very interactive”) the SCION roadshow should be mentioned as one of the forerunners in this domain. Anyway, the article and table is cool and I liked one quote very much: “This last category (food and drink) always struggled with virtual world marketing – not surprisingly because they are two things avatars do not need, in a basic sense. As we move into 2010, expect the buzz around AR (and the search volumes) to grow rapidly, with brands not far behind.” Maybe because in mixed realitites you still get thirsty.
Video from a rehearsal at the SCION roadshow. It used infrared tracking, HD Videostream with high-quality real time rendered content and very strong developers. Credits: E-S3, metaio.
Joy Is Augmented Reality
January 18, 2010
I want to start the week with a nice execution of an augmented reality enhanced exhibition in the BMW Museum in Munich, which was done with Unifeye Design by our partner Mehr:Wert. The especially designed scope reveals additional information at certain points of interest on a map. The visitors discover 2D and 3D content in a completely new way.
More information about the GUI based, easy-to-use augmented reality software for exhibitions, presentations and installations “Unifeye Design” can be found here.





